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  1. #1
    IncGamers Member
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    What do you werewolf guys use for physical immune monsters?

    I'm making my first wolf, plan on max werewolf, lycantrophy, fury, oak sage. Also have 4 pts in feral rage, and the rest plan to go in grizzly, so no points for fire claw or rabies. I'm at level 60 and in nightmare act3, and met first PI monster. I looked at lightsabre, don't have enough dex for it. I can probable use it with a hel in, but the magic and lighting damage dosen't seems to be much compare to the monster hitpoint, especially with 8 players. Azurewrath is good but level requirement is too high.

    So what do you people use against physical immune ones, especially in hell with lots of players in?




  2. #2
    IncGamers Member proudfoot's Avatar
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    Baranar's Star is excellent, for one. Wands with high elemental damage can work as well, and can be bought from most vendors.

    Mercenaries can help, too, if you have one of the Mages from Act 3.




  3. #3
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    here we go again

    1) bstar/tiamats
    2) buriza
    3) charges/chance to cast amp/decripify on the monsters, it will remove their immunities
    4) high elemental damage items/charms (yes like proud said, wands for example)
    5) high elemental damage with the help of jewels/pgems/runes in open skts items.
    6) open wounds
    7) rabies/fireclaws
    8) armageddon (its ok, but not great)




  4. #4
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    I can't use/find most of the stuff since I'm only at level 60 in act 3 nm right now and have no points left for fire claw/rabies.




  5. #5
    IncGamers Member proudfoot's Avatar
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    Look at the merchants such as Akara for wands with Lightning damage. They'll do the trick for you for a while.




  6. #6
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    i would think chance to cast amp on magic items/rare items are abundant?




  7. #7
    IncGamers Member proudfoot's Avatar
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    Actually yeah, I'm a 1.10 nub. Look for those.




  8. #8
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    Here's a couple of ideas:


    -Have Reapers Toll on your Merc. Decrepify works wonders.

    -Have Gavel of Pain on switch. Either Fury until Amp is cast or transform, use one of the Amp charges and transform back

    -Have IK Maul with Boots(and/or other parts) for elemental damage




  9. #9
    IncGamers Member Strid's Avatar
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    Ok, time for a nub question from me...

    If Amplify Damage and Decripify removes Physical Immunity, then do they also remove elemental immunities? Or how about Lower Resist? (I'm thinking of this because of my FC bear, mostly)




  10. #10
    IncGamers Member
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    No, Decrepify and Amp only affect PHYSICAL damage. Lower Resist(you can get from a wand) is what you are after.

    *clears throat*

    Noooooooooooooooooooooooooooooooooooob!!!




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