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		<title>Diablo: IncGamers Forums - Statistics</title>
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		<description>Items, skills and monster stat talk.</description>
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			<title>Diablo: IncGamers Forums - Statistics</title>
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			<title>Enchantress fire and lightning damage</title>
			<link>http://diablo.incgamers.com/forums/showthread.php?846123-Enchantress-fire-and-lightning-damage&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 04:29:22 GMT</pubDate>
			<description>Hi, I am trying to calculate the fire and lightning damage of a ranged enchantress. 
 
It is my understanding that masteries only apply once to ranged damage, while they apply twice to melee dmg. right? 
 
Lvl 31 enchant ( with warmth and fire mastery ) - 1608.5 avg dmg 
 
Lvl 15 holy shock ( dream...</description>
			<content:encoded><![CDATA[<div>Hi, I am trying to calculate the fire and lightning damage of a ranged enchantress.<br />
<br />
It is my understanding that masteries only apply once to ranged damage, while they apply twice to melee dmg. right?<br />
<br />
Lvl 31 enchant ( with warmth and fire mastery ) - 1608.5 avg dmg<br />
<br />
Lvl 15 holy shock ( dream ) with lvl 24 lightning mastery ( 326% ) - 1382.7 avg dmg<br />
<br />
So they are roughly about the same order of damage.<br />
<br />
However in game it doesn't feel that way. Fire dmg seems to be much more than lightning, and fire immunes take long to kill.<br />
<br />
Partly it may be because fire dmg splashes ( demon machine ) and lightning damage doesn't, but I don't think that's the only thing.. What gives?</div>

]]></content:encoded>
			<category domain="http://diablo.incgamers.com/forums/forumdisplay.php?13-Statistics">Statistics</category>
			<dc:creator>zaphodbrx</dc:creator>
			<guid isPermaLink="true">http://diablo.incgamers.com/forums/showthread.php?846123-Enchantress-fire-and-lightning-damage</guid>
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			<title>Need help with formula behind experience penalties.</title>
			<link>http://diablo.incgamers.com/forums/showthread.php?846041-Need-help-with-formula-behind-experience-penalties&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 16:11:23 GMT</pubDate>
			<description>Hey all! 
 
I am trying to figure out how the experience penalty is calculated. 
I know that there are tables with these values on the wiki (http://diablo2.diablowiki.net/Experience) but I want to know how they are calculated. 
This is what I have deducted so far from reading the wiki. I bet some...</description>
			<content:encoded><![CDATA[<div>Hey all!<br />
<br />
I am trying to figure out how the experience penalty is calculated.<br />
I know that there are tables with these values on the <a href="http://diablo2.diablowiki.net/Experience" target="_blank">wiki</a> but I want to know how they are calculated.<br />
This is what I have deducted so far from reading the wiki. I bet some of you out there have been digging in the source code and can help explain to me what really happens.<br />
<br />
Perhaps there allready is a thread where this is explained, but if so, I couldn't find it.<br />
<br />
First off we have the character level (clvl) and area/monster level (mlvl).<br />
As far as i understand, the basic percentage of experience kept is done by taking the ratio between clvl and mlvl and with a maximum of 100% and a minimum of 5%.<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">if [clvl]/[mlvl] > 1 then<br />
&nbsp; &nbsp; &nbsp; [xpquotekept] = 1<br />
elseif [clvl]/[mlvl] < 0.05 then<br />
&nbsp; &nbsp; &nbsp; [xpquotekept] = 0.05<br />
else<br />
&nbsp; &nbsp; &nbsp; [xpquotekept] = [clvl]/[mlvl]<br />
end if</code><hr />
</div>Then the game checks to see if the character is below level 25 and in an area that differs at least 5 levels from the character.<br />
If the level difference is equal to or greater than 10, the penalty is kept at 5 %.<br />
I don't really see how that penalty is calculated though, and the penalty for positive and negative level difference differs. Any input here is apprechiated.<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">if [clvl] < 25 and abs([clvl] - [mlvl]) > 5 then<br />
&nbsp; &nbsp; &nbsp; if abs([clvl] - [mlvl]) > 10 then<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [xpquotekept] = 0.05<br />
&nbsp; &nbsp; &nbsp; else<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [xpquotekept] = 1 - ???<br />
&nbsp; &nbsp; &nbsp; end if<br />
end if</code><hr />
</div>Then the game checks to see if the character is level 70-85 and gives an additional penalty on the ratio we calculated earlier.<br />
Each character level above 69 subtracts an additional 4,6875% of the ratio.<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">if [clvl] >= 70 and [clvl] <= 85 then<br />
&nbsp; &nbsp; &nbsp; [xpquotekept] = [xpquotekept] * (1 - ([clvl]-69)*0.046875)<br />
end if</code><hr />
</div>At level 85 the penalty lets the character keep 25% of the experience ratio, but I noticed that when the character is above level 85 it changed to a decrease of a quarter for each additional level.<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">if [clvl] > 85 then<br />
&nbsp; &nbsp; &nbsp; [xpquotekept] = [xpquotekept] * (1 - 0.25*(3/4)^([clvl]-85))<br />
end if</code><hr />
</div>And then the game gives the experience to the character.<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">[characterxp] = [characterxp] + [monsterxp] * [xpquotekept]</code><hr />
</div>Then on top of all this there are of course rounding errors and such that have to be taken into consideration.<br />
<br />
This is my interpretation of what happens. I hope someone can explain this in more detail to me.<br />
Thank you for your time!</div>

]]></content:encoded>
			<category domain="http://diablo.incgamers.com/forums/forumdisplay.php?13-Statistics">Statistics</category>
			<dc:creator>ElSmisko</dc:creator>
			<guid isPermaLink="true">http://diablo.incgamers.com/forums/showthread.php?846041-Need-help-with-formula-behind-experience-penalties</guid>
		</item>
		<item>
			<title>Toorc Icefist attack</title>
			<link>http://diablo.incgamers.com/forums/showthread.php?845922-Toorc-Icefist-attack&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 00:43:34 GMT</pubDate>
			<description><![CDATA[Hello again! 
 
3rd post in a day, I feel like a kid with new toy :) There's so much knowledge among you guys to bask into! 
So my question is, there is an attack from council members shown here (http://classic.battle.net/images/battle/diablo2exp/images/superuniques/toorc.jpg). What kind of damage...]]></description>
			<content:encoded><![CDATA[<div>Hello again!<br />
<br />
3rd post in a day, I feel like a kid with new toy :) There's so much knowledge among you guys to bask into!<br />
So my question is, there is an attack from council members shown <a href="http://classic.battle.net/images/battle/diablo2exp/images/superuniques/toorc.jpg" target="_blank">here</a>. What kind of damage is that? I've been hit by it having max resistances to everything and it still hurts.<br />
<br />
Also I was reading an <a href="http://diablo.incgamers.com/forums/showthread.php?350790-Upping-the-Gidbinn" target="_blank">old topic</a> about upgrading the gibdin, that was hilarious! So many weird things you could do with those items. Maybe there lies hidden the way to spawn the elusive <a href="http://classic.battle.net/diablo2exp/monsters/act5-reziarfg.shtml" target="_blank">Reziarfg</a> :evil2: <br />
<br />
<br />
But they mentioned that Khalim's will can be upgraded. Does it still retain its attributes, especially no requirements? Can I upgrade it all the way and give it to a starter character to level up when there's no enchantress around?</div>

]]></content:encoded>
			<category domain="http://diablo.incgamers.com/forums/forumdisplay.php?13-Statistics">Statistics</category>
			<dc:creator>Rodrigo</dc:creator>
			<guid isPermaLink="true">http://diablo.incgamers.com/forums/showthread.php?845922-Toorc-Icefist-attack</guid>
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			<title>Automods on Low quality</title>
			<link>http://diablo.incgamers.com/forums/showthread.php?845921-Automods-on-Low-quality&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 20:18:31 GMT</pubDate>
			<description><![CDATA[Hello guys! 
 
I recently found my first +3 BC Grand Matron Bow, with no sockets. I was hoping to make 3 sockets with the cube recipe, for a Melody rw, but unfortunately it got 5 =( 
 
So now I'm thinking about using the chip gem + eld to upgrade a low quality bow, and use a Larzuk quest to add...]]></description>
			<content:encoded><![CDATA[<div>Hello guys!<br />
<br />
I recently found my first +3 BC Grand Matron Bow, with no sockets. I was hoping to make 3 sockets with the cube recipe, for a Melody rw, but unfortunately it got 5 =(<br />
<br />
So now I'm thinking about using the chip gem + eld to upgrade a low quality bow, and use a Larzuk quest to add sockets, since ilvl 1 amazon bows can only have 3 sockets. But can they also have +3 BC auto mods? Do auto mods work like regular affixes regarding ilvl and qlvl?<br />
<br />
Not that I'm actually swimming in a pool of cracked GMBs mind you :p or that they'll get +3 BC mods all the time, but still it might be softer to my nerves to waste a cracked GMB than a perfectly good +3 GMB</div>

]]></content:encoded>
			<category domain="http://diablo.incgamers.com/forums/forumdisplay.php?13-Statistics">Statistics</category>
			<dc:creator>Rodrigo</dc:creator>
			<guid isPermaLink="true">http://diablo.incgamers.com/forums/showthread.php?845921-Automods-on-Low-quality</guid>
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		<item>
			<title>Few poison nova Qs</title>
			<link>http://diablo.incgamers.com/forums/showthread.php?845912-Few-poison-nova-Qs&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 02:37:13 GMT</pubDate>
			<description><![CDATA[Couple quick questions 
 
First, can a lower level poison nova ( from merc Andariel's visage, say ) overwrite a high level poison nova ? 
 
Second, does the damage per second from venom add on to poison nova?]]></description>
			<content:encoded><![CDATA[<div>Couple quick questions<br />
<br />
First, can a lower level poison nova ( from merc Andariel's visage, say ) overwrite a high level poison nova ?<br />
<br />
Second, does the damage per second from venom add on to poison nova?</div>

]]></content:encoded>
			<category domain="http://diablo.incgamers.com/forums/forumdisplay.php?13-Statistics">Statistics</category>
			<dc:creator>zaphodbrx</dc:creator>
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