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View Full Version : How does damage taken calculate? What mitigation "path" does it follow?

kallell kriptonite
23-05-2012, 18:07
Is it

When seeing how much damage you are taking from a mob, is it:

resistances > armor > ability (such as Energy armor)?

zakaluka
23-05-2012, 18:10
doesn't technically have any impact.

All we know for sure is Dodge is first (again doesnt' make a difference though)
and also the last two are block then absorb. These two make a huge difference but that's about it.

kallell kriptonite
23-05-2012, 18:16
doesn't technically have any impact.

All we know for sure is Dodge is first (again doesnt' make a difference though)
and also the last two are block then absorb. These two make a huge difference but that's about it.

I guess i dont get what you mean about having impact.

is there one calculated value it goes against? ie, armor * resists = x%. Y damage - x% = damage taken?

The Rockman
23-05-2012, 18:34
Its damage taken=damage dealt*(1-armour%)*(1-resist%)*(1-skill damage reduction)*(1-30% if your a barb or monk)-block if get a lucky block and lastly if dodged damage taken is zero.
Absorb can treated as bonus hp added to your life as this takes damage = to the life damage you would of taken with out it.
It dont matter what order the damage reductions happen, as they are multiplicative, remember block is second to last and absorb is last of all.

kallell kriptonite
23-05-2012, 18:53
Did some math, please correct me if i'm wrong here.

Ok, since i can't find any other bestiary information other than sample screenshots from the brady guide, here's what were looking at. I'm going to assume EA works the way I describe below. I think people are over calculating this.

Armadon Monster in Act 4 Inferno, hits for 170k in single player, which is 246k in multiplayer (4 man)

lets say you have decent gear, at 50% armor(damage) reduction, 50% resists, have 20% blur passive, then diamond skin.

246k*.5*.5*.8 = 49.2k hit your taking. Still !@#\$ty ya. If you have a shield and block (i haven't seen more than 20% block), you would absorb 3k-3.5k with a good shield. Brigning it down to 46.2k to get calculated against your ES.

Now comes in EA - If you happen to have over 49.2k, you will live, taking 17.2k damage.

If you have less thank 49.2k hp, you will die without diamond skin. With it, you could live with a minimum of 28-29k hps...that's assuming its RUNED with shell and you are able to activate it quick enough.

Now, if you manage to get 60% armor, and 60% resist -- pretty easily doable especially with a shield. The damage before energy armor
is 246k*.4*.4*.8 is 31.5k hit. Meaning you'd need more than 32k hps to live. (only taking a 11k hit)

Personally, while this nerf sucks, im feeling a bit better about it. We'll have to sacrifice damage for sure, but it is very doable, especially if you are going to be soloing. Not to mention, having more hp/resists will let you live through dots and poison tics a lot better.

JomDarbert
24-05-2012, 17:34
I walk through the calculations (and posted a spreadsheet to do them for you) here:

The Rockman is correct - the only "order" to follow is Damage Reduction > Block > Absorb.

The Rockman
25-05-2012, 18:20
Did some math, please correct me if i'm wrong here.

Ok, since i can't find any other bestiary information other than sample screenshots from the brady guide, here's what were looking at. I'm going to assume EA works the way I describe below. I think people are over calculating this.

Armadon Monster in Act 4 Inferno, hits for 170k in single player, which is 246k in multiplayer (4 man)

lets say you have decent gear, at 50% armor(damage) reduction, 50% resists, have 20% blur passive, then diamond skin.

246k*.5*.5*.8 = 49.2k hit your taking. Still !@#\$ty ya. If you have a shield and block (i haven't seen more than 20% block), you would absorb 3k-3.5k with a good shield. Brigning it down to 46.2k to get calculated against your ES.

Now comes in EA - If you happen to have over 49.2k, you will live, taking 17.2k damage.

If you have less thank 49.2k hp, you will die without diamond skin. With it, you could live with a minimum of 28-29k hps...that's assuming its RUNED with shell and you are able to activate it quick enough.

Now, if you manage to get 60% armor, and 60% resist -- pretty easily doable especially with a shield. The damage before energy armor
is 246k*.4*.4*.8 is 31.5k hit. Meaning you'd need more than 32k hps to live. (only taking a 11k hit)

Personally, while this nerf sucks, im feeling a bit better about it. We'll have to sacrifice damage for sure, but it is very doable, especially if you are going to be soloing. Not to mention, having more hp/resists will let you live through dots and poison tics a lot better.

Hmm what this EA? Energy armour? if so it has zero effect if it already up (as all its does is add 65% armour that should already be included) unless you got the Force Armour rune in it in which case it removes up to 100% of your maximum life according to the hot fix note. So its now either 35% of your max life or damage dealt-100% of your max life is the damage dealt (which ever results in the most damage being taken), from my understanding of how it works.
If was changed to be just damage taken = damage dealt-max HP pool then get tons of life and you can run around and take zero damage as FA absorbs it all.

So if you live or not depends on your maximum health and your current health IE your current health does need to be more than 35% of max and damage taken - your maximum health needs to be less then your current health, if both are true you live.

Based on my understanding you max and current life needs to be at lest 50%+1 of damage taken to live. If your maximum life is higher you can survive with a low % of current life capping out at 35%+1 when damage taken = maximum life

Diamond Skin works by adding a temporary HP pool on top of your current life and the way it works in unchanged all what happened is you now need a sensible amount of life for it to work as well, in your case you need 19174 life to live with 1 HP.