<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title><![CDATA[Diablo 3 & Diablo 2 Forums - Diablo 3 PVP & PK Issues]]></title>
		<link>http://diablo.incgamers.com/forums/</link>
		<description>Talk Diablo 3 PvP and PK issues here.</description>
		<language>en</language>
		<lastBuildDate>Thu, 26 Nov 2009 20:04:13 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://diablo.incgamers.com/forums/images/d2images/misc/rss.jpg</url>
			<title><![CDATA[Diablo 3 & Diablo 2 Forums - Diablo 3 PVP & PK Issues]]></title>
			<link>http://diablo.incgamers.com/forums/</link>
		</image>
		<item>
			<title>I estimate that PvP will be drastically different from DII</title>
			<link>http://diablo.incgamers.com/forums/showthread.php?t=744534&amp;goto=newpost</link>
			<pubDate>Mon, 12 Oct 2009 14:35:33 GMT</pubDate>
			<description>1. Since there will be no spammable potions and the damage players take in battles will be less than in DII. The devs said they wanted to move away from one hit kills system. This will probably transfer to PvP as well so there will be much less one shotting and the PvP will be slightly slower...</description>
			<content:encoded><![CDATA[<div>1. Since there will be no spammable potions and the damage players take in battles will be less than in DII. The devs said they wanted to move away from one hit kills system. This will probably transfer to PvP as well so there will be much less one shotting and the PvP will be slightly slower phased regarding killing other players.<br />
<br />
2. Cooldowns. There basically was no cooldowns in DII apart from 1sec cooldown from some spells and the few sec cooldown of the Druid fire spells. In DIII there will be powerful short duration buffs that have cooldowns such as: <a href="http://www.diablowiki.net/Ignore_Pain" target="_blank">Ignore Pain</a> and <a href="http://www.diablowiki.net/Stone_Skin" target="_blank">Stone skin</a>. Several poweful skills will have cooldowns as well and timing these skills properly will play an important role in PvP.<br />
<br />
3. Amount of customization. With the skill runes and possibly some new system that blizzard wants to make, the options for building characters will be extremely diverse. It will allow building characters spesifically for killing other classes and builds. It will also allow building characters which are equally good vs anything.<br />
<br />
4. Unbalanced DII stuff. Over absorbs, Overpowered skills, ridiculous poison damage. This will most likely be gone.</div>

]]></content:encoded>
			<category domain="http://diablo.incgamers.com/forums/forumdisplay.php?f=133"><![CDATA[Diablo 3 PVP & PK Issues]]></category>
			<dc:creator>Atech</dc:creator>
			<guid isPermaLink="true">http://diablo.incgamers.com/forums/showthread.php?t=744534</guid>
		</item>
	</channel>
</rss>
