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Old 24-03-2009, 02:30   #40
FlamangoHellfire
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Location: Minneapolis, MN
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Re: Diablo 3, how does it fit?

Quote:
Originally Posted by Mizantrop View Post
What do you think about WoW's music FlamingoHellfire?
Flamango, actually, but to answer the question, all that I've heard from WoW's music are the tracks from Echoes of War by Eminence and the bits that radiate from my roommates corner of the apartment. He usually listens to other music while playing the game actually. But really, it's different. It's very epic, it's got some alright themes (I'm kinda guessing). I can't really judge too much though. I couldn't really compare it to WC II or III, even though I played through them; I guess it wasn't particularly striking. It's really not the same though, when you're talking about an immersive ARPG versus an MMORPG based on a strategy game. Those are two very different games. Would you compare the music of Ultima Online with that of Morrowind? In an MMO the music is background, but in an adventure game, the music is immersive. It communicates the world, it's subtleties, and guides your thoughts, and what the game has to offer. It can be one of the most intense parts of the experience, without you even noticing. That's what I played Morrowind for. In other words, I think Diablo III should have music that draws you in. A good example of this (besides Morrowind, which was very good, regardless of the gaming experience), was the reactive score of Half-Life 2. I mentioned the journey of the game, and in HL2 the music guided you through that journey, it was the emphasis and guidance of your emotions. Whenever the mood in the game changes, the music does too. It guides your feelings and your interpretation and perception. To answer your question, the types of music that inherent to these different games styles are themselves different, and serve different functions.

You can find the Diablo III Overture on iTunes, or you can hear it in most gameplay movies (It so does not fit with gameplay in my opinion). The Blizzard cannon inspired work Echoes of War by Eminence can be bought online, and found in other places.

And by the way, Children of Worldstone (A Diablo "inspired" piece from Echoes of War), sort of does it, except not. They got the guitar right (However WAY too quiet, and too frantic near the end), but then they put in this lame chiming keyboard voice (sound), and it ruins the mood completely. It's like, the instruments are used, but it's way too straight edge. The original Diablo music was industrial. (By that I mean tape/sample driven heavily processed experimental rock that used many non-instrument sounds) I don't want to hear the chorused 80's synth keyboard sound, my god, that's like as far in the other direction as you can go. It's just awful. And the toms (drums) sound? Again, 80's pop sounding; really? Go out and buy a drum machine with some classier samples. My synth has better tones then that. Just get a taiko group to come in, I'm sure it wouldn't be that expensive. They have a pretty talented singer, and a pretty good ensemble, but they're drowning it in rubbish. Sorry again for the mini rant, but really, Blizzard can afford more, and actually, they can't afford mediocre, which is what I'm hearing. It's going to hurt them.

Okay, I owe Russel Brower a bit of an apology. This music and transition is done beautifully, and is true to DII. It still uses the Overture, but it does it with class.

Wizard Trailer

I forgot that there are a few other in-game samples of music. I need to go find them now.

Okay, all of the gameplay footage is good, as far as music is concerned, minus the parts where it returns to overture. You can hear it especially in the beginning of this clip. More apologies. I guess the moral of the story is you can't judge a book by it's cover, or the score by it's overture. Oh well.

Last edited by FlamangoHellfire; 24-03-2009 at 03:36.. Reason: Being Stupid
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