View Full Version : Is D3 Boring?
Penncrow
22-05-2012, 16:46
Please note that I played D2 for the longest time and had no issues described below. And lets be honest, D2 can be very repetitive.
I like D3, it has flaws, but I believe Blizz can/will fix this in future patches. My problem is that I sometimes find myself dosing off at my keyboard while playing. It could be late at night or early afternoon, doesn't matter. I would do the head-bob thing when playing. I have a lvl 52 barb. For basic mobs, I would leap in, ground stomp, war cry, earthquake, and start cleaving. I have them on 1, 2, 3, 4. So I just type each one as I approach a mob.
I think there could be a few reasons why I dose off playing D3,
1) Tired, working 8 hrs and playing D3 until 2-3am might not be the best idea. Although this is the sleep pattern that I have for the past 10 years. If I am not playing D3, it would be SC2, or watching a tv series, web browsing, homework, etc..
2) Playing the barb? Could the char be too simple to play? without too many viable attacks?
3) The game is too easy. As I say this, I am currently in Hell and getting my behind handed to me on a plate.
4) I hope this is not the reason, but could D3 be BORING?
Anyone else have this issue?
GhostRidah
22-05-2012, 17:04
I played the beta and it was boring. I didn't enjoyed the game as much as I did in Diablo 2 ... so I decided to cancelled my Diablo 3 collector edition and continue to played League of Legends cause this game is just sooooooooooo fun.
I dont regret it cause a lot of people are already in Inferno and I cant imagine myself doing Magic find runs until the expansion comes out. Total waste of time ...
For me Diablo 3 is a ghost town
Snakefinger
22-05-2012, 17:17
I don't find it boring, but it certainly doesn't make me hunger to keep playing the game like Diablo 2 does -- I've also grown up so much as a person since D2 came out that it's rare I find a game I can't put down, the last one being Resident Evil 4.
*I liked League of Legends more when it was called DOTA and required more skill
I wrote something linked to this question in this thread today, page 2 last post http://diablo.incgamers.com/forums/showthread.php?830226-How-did-this-happen/page2
Basically to summarize I complained a couple of days ago and was one of those diablo 3 haters but today I started having fun again in the game. The game do have many flaws one of them being items only being focused on rares so it don't inspire you as much to magic find since there is no clear direction and goal. You can't "hunt" certain items, like say farming mephisto because you hope to gain a shako or herald etc.
However I used to think that it felt like hitting a brickwall when fighting hell monsters, that made it boring and felt like a marathon killing stuff. BUT what changed it for me was gearing my barbarian better. When I got a good weapon I started killing things fast even with a non 2min cooldown build(no earthquake and the like). This made the game fun again at lvl58. Atm I am in inferno and actually killing champion packs. THe fights are very fun and reflex heavy. You need to run in and out and dodge lazers and frost bombs all over. However it doesnt take ages to kill like it used to for me while in low lvl50 in hell. At least not in act1 inferno. Things will perhaps change but game is fun atm at least. Though later acts will almost certainly not be possible to solo but I can't complain about the fun now. Feels just about right in difficulty in inferno first act.
diabloplayer45
22-05-2012, 17:35
At times I find it boring, but sometimes I enjoy it.
However I am yet to be amazed by it. It definitely did not have that wauw-effect.
Snakefinger
22-05-2012, 17:37
Do people really get amazed by games anymore? The last game I was ever amazed by was Mario 64 on launch day because it was revolutionary. I've been a gamer for 25 years and nothing really amazes me anymore, it's all "Been there, done that"
MagisterMan
22-05-2012, 17:41
As much as I have my problems with D3, combat gameplay is fun for me. Blizzard should receive credit for the AI, the smoothness and the dynamics of the gameplay.
edit: Ah a completely positive post from my side, better change that: Something which I'm not too fond of is the overdone effects, they strain my eyes if I play too long.
I'm having a lot of fun with it.
The combat has good depth and requires you to do more than actually just spam 1-2 skills. Teamwork is rewarding (snaring monsters, positioning) and solo play is challenging.
The auction house is amazing. I filter whatever item modifier I want, and get the item I want. I don't have to spam chat channels looking for a trade neither have to hope for lucky drops, I just gather gold and buy whatever I need. It is pretty addicting to keep looking for gear improvements, as it is with every Diablo game.
The graphics are gorgeous and attention to detail is great. The landscapes are really beautiful.
Of course there are things I miss from Diablo II but we must accept it is a NEW game experience, not just a Diablo 2.5.
The auction house is amazing. I filter whatever item modifier I want, and get the item I want. I don't have to spam chat channels looking for a trade neither have to hope for lucky drops, I just gather gold and buy whatever I need. It is pretty addicting to keep looking for gear improvements, as it is with every Diablo game.
The AH is for me at least filling the role of "mephisto runs" more then actually hunting items playing. I have often sat spamming for certain items with mods and as soon as they appear with 2d time left its a race to check the stats and asap press buyout if good. You can find alot of good deals this way but takes some time investment. The 60 weapon my barb use now for example I got for 80k this way and the pricing of it probably should have been at least 200k+.
I've played ~72 hours so far. I guess I enjoy it. Playing on hardcore keeps you awake.
Butchkun
22-05-2012, 19:39
Diablo 3 is, at this stage, the basis of a new Diablo experience. What's important is not really content, but that it sets the basis for a new game to grow on.
Important points are gameplay, and at least for me it's a job nicely done. People complain already that most skills aren't good enough to use but every people I meet ingame uses different skills so I guess if they do some balancing over time to up slightly the less used spells it'll be really nice.
Actually the best way to see Diablo 3 for what it is, is to compare it to D2 classic, not expansion. In d2lod, 90% of the uniques were useless and worthless, but back in classic it was even worse. Rares were all it was about, and the game wasn't less fun. The problem right now is that economy hasn't yet settled and we don't really know what's good and what's not, but once we get some more knowledge rares are really fun to hunt for too. Just today I saw a 1200dps 1hand weapon with a bunch of strenght on it, and we have yet to see the very best items.
I would like the Legendaries and set to have, at least for some of them, more potential, and the random affixes are a very good idea for that. I'm pretty sure blizz will buff some of them if they turn out to really be as bad as we think now, but again it's fine if they're not the very best items.
Now imagine when they start adding new item types, new affixes and many more cool legendaries/sets in the expansions, it can really live up to D2 and even go beyond (D2lod had a bunch of gamebreaking items that made it go wrong at some point).
Another nice thing to look forward to is PVP. We've kind of noticed that we are pretty limited in choices when we want to tackle the harder parts of the game, but PVP will allow for lots more different builds and strategies. That's also something that can turn out way better than D2 if done well, and can evolve afterwards into something always better.
All this to say, it's too early to judge, we first have to discover everything the game still holds for us, get things settled and even then, the game will still hold lots of promises for future xpacs :)
marshmallow
22-05-2012, 20:22
Do people really get amazed by games anymore? The last game I was ever amazed by was Mario 64 on launch day because it was revolutionary. I've been a gamer for 25 years and nothing really amazes me anymore, it's all "Been there, done that"
Portal 1-2? L4D? Mario Galaxy?
Do people really get amazed by games anymore? The last game I was ever amazed by was Mario 64 on launch day because it was revolutionary. I've been a gamer for 25 years and nothing really amazes me anymore, it's all "Been there, done that"
Bastion, Magicka.
Mass Effect 3 amazed me also. I still can't belive how so good developer can screw ending.
zacheroog
23-05-2012, 03:14
I am having fun with D3, but there are some things missing which can make it better.
The most important, in my opinion, is PVP. We need some kind of PVP system to break up the grind. It also gives the game a competitive feel.
A better "chat screen" would be nice too, since D3 is strictly online anyway. I'm not saying give us more chat rooms, but spice **** up a bit. I would love to see them go back to the D2 chat page.
I too find my head bobbing and nigh unable to play. After putting in my 9-5 and getting hope to D3, suddenly it's midnight and I have work in the morning. D3 is the reason I spend hours at a time playing it and this clearly reflects an ineptness in Blizzard. How dare they make me tired while playing this game!?
/totally not sarcastic at all.
swayzesghost
23-05-2012, 03:58
It's boring because it's not rewarding. The combat itself is a lot better than any other game of this type ever, but they need to fix the carrots.
In the name of Zod
23-05-2012, 05:07
You can rip the game to shreds easily but I think that its more important for them to work out what people are doing to exploit the game mechanics in a more or less sterile environment. Makes it easier. All they have to do is put some fruit on the tree and suddenly your eye's would be glued to the screen. However, they need to work out where to put the fruit. To do that they need to watch their players, to watch their players the game has to be online only. If you're bored just do what you would have been doing prior to D3 release and check back in 6 or so months.
its extremely boring if you don't play hardcore
Ace_wanderer
23-05-2012, 08:24
It's boring once you play a certain amount because there are no builds, there is no attachment to your character, the items are all the same. The higher difficulty you get the more tedious, the cutscenes and voice acting are atrocious.
It's alright if you play with friends but apart from that it's like playing D2 without all the reasons to play D2.
Carolining
23-05-2012, 09:27
I like D3.
In the name of Zod
23-05-2012, 09:41
I'm actually starting to work things out in the game now. It is getting better, it's just that there is no one sharing info anymore about how to do this or that cause info = $$$ these days. Or soon will. It's a lot more, do it yourself version of Diablo mostly because of that auction house, my new pet hate.
Cincinnati
23-05-2012, 10:41
It just felt like the game ended for me when I reached inferno act 2. No feasible gear (That is, gear that doesn't cost a hundred million gold on AH) is gonna be able to make me tank the mobs there as monk. And farming act 1 just doesn't cut it because the loot is too bad.
In the name of Zod
23-05-2012, 14:36
You're trying to bore you way through a game that has been designed to slow this sort of behavior down.
Revenant
23-05-2012, 14:48
People have higher expectations as they age and see more things. D3 may not seem as exciting as D2 because you're older, you've already played two Diablo games, or whatever.
I think Diablo 3 is awesome, and I've had more fun playing this than most games in the last 10 years.
TheDragon
23-05-2012, 15:23
The game is definetly missing something. I find myself, after beating the game, trying to find an incentive to keep going. I had my internet turned back on in my house for D3 and I feel like I'll be cancelling the service if I don't find a reason to keep playing!
Panopticon
23-05-2012, 15:36
People have higher expectations as they age and see more things. D3 may not seem as exciting as D2 because you're older, you've already played two Diablo games, or whatever.
I think Diablo 3 is awesome, and I've had more fun playing this than most games in the last 10 years.
This. So simple, yet so true. People's expectations are seriously skewed. I am having SO much fun with this game right now, I definitely got my moneys worth. Having more fun then I ever had in D2, that is for sure, and PvP is not ever out yet...
jeffjohns
30-08-2012, 11:18
I have played D3 and have made it through normal and a little bit through nightmare. I have a level 14 in hardcore (still alive). I must say that I am quite bored of the game as well. Actually, I am extremely bored with it. I've read that some other people have this issue as well, but they find it hard to come up with any reasons to give any proof of their opinions. Well, I have plenty of reasons to give why I personally think it's boring-
1. The music is lame. Actually, is there any music? It's been about a month since I've played, and the only memorable music there is, is when you're fighting the huge spider boss, freeing the girl from the webs; and I actually thought that music was awesome. The music in D1 and D2 is exciting, and it adds to the thrill that you're actually playing Diablo. Not to mention, the music in D1 and D2 is very fitting for the game. When you open up D3, you find this boring ambient sound, music, whatever it is, where, you just feel like closing it back down immediately because you're reminded of how boring the game is.
2. Where are all of the uniques at? That's what made looting fun to me, is finding those nice unique items that really made the difference in what you are wearing and what you could be wearing with what you just picked up. I didn't find one unique in D3.
3. It's cool to have all the various ways of setting up your character when it comes to abilities, but I just find it cumbersome. I don't want to just have to use 2 skills like in D2, but I also don't want to have to use 5 or 6 different ones that you can each customize. It seems a little too much like WoW. I really did kinda feel like I was just playing WoW when I played D3, just in a different way. This isn't that big of a deal, but I definitely feel indifferent about the skill system.
4. There's no dueling. I don't care about beating the game, I just want to beat it so I can advanced toward the harder difficulties so I can get better items to be able to be more formidable in a duel. I don't care about beating inferno, honestly. I just want to fight people.
5. The level cap is 60, and it's easy to achieve. (which helps make it seem even more like WoW) I will also explain why in #6 why this bugs me-
6. There's no ladder. The one thing that made hardcore so fun to me when I played D2 is climbing the ladder and being able to see who has gone the farthest in surviving hardcore. You can't climb ranks and see that you're ranked 9th highest druid on the whole server anymore. The higher your level, the more you have had to risk yourself dying to get there. The more you had to risk of fighting hardcore hellish minions and dodging random people that wanted assassinate you. THAT'S what made hardcore fun.
7. Not being able to get skill points when I level up, but instead, just being given new abilities. This is also just like WoW. This is alright, I just get more satisfaction from gaining skill points and leveling things up myself. I get more satisfaction because I can concentrate on one skill and make it very powerful. D3 makes it to where there's a balance, where everything does just decent damage for your situations of where you're at, where you have to spam 5 or 6 spells in order to do what you can just do with 1 or 2 spells.
8. The storyline (combined with the music) just doesn't make me feel like I'm playing a Diablo game. Diablo's voice is kinda strange, rather than booming and powerful, of what the Lord of Terror should sound like. The storyline just seems almost irrelevant to Diablo. I must say, after Cain died, the more I played through the game and was being made aware of the storyline, the more distant playing Diablo felt for me. It's kinda like after Cain was murdered, Diablo was already murdered for me.
9. Diablo Looks like a big wimpy imp. I guess that's what he gets for taking over a female's body? His head is also much different looking than the classic Diablo. Instead of just buffing up the classic look of Diablo, they made him look almost completely different, and I find the look unimpressive.
10. It's not as fast pace, and I miss not having a cooldown on teleport, but at the same time understand why there is a cooldown on teleport.
11. There aren't any chatrooms and games that you can join/create. Nope, you just log-in, pick your character, and play. It's very lonely, unless you have some friends who are very active, but even then it can still get pretty lonely, and I feel as if I'm just playing a single player game. I don't like playing single player games... D1, D2, SC, WC3 all allow you to join games and be with many people for competition. With D3, you're kinda forced to either play with a couple of friends or mainly play by yourself. Lame.
This is why Diablo is boring to me. I understand why people are having fun with it, because a lot of the new things do have their perks, and I do appreciate them, but they're not enough to capture my interest. At least not for now. I know they will make the game more fun, especially with an expansion pack, but as for now, the game just plain isn't fun for me.
I think I'm also addressing the issue of why a lot of other people are finding it boring. D1 and D2 got awards for being Game of The Year. D3 doesn't get that. Of course there is a lot more competition now, but I feel that D3 is far from deserving of that reward.
sacridoc
30-08-2012, 12:54
After 1.0.4 I sold everything I had, pretty much done with this game until they enable character selling. Then I'll log in, sell my character, and uninstall again.
I'm definitely not the only one. There will be less criticizing from here on out I think because the people who were really disappointed are starting to move on since 1.0.4. So that's a positive for those who got tired of the complaining I guess.
I can't understand why someone would play this game heavily over PoE, GW2, MoP, LoL, Dota2, etc. In the end, it's worth the $60 for sure, but it's not a quality game by any means. Waiting around for them to fix it seems ridiculous, especially since there's a limit to what they're going to do. It's basically a $60 Open Beta. And when you finally see the end result like 18-24 months from now, the game will probably still be lackluster.
Personally, I won't be buying anything from Blizzard until TITAN is released.
I can't understand why someone would play this game heavily over PoE, GW2, MoP, LoL, Dota2, etc. In the end, it's worth the $60 for sure, but it's not a quality game by any means. Waiting around for them to fix it seems ridiculous, especially since there's a limit to what they're going to do. It's basically a $60 Open Beta. And when you finally see the end result like 18-24 months from now, the game will probably still be lackluster.
Combat in PoE is terrible and puts me to sleep. GW2 is multiplayer. WoW's progression is all multiplayer, making it a huge bait-and-switch. MOBAs are multiplayer. D3 is pretty much the only* self-sustaining non-multiplayer** game where the act of playing the game is fun, in addition to the act of "progression." Hence, why I like it, and why I play it.
* - I guess 4x/grand strategy/etc. games also fit into this mold, and I play those too (e.g., Civ4/5, CK2, etc.).
** - I really hate co-op multiplayer games. Obviously, your mileage may/does vary.
Explain to me: how is with these terrible drop rates d3 self sustaining?
If they only could fix that and actually made the end game trying out new builds & using specific items/ideas for builds, instead of end game by having many more monsters I would consider it good.
Because I don't really care about gear? If I can log on, kill some stuff, and have fun doing it, I'm satisfied. It's self-sustaining because no matter what, there are always going to be different elite packs with different affixes in different places -- it's not a matter of most single-player games with plots, where you clear it once or twice and you're done. It's self-sustaining precisely because it gives me something fun to do without forcing me to seek out other games that I will inevitably beat relatively quickly and then be bored again.
These days games are either one-and-done single-player plot mode playthroughs, or multiplayer, which I have no interest in unless it's a fighting game. Diablo is somehow the weird standout game that doesn't fit into either of those categories fully, which is why I enjoy it.
Lol the maps are terribly predictable & the mods are actually boring in itself. Sure at first they seem like "WOOOW" but once you get over the initial burst of "how the heck do I handle this" it becomes very very much joblike. Nothing problematic with it: but if I can't beat it with self found gear in my life I won't call it self sustaining. The actual fighting in ANY game is boring; I'm not playing action rpg for actual interesting battles, that's more the case in moba type games. For action RPG I see character building as the most important thing.
If there was no AH I guess it would take me at least 5000 hours before 1 character is equipped enough to beat inferno baal.
Playing only with self-found gear. Haven't run into a roadblock yet. In addition, I'm not really playing any genre to get anything out of that genre -- the genre is a useless convention. I'm playing the game to have fun -- as long as it's fun I won't be upset that the character building is lacking. And it is fun, for me, anyway. If it's not fun for you, I wish you the best of luck in your other entertainment endeavors.
Playing only with self-found gear. Haven't run into a roadblock yet. In addition, I'm not really playing any genre to get anything out of that genre -- the genre is a useless convention. I'm playing the game to have fun -- as long as it's fun I won't be upset that the character building is lacking. And it is fun, for me, anyway. If it's not fun for you, I wish you the best of luck in your other entertainment endeavors.
I did buy this game didn't I? So I will stick to it until I have enough fun to be worth 80 euros. I'm not a person who gives up and just walks away.
darkstarhub
30-08-2012, 17:50
Is the game boring to me? No, I am motivated to play whenever I have the chance. If I know I can sit down and play all evening, I will get my Wiz and do MFing in act 1/2/3 since I don't have to worry about losing the stacks and stopping a good flow. If I only have a few hours, I will try to get some levels on another character, or maybe sort through some of the items I have kept that suck, but may have looked decent at the time.
I do get a little drowsy sometimes, but I work 40 hrs plus overtime a week, stay up till 2AM playing sometimes and get up at 6AM. That catches up with me from time to time. I will come home and if we have done alot of work that day, I crack open a red bull and down a Goody's powder, I am ready to go. I just got my new rig going and it looks like a new game, so that has perked me up to. I would just like to find something really good for once. I find decent stuff, enough to get by gear I call it. I did find a 1 hand Xbow that has 890 DPS, 190 Dex, 49% crit dmg and a socket. It's not godly by any means, but you can bet your *** the DH I am leveling will use it.
The only thing that makes this boring to me is that they axed the flat difficulty, meaning I'm forced to play Act 3 for maximum efficiency in loot finding. This means same locales, same enemies, same pathways.
I look forward to the ability to determine your own difficult level, as alluded to in Jay's apology.
The only thing that makes this boring to me is that they axed the flat difficulty, meaning I'm forced to play Act 3 for maximum efficiency in loot finding. This means same locales, same enemies, same pathways.
I look forward to the ability to determine your own difficult level, as alluded to in Jay's apology.
Wouldn't it be much better to have "guest monsters" - I really remember combos like gloams & undead revivers being a pain in the ***; yet fun to battle.
Also they could finally make maps random & not the edges so predictable: I can see like 10 screens in advance already if a path is to the end or if it goes on. And I believe there are only like 15 possible maps in total for the cemetery? Where is that "total random world" as they prescribed?
Ow and to spice farming up even further: there should be a reason why you go somewhere. Act 3 could be like "total loot perfect". But then something like "magda will always drop 1 square to flawless star gem if fought with 5 NV"; similar to countess. And things like act bosses should have their own unique drop tables so one could decide which act is best to farm.
Those things are not difficult at all to make for blizzard - they just take a little bit of consideration & time. I really, really wonder what goes on in their heads that they simply can't get around to the unique droptable idea?
Is D3 Boring?
Yep. Very.
Linear questing. Linear item progression. Linear character development. D3 is a pretty awful ARPG actually. The only redeeming factor is the combat/death animations, these are quite good.
At this point, it's really hard for me to believe that Blizzard just genuinely made a mediocre game. Im a firm believer that this game was built around maximizing RMAH revenue, the sad part is, it shows, badly, and it makes for an overall, pretty boring gaming experience.
If only the devs at Grinding Gear Games or Crate Entertainment had the D3 engine to work with, then we'd get something truly special.
Now that I am in farming mode I am finding it quite dull actually. I only can manage about 30-60 minutes a day max. The farmable areas feel limited, I'm no longer doing full act clears because I'm trying to shorten the amount of time I spend running around very, very slowly looking for elite packs. Give me D2 teleport any day over the slow running back and forth. D3 has a dragging pace about it.
The feel of combat is brilliant in some ways thanks to great animations which are the best part about D3. But even here the dragging pace comes along in the form of overuse of cooldowns which I don't think suit Diablo at all and too much need for kiting. Also it's frustrating you can't dodge properly due to the hitboxes, I don't agree with whatever explanation they gave for that. I always feel like I am moving in mud when I'm in combat. It doesn't help that there are too many obnoxiously designed enemies like the bug things and the sand sharks and fallen maniacs to name a few.
The world isn't immersive enough for me. The game doesn't look like a moving painting nor does it look realistic because there's way too many polygons visible, instead it looks like a somewhat unfinished, bugdet work. When I entered Tal Rasha's tomb in D2 I felt like I was actually in some ancient secret place in the middle of nowhere, when I enter one of Kulle's tombs I feel detached from the whole thing. I also don't like the cartoony proportions, strong color overlays and fogs in most areas, bright colors, overall blurriness, bad dialogue etc. that are a dead horse already anyway. Also in most areas the music is a non factor. I can see what they were going for visually and while it sometimes works(the background mountains in Act 3 are quite stunning) most of the time it just falls flat for me. When I go on a repetitive farm grind over and over again liking what I see and hear becomes more important than I thought. I don't understand why they felt the need to depart from the formula that worked so well in the previous Diablo games
The items, I hear the new legendaries are great I wish I could try them out this century. Boring rares don't exactly make the game more interesting
Lazer LXXVII
30-08-2012, 20:35
I just found it to be a less rewarding game. Good items drop very rarely, the auction house streamlines everything which is good and everything, but it cuts out so much time you could have spent having fun with the game. Its a great game, but its no D2.
marshmallow
30-08-2012, 22:18
The farmable areas feel limited, I'm no longer doing full act clears because I'm trying to shorten the amount of time I spend running around very, very slowly looking for elite packs. Give me D2 teleport any day over the slow running back and forth. D3 has a dragging pace about it.
True 'dat, which is one reason to go WW barb. Sprint + wrath + 12ms boots + tyrael's might = almost feels like D2 speed.
Only problem is the spinning might hypnotize you.
Also they could finally make maps random & not the edges so predictable: I can see like 10 screens in advance already if a path is to the end or if it goes on. And I believe there are only like 15 possible maps in total for the cemetery? Where is that "total random world" as they prescribed?apparently, that jay's new "adventure system" at work. they assumed it would match D2 level of randomness, but like other assumptions of the d3 team. lulz..it didn't work out too well.
http://us.battle.net/d3/en/forum/topic/6147286293
At this point, it's really hard for me to believe that Blizzard just genuinely made a mediocre game.not really, all the signs the D3 team was vastly overrated were there pre-release. players just didn't want to believe it or were convinced otherwise by the blizz PR machine.
(http://us.battle.net/d3/en/forum/topic/6147286293)
Muchacho
01-09-2012, 08:02
There is not much that makes you want to come back, just frustration and work that does not give sufficient returns (fun/reward, its a video game).
BlackAdder
01-09-2012, 19:45
im still having good fun, especially with aqll the skills adjusted in 1.0.4., looking forward to trying a lot of builds with different classes, though not looking forward to leveling to lvl 60 . . .
looking at the legendaries is a nostalgic feeling, just some incredibly awesome items, make me wanna farm, though that feeling fades when i find nothing again :P
so dunno, some good point some bad, most important thing is fun though: killing monsters
I dont think Blizzard can make fun games anymore. At least not for true gamers. The new MoP expansion for WoW is terrible. Everything that is new or changed makes the game worse. It is all mainstream and dumbed down. They are not the same company they were ten years ago. It is sad... I dont like mainstream! The combo mainstream and greed makes D3 a game that is not as good as it could and should be. For MoP it will be much worse. Find other games. That is the only reasonable advice.
I loved D2. I loved vanilla WoW. Today I am very sad and very disappointed.
I got tired of the constant effort with zero reward, so I gave all of my best (middling) stuff away to friends, and deleted all of my toons.
Sod this grind.
Darkflight
02-09-2012, 11:53
The absurd difficulty of Inferno has put me off from playing more then a few hours lately. The game is simply waaaay to difficult. No reward can be great enough to warrant playing something as brutally hard. You need sadomasochistic tendencies to enjoy playing the late stages of Inferno at this point.
It is all mainstream and dumbed down. They are not the same company they were ten years ago. It is sad... I dont like mainstream!
I hear this criticism a lot, and really dislike it. I mean like... what. Blizzard games weren't mainstream games back in the day too? (To the extent that games themselves were mainstream then, at least). Everyone played warcraft and starcraft and diablo. They weren't a tiny gaming niche - they were pretty big. And if you played games then, I think the odds are good you at least touched one of those.
That said, I'm firmly in the D3 is boring camp. The new adjustments and addition of the paragon system helped a touch but the game, at its core, simply fails to excite me. I haven't uninstalled it, but I might as well have by now.
If the reason's not that the game is mainstream then, I wonder why I'm disliking it. My biggest reason to dislike this game is that it feels completely torn from it's roots thematically. But that's not a reason it /bores/ me. It's just a reason I don't like it. I think I'm bored with it a bit simply because it's a lot like warcraft. Not just in terms of design, but in terms of character design and gameplay. It feels a lot like another version of a game I already play (and don't particularly love at this point, although I don't dislike it. WoW is a handy way to chat with friends online and do random stuff with them. D3 isn't though).
The low drop rates contribute to my boredom. I want to find something beyond gold to buy my items on the AH. The AH itself also contributes to the boredom if you use it, because it makes finding whatever piece of gear you want super simple. Getting things in D2 was much more of a process. And while you were in that process you could make use of all sorts of low level gear for various wacky builds. Gear in D3 is completely tiered, and low leveled stuff is wasted. I understand the desire to keep a progression going and give people goals, but you don't out have outdate 99% of items to do that.
The RMAH doesn't bore me, but I find it tasteless.
Someone earlier asked if any games really still "Grab Us". That's kind of a good point... Mario 64 was a pretty special feeling back when it came out (Final Fantasy 1 gave me a similar wow when I was even younger, as did several of it's subsequent sequels.) I haven't really been captivated by a game quite so much lately (although there's one non-blizzard MMO I played a ton of, and was a huge fan of... I think it was the elements and drama added by the actual people there that made it epic as much as it's story and system).
I don't think games have stalled either though. New ideas are few and far between, but ideas don't have to be new to WoW you. Mario 64 was an old game done in a new way. Final Fantasy One was the same thing too basically... an old type of game transferred onto a new type of media. So even if the content itself isn't changing, I'm confident games that can wow us won't go away. They're infrequent, sure. But if they weren't infrequent they wouldn't be so special.
I sign in, do 2 or 3 act 1 runs with 340mf on my Monk, struggle to stay awake, get a stash full of 61-63 rares each run. Spend a minute identifying each item individually, look at each item for a second and then vendor the lot.
No legendaries, no interesting affixes, nothing to tweak low level characters, no incentive to build a new character based off a crazy item. Nothing.
I have been trying to figure out why it feels so dull, but I am at a loss. Went back and played D2 for the afternoon and found tons of uniques and set items all from Hell and I think I have figured out the problem.
For me anyway, i think its the way they have limited drops in the different difficulties. For instance, pretty much any item can drop in Hell, so on a boss run you get lots of low level uniques and set items, people love seeing that loot explosion especially the green and gold, yes 90% of the time its low level stuff but it can be used for other characters or sold to low level PvP'ers. By limiting the drops to each difficulty i think they have created a loot bottle neck and this is why it seems like D2 drop rates were so much better.
I have not tried 1.04 (or is it 1.05 now?), although I thought the patch notes were quite decent when I read it.
I just can't bring myself to log in, there's always something else more interesting to do (even if it is just to catch up on an old show on Netflix). And I was as big a D2 geek as any of you. Sigh.....
I still have 15 mil gold or something in my account. Is that still considered a decent amount or just chump change?
I am afraid its chump change on softcore now. Most high level gear is 100 mil plus. The only people that can afford those kind of items are botters or auction house players. Honestly i didn't spend £40 to play a stock market simulator.
I am sure many will disagree but this is just my opinion
I really wonder how this is going to end - because the game is soon only playable to old players who have gear already and new players can't afford anything anymore, 10M takes at least 100 hours to earn when starting up. And even act 1 viable gear is reaching that mark. (And as we all know you won't really find act 1 viable gear before act 1 unless you plan to farm first 100s of hours).
I really wonder how this is going to end - because the game is soon only playable to old players who have gear already and new players can't afford anything anymore, 10M takes at least 100 hours to earn when starting up. And even act 1 viable gear is reaching that mark. (And as we all know you won't really find act 1 viable gear before act 1 unless you plan to farm first 100s of hours).
You've got to be kidding, right? Like, absolutely joking? I've never even clicked the auction house tab and have played entirely self-found. I've never even entered a game with another person. My first character breezed through Hell as soon as ilvl 61/62 items started dropping in Act 4. He's also cutting through Act 1 like a hot knife through demon flesh. I die to maybe one out of every 7-8 elite packs once, and I'm not even using cookie cutter "good" builds, but just messing around.
We'll see how viable Act 2 is with self-found, but Act 1 is a joke right now. Not only that, but you can't even say it's a stroke of luck because ever since NV kicked in, I'm getting tons of rares that are going to be upgrades for all characters when they hit 60. I think I found 4 or 5 850+ DPS weapons in Act 4 Hell alone (and that's in one run, I never re-run or farm content).
Act 1 is an absolute breeze compared to 2 and 3. I am not saying it isnt possible but it will require a ton of farming to continue self found through 2 and 3, hundreds of hours worth or some crazy drop luck. Act 2 onwards is a massive gear check, that is even with the nerfs. I can honestly say that if you are dieing to anything in act 1 you will really struggle in Act 2. Desecrate, molton and arcane hit like a ton of bricks for a melee character. Also you have yet to enjoy Ghom, wait until you hit that beauty.
I can run my mf gear 350% with NV and not die to anything in Act 1, no chance of that happening in Act 2 onwards.
Like I said, we'll see. I'm prepared to be unable to deal with massive enemy scaling, and then I just won't play that character or farm what I can to make incremental progress. I'm pretty much going to go and play other games before using the AH. Also, my current Inferno character is not melee, so I'm sure that helps (WD). In my experience, the Monk has been the most gear-dependent character that's suffered the most from self-found. The transition from Nightmare to Hell was especially bad. With my WD in Inferno now, though, I die only when something ridiculous happens like being vortexed into 3 overlapping molten trails/sentries, or having Unburied teleporters surround me and prevent me from moving before spirit walk cooldown expires. In general, the deaths only happen in caves -- any place with room to kite is not that bad.
Wow you have tons of luck - I played for countless hours, started over many characters before I sucked it up and used the AH. - I've done at least 200 hours in act 1, and my best dps weapon I found is 700 dps..
Like I said, we'll see. I'm prepared to be unable to deal with massive enemy scaling, and then I just won't play that character or farm what I can to make incremental progress. I'm pretty much going to go and play other games before using the AH. Also, my current Inferno character is not melee, so I'm sure that helps (WD). In my experience, the Monk has been the most gear-dependent character that's suffered the most from self-found. The transition from Nightmare to Hell was especially bad. With my WD in Inferno now, though, I die only when something ridiculous happens like being vortexed into 3 overlapping molten trails/sentries, or having Unburied teleporters surround me and prevent me from moving before spirit walk cooldown expires. In general, the deaths only happen in caves -- any place with room to kite is not that bad.
Dont get me wrong I am not belittling your achievement of self found I wish I had tried it, because the AH just ruins the game. But the scaling on inferno just doesn't make sense. Act 1 (my favorite act) is a gentle ramp up from act 4 hell and then bam you hit act 2 and everything goes to s***.
I have tried and tried to love this game but I am running out of things to praise it for. oh look some gloves with vit, str, all res, crit chance and crit dmg. You cant build any interesting characters based around 1 crazy item or a few crazy items.
When you first start leveling a character its interesting unlocking all the skill runes, you get to try our new and fun skills. But once you get to later inferno you really only have 2 skills per character that you can change the rest of the builds pretty much always use the same 3 skills. Once you have leveled all 5 classes there just doesnt seem to be anything to do
No worries, I wasn't offended. I get what you're saying -- and I won't have any qualms about quitting if self-found becomes unreasonable, at least until they patch in some more nerfs / buffs to drop rates / new content that doesn't require AH gear.
One question, though -- how much of the A2 supposed ridiculousness is due to numbers scaling up too fast, and how much is it due to the mob types. One thing I've noticed in all my playthroughs is that A2 has the most ridiculous, unfair mobs. The serpents that cloak and decloak only when they're on top of you are unfair because they almost always get a hit in, which sucks for ranged classes. The Accursed are too fast for ranged classes if they have any kind of CC affix, or the fast affix. The lacuni can hit you while invulnerable. I guess what I'm asking is... if A2 were full of mobs that behaved like regular mobs in A1, would it be less ridiculous? Because almost all of the A1 mobs can be kited or are otherwise very squishy.
No worries, I wasn't offended. I get what you're saying -- and I won't have any qualms about quitting if self-found becomes unreasonable, at least until they patch in some more nerfs / buffs to drop rates / new content that doesn't require AH gear.
One question, though -- how much of the A2 supposed ridiculousness is due to numbers scaling up too fast, and how much is it due to the mob types. One thing I've noticed in all my playthroughs is that A2 has the most ridiculous, unfair mobs. The serpents that cloak and decloak only when they're on top of you are unfair because they almost always get a hit in, which sucks for ranged classes. The Accursed are too fast for ranged classes if they have any kind of CC affix, or the fast affix. The lacuni can hit you while invulnerable. I guess what I'm asking is... if A2 were full of mobs that behaved like regular mobs in A1, would it be less ridiculous? Because almost all of the A1 mobs can be kited or are otherwise very squishy.
For me (as monk) the most ridiculous things were previously those serpents. Not for their cloacking ability but because of their dmg output. Nowadays I can easily run act 2, but pre 104 I just melted at a boss serpent pack. Nowadays the problematic creatures are those things that spin - they seem to have their old dps and if I see a group of horde/firechain/molten combined with a cc affix (or fast) of those I simply cannot do anything without dieing 1 in 2 of those packs.
It seems the game is totally in favour of builds that can kite well instead of those who can just be in-your-face.
No worries, I wasn't offended. I get what you're saying -- and I won't have any qualms about quitting if self-found becomes unreasonable, at least until they patch in some more nerfs / buffs to drop rates / new content that doesn't require AH gear.
One question, though -- how much of the A2 supposed ridiculousness is due to numbers scaling up too fast, and how much is it due to the mob types. One thing I've noticed in all my playthroughs is that A2 has the most ridiculous, unfair mobs. The serpents that cloak and decloak only when they're on top of you are unfair because they almost always get a hit in, which sucks for ranged classes. The Accursed are too fast for ranged classes if they have any kind of CC affix, or the fast affix. The lacuni can hit you while invulnerable. I guess what I'm asking is... if A2 were full of mobs that behaved like regular mobs in A1, would it be less ridiculous? Because almost all of the A1 mobs can be kited or are otherwise very squishy.
I would say its a combination of both, the act 2 and 3 monster types do border on ridiculous at times. Like the serpents who have a stupid romulan cloak or the soul lashers who can hit you before you can see them. But also especially as meele (I very rarely play my Dh due to her being squishier than soft cheese) some of the champ packs have 2mil health and when they spawn with desecrate, molton and plagued it all gets a bit silly. The static affixes that spawn on the floor cause ridiculous dmg at times compared to act 1.
I am struggling to remember the affixes that are ridiculous for ranged but I am sure vortex cant be fun, especially when they have molten and plagued as well.
it really all comes down to the fun factor, I could honestly deal with the difficulty (because I have done and I am most of the way through act 3 on a monk) if the drops gave me something to aim for. I think most peoples problem is that they struggle and struggle to get into the higher acts and when they finally get there, what is it for. Getting an inventory full of rares for hours and hours at a time is dull, I really do believe if lower level set and legendaries were dropping and they had some more interesting mods it would go a long way.
patch 1.0.4 did bring me back for a bit but I have lost interest again and that really didnt happen on D2. I am sure many will disagree with me regarding the drops of the lower level items, but thats just how i feel.
I hear this criticism a lot, and really dislike it. I mean like... what. Blizzard games weren't mainstream games back in the day too? (To the extent that games themselves were mainstream then, at least). Everyone played warcraft and starcraft and diablo. They weren't a tiny gaming niche - they were pretty big. And if you played games then, I think the odds are good you at least touched one of those.
That said, I'm firmly in the D3 is boring camp. The new adjustments and addition of the paragon system helped a touch but the game, at its core, simply fails to excite me. I haven't uninstalled it, but I might as well have by now.
If the reason's not that the game is mainstream then, I wonder why I'm disliking it. My biggest reason to dislike this game is that it feels completely torn from it's roots thematically. But that's not a reason it /bores/ me. It's just a reason I don't like it. I think I'm bored with it a bit simply because it's a lot like warcraft. Not just in terms of design, but in terms of character design and gameplay. It feels a lot like another version of a game I already play (and don't particularly love at this point, although I don't dislike it. WoW is a handy way to chat with friends online and do random stuff with them. D3 isn't though).
The low drop rates contribute to my boredom. I want to find something beyond gold to buy my items on the AH. The AH itself also contributes to the boredom if you use it, because it makes finding whatever piece of gear you want super simple. Getting things in D2 was much more of a process. And while you were in that process you could make use of all sorts of low level gear for various wacky builds. Gear in D3 is completely tiered, and low leveled stuff is wasted. I understand the desire to keep a progression going and give people goals, but you don't out have outdate 99% of items to do that.
The RMAH doesn't bore me, but I find it tasteless.
Someone earlier asked if any games really still "Grab Us". That's kind of a good point... Mario 64 was a pretty special feeling back when it came out (Final Fantasy 1 gave me a similar wow when I was even younger, as did several of it's subsequent sequels.) I haven't really been captivated by a game quite so much lately (although there's one non-blizzard MMO I played a ton of, and was a huge fan of... I think it was the elements and drama added by the actual people there that made it epic as much as it's story and system).
I don't think games have stalled either though. New ideas are few and far between, but ideas don't have to be new to WoW you. Mario 64 was an old game done in a new way. Final Fantasy One was the same thing too basically... an old type of game transferred onto a new type of media. So even if the content itself isn't changing, I'm confident games that can wow us won't go away. They're infrequent, sure. But if they weren't infrequent they wouldn't be so special.
Games in general was not mainstream 10 or 20 years ago. Less people owned computers. Few people had good internet connections. Today computer games are mainstream entertainment... And this is the reason why big companies are changing a lot of design ideas that was common when the first ARPGs and MMOPRGs was released. Today the market is very different. Companies are adapting and want best possible profits... At first computer gamers were geeks and freaks. Now its normal and mainstream to play games. This is the reason why games are different. The s c true gamers that played games 15 years ago dont like it. But they are a minority and the companies want profits. This is the reason why D3 is the way it is. And why some old D2 fans are complaining.
I mean if D3 was the best game possible for old D2 veterans it would not be good for most mainstream consumers. And Blizzard wants profit. Anyone that have played games since the first PCs and on Commodore 64 should be able to understand this.
When something is changed and becomes more mainstream old veterans will complain. Even if it makes sense from a business POV and even if its good for the company. But the veterans are not wrong. They can continue to like what they like and want what they want. What they are saying and complaining about is valid. But the games are no longer made for them.
15 years ago you consider computers & gaming not mainstream? So only a few people owned a nintendo 64 or playstation 2?
I can agree that internet connection wasn't common back than, but any self respecting game store had computer games - often laying right next to the lego department.
15 years ago you consider computers & gaming not mainstream? So only a few people owned a nintendo 64 or playstation 2?
I can agree that internet connection wasn't common back than, but any self respecting game store had computer games - often laying right next to the lego department.
I still think playing games is much more popular today. And much more accepted.Today it is like watching TV. And I think it is now OK for normal adults to play games. 15 or 20 years ago most people that played games were kids. Adults that played was considered geeks and a bit odd. MMORPG:s and RPG:s in general was much more difficult and they had much more grind. Most games today are streamlined and dumbed down. The mainstream audience today will not accept to much grind or games that are difficult in a way that makes it tedious to progress and get things done. But some old gamers miss that and want games that are made like 15-20 years ago. And think new games should be the same way.
Even 15 years ago gaming was already pretty "standard" for adults - consider that the first real popular game consoles (third generation, 2nd was aimed at those who worked in the CS fields) started at 1983..
1985 saw the release of the NES, which contained the basics for many of the games still played nowadays. Really in that time the super mario bros (and in effect the series) (1985), legend of zelda (1986) & final fantasy series (1987) were started. By 1990 those games were something almost everyone knew about at least.
The 1st & 2nd generation of consoles/arcade machines aimed specifically at young adults.
So yes gaming has been an accepted practice for young adults, and typically those who grew up with games never left it. So by 2000 there were many "gamers" in their early thirties.
diablotwoplayerforlife
04-09-2012, 01:03
#62 Is right. What he said is the truth.
10-15 years ago, the most popular games were Warcraft 2, CS 1.6, Diablo 2x, Starcraft: BW, Runescape, games like that. Back then, the gaming community were small, and mostly consisted of some really serious nerds. The community were so small that most people, in Warcraft 2 for example, knew each other, or had at least played together. Sure, we had juvenile 12-14 year old idiots back then, a few of them actually, but nothing like the caliber of the horde of 12-14 year old gamers that we have today. It is worth noting that gaming back then were not mainstream at all, and only a few people could actually afford a decent PC to play games on. It really was a small group of people who used online gaming as a form of socializing. Being an online-gamer back then could be seen as "awkward" or even "nerdish" for most people, because it was something new, that people normally weren't used to see. Today, online-gaming is pretty much mainstream, especially after internet access have been declared a human right. We see games today like World of Warcraft where the majority of players will normally just log in, do some quests alone, run through a random dungeon in a random group of people they do not know or care about (which is why random dungeons often ends with flamewars in wow) then log-out.
Just to continue the discussion -- started playing early Act 2 inferno today. Nothing that's halting progress, really. Dying a lot more, obviously, now maybe once every 3-5 packs instead of 7-8. Can't facetank anything anymore, not even white mobs, but that's to be expected.
Got a nice helm with all the boring stats that was an upgrade over my most-outdated piece of gear, so that should maybe help survivability in the future. So far not beating my head against a wall like a lot of the posts made it seem, so I'll keep moving forward.
Also, as a note -- I'm still messing around with builds and not using anything particularly awesome or good. I'd probably die a lot less if I always took Spirit Walk/Spirit Vessel, but I'm trying to see whether survival is even possible without Spirit Walk. It's so good...
No 15 years ago the some of the most popular games were:
Command and conquer: red alert 2 (2000)
Half life (1998)
Half life: counter strike (2000)
Diablo 2 (2000)
The sims (2000)
Unreal tournament (1998)
Doom (1993)
The legend of zelda ocarnia of time (1998)
starcraft (1998)
Pokemon (1998)
Baldur's gate (1998)
lineage (1998)
Actually the year 1998 is very important for gaming - it is often considered the moment when (PC) gaming was at its height & became mainstream. As you can see back then quite a few "mainstream" titles were released - so it shows that 1998 made gaming mainstream.
I'd like to add that Golden Eye was put out in 1997 for the N64 (I think). .... and that game was /not/ reserved for closet super nerds or anything. Almost everyone I knew played and enjoyed that game in school, whether they were in my crowd or not.
So, while I'm definitely not going to dispute that gaming has become more popular and more mainstream - there were also very popular games out in the late 90's. Games played by "normal" people.
15 years ago you consider computers & gaming not mainstream? So only a few people owned a nintendo 64 or playstation 2?you're conflating computer gaming with console gaming. they were two different markets 15 years ago when you take into account the difference in demographics, ease of use, cost of ownership and game sales. obviously, many kids played console games back, but those numbers dropped as the auidence got older. the idea that games are more mainstream is due to the growth in the older demographics and the number of platforms compared to the past. thus, you have a much, much larger and demographically broader auidence (and more fragmented) playing games today than you did years ago. tetris alone is played more on cell phones than it was for the pc, arcade and gameboy combined.
themeros
05-09-2012, 16:32
Yesterday I just wanted to remove the quick launch Diablo 3 shortcut from my toolbar. It was bugged. Did not show the right click context menu, did not show up in the shortcuts folder of Windows and was able to open the game even when I renamed the whole Diablo 3 folder to some other shiz. It was a ghost shortcut.
I uninstalled Diablo 3 and was finally able to right click and remove the shortcut.
Haven't felt the tiniest bit of urge to install it again. That's how boring and disappointing Diablo 3 is. I'm only reinstalling again when 1.1 comes out.
Diablo 3 is currently boring for me.
I am... or was... a huge Diablo fan, I loved those games with all my heart. So, I played a lot of D3 in the beta and at its launch, only to understand later that I was "forcing" myself to it... Because it was a Diablo game...
But I still haven't quit. There are not a lot of games worth my interest these days, so I play D3 once a while, but I usually get bored very quickly (after 20 mins or so of playing). The 1.0.4 patch maybe doubled the fun I was having... but 0*2=0...
D3 might be interesting if they fire half the developers to hire real intelligent ones. But that won't happen...
I limit myself to a couple of sessions a week so it's hard to get bored at that. Also I only wear found items so there's that challenge too. I haven't bought anything on either AH because I fear if I did it once I'd just kit myself out fully and then that's it done really, well, for that class at least. That probably means it's all about the item hunt for me and that must keep my interest up.
...I haven't bought anything on either AH because I fear if I did it once I'd just kit myself out fully and then that's it done really, well, for that class at least.Playing self-found is probably a good idea, I thought that using AH was probably the 'intended' way to play.
For me it is all about outfitting my character(s) to a level where they can farm most efficiently (or, in case of the monk, efficiently enough), and even if you use the AH, you still need the Gold or the balance to upgrade, and to get that you need to farm.
Boring ... don't know, I'd say certainly frustrating at times.
Still, I want to play, because I might find some ph4t l00t to sell on the AH in order to upgrade, but I think that the itemization and drop rates still is a problem. And balancing everything with the AH, rmt and whatever is probably not trivial.
Steven Hazani
06-09-2012, 21:30
Wtf? Why does every post in this thread have a bugged out looking thing at the end?
Edit: It snuck into my title now. Wtf?
There's a trojan either in the forum, in our computers or in the posters' computers :/ I'm getting virus warnings when visiting this site but I'm not sure if the link is being made on my PC or if it's actually in the posts :S
Ran a virus scan. Nothing came up beyond some tracking cookies (which always happens). Any clue if I should do anything else?
Test.?????
EDIT: yes the <****** etc...> puts itself in the title.
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