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View Full Version : Patch 16 changed strings



Dorjan
11-04-2012, 14:29
[NameRune_A#Barbarian_RendBAK] Lacerate () from file: AttributeDescriptions
[Rune_A#Barbarian_RendBAK] Increase damage to {c_green}[{Script Formula 0} * {Script Formula 1} * {Script Formula 15} * 100]%{/c_green} weapon damage as Physical over {c_green}{Script Formula 15}{/c_green} seconds. () from file: AttributeDescriptions
[Simple_Rune_A#Barbarian_RendBAK] Increase the damage of Rend. () from file: AttributeDescriptions
[NameRune_B#Barbarian_RendBAK] Ravage () from file: AttributeDescriptions
[Rune_B#Barbarian_RendBAK] Increase the range of Rend to hit all enemies within {c_green}[{Script Formula 2}+{Script Formula 16}]{/c_green} yards. () from file: AttributeDescriptions
[Simple_Rune_B#Barbarian_RendBAK] Increase the range of Rend. () from file: AttributeDescriptions
[NameRune_C#Barbarian_RendBAK] Mutilate () from file: AttributeDescriptions
[Rune_C#Barbarian_RendBAK] Increase bleeding duration to {c_green}[{Script Formula 5}]{/c_green} seconds. () from file: AttributeDescriptions
[Simple_Rune_C#Barbarian_RendBAK] Increase the bleeding duration of Rend. () from file: AttributeDescriptions
[NameRune_D#Barbarian_RendBAK] Blood Lust () from file: AttributeDescriptions
[Rune_D#Barbarian_RendBAK] Gain {c_green}[{Script Formula 8}*100]%{/c_green} of the damage done by Rend as Life. () from file: AttributeDescriptions
[Simple_Rune_D#Barbarian_RendBAK] Gain Life when you damage enemies with Rend. () from file: AttributeDescriptions
[NameRune_E#Barbarian_RendBAK] Bloodbath () from file: AttributeDescriptions
[Rune_E#Barbarian_RendBAK] Enemies killed while bleeding cause all enemies within {c_green}{Script Formula 19}{/c_green} yards to begin bleeding for {c_green}[{Script Formula 7} * {Script Formula 15}*100]%{/c_green} weapon damage as Physical over {c_green}{Script Formula 15}{/c_green} seconds. () from file: AttributeDescriptions
[Simple_Rune_E#Barbarian_RendBAK] Killing enemies with Rend causes nearby enemies to Bleed. () from file: AttributeDescriptions
[DeathMenuHardcore] Your deeds of valor will be remembered () from file: H2OLayout
[FPSFormat] FPS: {s1} () from file: H2OLayout
[shadowVermin_SoulstoneEvent] Terror Spawn () from file: Monsters
[OmniNPC_Male_Sound_Test] OmniNPC_Male_Sound_Test () from file: Monsters
[FallenShaman_A_ZoltLev] Fallen Magus () from file: Monsters
[FallenLunatic_A_ZoltLev] Demented Fallen () from file: Monsters
[FallenHound_A_ZoltLev] Fallen Mutt () from file: Monsters
[FallenGrunt_A_ZoltLev] Fallen Fighter () from file: Monsters
[FallenChampion_A_ZoltLev] Fallen Commander () from file: Monsters
[MonsterAffix_PlaguedCast_name] MonsterAffix_PlaguedCast () from file: Powers
[MonsterAffix_WallerRare_name] Waller () from file: Powers
[MonsterAffix_WallerRareCast_name] Waller () from file: Powers
[Barbarian_RendBAK_name] Rend () from file: Powers
[Barbarian_RendBAK_desc] {c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Fury A sweeping strike causes all nearby enemies to Bleed for {c_green}[{Script Formula 0}*{Script Formula 15}*100]%{/c_green} weapon damage as Physical over {c_green}{Script Formula 15}{/c_green} seconds. () from file: Powers
[Barbarian_RendBAK_var_stats] Strike all enemies within {c_green}{Script Formula 2}{/c_green} yards, dealing {c_green}[{Script Formula 0}*100]%{/c_green} weapon damage every second for {c_green}{Script Formula 15}{/c_green} seconds. () from file: Powers
[Warning] This is a special item that cannot be replaced. Are you sure you want to sell this? () from file: Shop
[Priest_Male_B_NoLook] Healer () from file: Minimap
[Priest_Caldeum] Healer () from file: Minimap
[Priest_BastionsKeep_Healer] Healer () from file: Minimap
[TipTemplarLife] {c_gold}Maximum Life: {c_green}{s2}{/c_green}{/c} {icon:bullet} If followers lose all their Life they are incapacitated for a brief time. {icon:bullet} Life can be increased by skills, items, and Vitality. () from file: HeroDetails
[TipEnchantressLife] {c_gold}Maximum Life: {c_green}{s2}{/c_green}{/c} {icon:bullet} If followers lose all their Life they are incapacitated for a brief time. {icon:bullet} Life can be increased by skills, items, and Vitality. () from file: HeroDetails
[TipScoundrelLife] {c_gold}Maximum Life: {c_green}{s2}{/c_green}{/c} {icon:bullet} If followers lose all their Life they are incapacitated for a brief time. {icon:bullet} Life can be increased by skills, items, and Vitality. () from file: HeroDetails
[TipScoundrelVitality] {c_gold}Vitality: {c_green}{s1}{/c_green}{/c} {icon:bullet} Increases Life, allowing more damage to be taken before being incapacitated. {icon:bullet} Each point of Vitality increases Life by {c_green}{s2}{/c_green}. {icon:bullet} {c_yellow}Vitality Item bonuses are multiplied by 2.5 for Followers{/c} () from file: Hero
[TipEnchantressVitality] {c_gold}Vitality: {c_green}{s1}{/c_green}{/c} {icon:bullet} Increases Life, allowing more damage to be taken before being incapacitated. {icon:bullet} Each point of Vitality increases Life by {c_green}{s2}{/c_green}. {icon:bullet} {c_yellow}Vitality Item bonuses are multiplied by 2.5 for Followers{/c} () from file: Hero
[TipTemplarVitality] {c_gold}Vitality: {c_green}{s1}{/c_green}{/c} {icon:bullet} Increases Life, allowing more damage to be taken before being incapacitated. {icon:bullet} Each point of Vitality increases Life by {c_green}{s2}{/c_green}. {icon:bullet} {c_yellow}Vitality Item bonuses are multiplied by 2.5 for Followers{/c} () from file: Hero
[TipScoundrelArmor] {c_gold}Armor: {c_green}{s1}{/c_green}{/c} {icon:bullet} Reduces all damage from enemies of the same level by {c_green}{s3}{/c_green}. () from file: Hero
[TipTemplarArmor] {c_gold}Armor: {c_green}{s1}{/c_green}{/c} {icon:bullet} Reduces all damage from enemies of the same level by {c_green}{s3}{/c_green}. () from file: Hero
[TipEnchantressArmor] {c_gold}Armor: {c_green}{s1}{/c_green}{/c} {icon:bullet} Reduces all damage from enemies of the same level by {c_green}{s3}{/c_green}. () from file: Hero
[ERROR_44] Unable to perform this action. Your account has been muted. Please log into your account on Battle.net for more information. (Error 44) (ERROR_SQUELCHED) from file: Bnet_Errors
[ERROR_5009] Unable to add friend. This player is currently blocked. (ERROR_FRIENDS_ACCOUNT_BLOCKED) from file: Bnet_Errors
[ERROR_10003] The player is already a member. (ERROR_CHANNEL_ALREADY_MEMBER) from file: Bnet_Errors
[ERROR_316805] The player is already in the chat channel. (Error 316805) (ERROR_CHAT_ALREADY_MEMBER) from file: Bnet_Errors
[ERROR_316804] Not all public chat channels are available at this time. (Error 316804) (ERROR_CHAT_NAMED_CHANNELS_MISSING) from file: Bnet_Errors
[Error_ReportPlayer] There was an error submitting your report. (Error {s1}) () from file: Bnet_Errors
[UnableToInviteNonStarterEdition] This player does not have a starter edition. () from file: Bnet_Tooltips
[PartyNotJoinableNonStarterEdition] You cannot join a player that does not have a starter edition. () from file: Bnet_Tooltips
[UnableToQuickJoinStarterEdition] {c_red}Playing with a starter edition{/c} () from file: Bnet_Tooltips
[UnableToQuickJoinNonStarterEdition] {c_red}Not playing with a starter edition{/c} () from file: Bnet_Tooltips
[HeroCreateHardcoreStarterEdition] You are unable to create hardcore hero with a starter edition. () from file: Bnet_Tooltips
[GeneralFeatureNotAvailableStarterEdition] This feature is unavailable in the Starter Edition. () from file: Bnet_Tooltips
[QuestSelectionNoQuestAvailable] No Quests available. Please play through the campaign to unlock quests. () from file: Bnet_Tooltips
[GameModePlayGameLockedPartyMemberInHeroSelect] Unable to Start Game: party member {s1} is still selecting a hero. () from file: Bnet_Tooltips
[TOULink] Auction House Terms of Use () from file: Bnet_AuctionHouse
[TOUTooltip] Click to view the Auction House Terms of Use. () from file: Bnet_AuctionHouse
[HelpLink] Auction House Help () from file: Bnet_AuctionHouse
[HelpTooltip] Click to view Auction House Help Page. () from file: Bnet_AuctionHouse
[TotalValueShowCurrency] Total Value (Shown in {s1}) () from file: Bnet_AuctionHouse
[ShowCurrencyValue] (Shown in {s1}) () from file: Bnet_AuctionHouse
[BidOnItemShowCurrency] Bid on Item (Shown in {s1}) () from file: Bnet_AuctionHouse
[BuyoutShowCurrency] Buyout (Shown in {s1}) () from file: Bnet_AuctionHouse
[ErrorBuyoutPriceTooHigh] Buyout price must be no more than {s1}. () from file: Bnet_AuctionHouse
[CompletedItemLimitRMTTooltip] You may have up to {s1} |4item:items; stored in Completed. () from file: Bnet_AuctionHouse
[ErrorBidUnderReview] Your bid for {s1} was accepted pending manual review. () from file: Bnet_AuctionHouse
[ManualReviewDenied] Transaction was denied after review. () from file: Bnet_AuctionHouse
[MaxBuyoutHelpText] Price () from file: Bnet_AuctionHouse
[ErrorAuctionClosed] This item is no longer available. () from file: Bnet_AuctionHouse
[ErrorWhileCancelling] Attempt to cancel {s1} failed with error code {s2}. () from file: Bnet_AuctionHouse
[Currency_Generic] Currency () from file: Bnet_AuctionHouse
[Currency_TWD] New Taiwan Dollars () from file: Bnet_AuctionHouse
[HelpIconTooltip] Hero names may not contain numbers, punctuation, or other invalid characters. Please use either letters (a-z, A-Z) OR valid characters for your locale. () from file: Bnet_HeroCreate
[DISABLED_Damage_Weapon_Bonus_Delta#Physical] Max Weapon Damage () from file: Bnet_AHItemStats
[DISABLED_Damage_Weapon_Delta#Arcane] Arcane Weapon Damage () from file: Bnet_AHItemStats
[DISABLED_Damage_Weapon_Delta#Cold] Cold Weapon Damage () from file: Bnet_AHItemStats
[DISABLED_Damage_Weapon_Delta#Fire] Fire Weapon Damage () from file: Bnet_AHItemStats
[DISABLED_Damage_Weapon_Delta#Holy] Holy Weapon Damage () from file: Bnet_AHItemStats
[DISABLED_Damage_Weapon_Delta#Lightning] Lightning Weapon Damage () from file: Bnet_AHItemStats
[DISABLED_Damage_Weapon_Delta#Poison] Poison Weapon Damage () from file: Bnet_AHItemStats
[DISABLED_Damage_Delta#Physical] Physical Weapon Damage () from file: Bnet_AHItemStats
[DISABLED_Weapon_On_Hit_Bleed_Proc_Damage_Delta] Max Bleed Damage () from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Witchdoctor_Haunt] [%]Witch Doctor Skill Bonus: Haunt (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Witchdoctor_PlagueOfToa ds] [%]Witch Doctor Skill Bonus: Plague of Toads (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#Witchdoctor_Firebomb] Witch Doctor Skill Bonus: Firebomb (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Wizard_MagicMissile] [%]Wizard Skill Bonus: Magic Missile (-) from file: Bnet_AHItemStats
[Power_Crit_Percent_Bonus#Wizard_EnergyTwister] [%]Wizard Skill Bonus: Energy Twister (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#Barbarian_HammerOfTheAnci ents] Barbarian Skill Bonus: Hammer of the Ancients (-) from file: Bnet_AHItemStats
[Power_Crit_Percent_Bonus#Barbarian_SeismicSlam] [%]Barbarian Skill Bonus: Seismic Slam (-) from file: Bnet_AHItemStats
[Power_Crit_Percent_Bonus#Barbarian_Overpower] [%]Barbarian Skill Bonus: Overpower (-) from file: Bnet_AHItemStats
[Power_Cooldown_Reduction#Witchdoctor_WallOfZombies] Witch Doctor Skill Bonus: Wall of Zombies (-) from file: Bnet_AHItemStats
[Power_Duration_Increase#Witchdoctor_CorpseSpider] Witchdoctor Skill Bonus: Corpse Spiders () from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Witchdoctor_SpiritBarra ge] [%]Witch Doctor Skill Bonus: Spirit Barrage (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Witchdoctor_PoisonDart] [%]Witch Doctor Skill Bonus: Poison Darts (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#Witchdoctor_ZombieCharger] Witch Doctor Skill Bonus: Zombie Charger (-) from file: Bnet_AHItemStats
[Power_Crit_Percent_Bonus#Monk_TempestRush] [%]Monk Skill Bonus: Tempest Rush (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#Monk_LashingTailKick] Monk Skill Bonus: Lashing Tail Kick (-) from file: Bnet_AHItemStats
[Power_Crit_Percent_Bonus#Monk_WaveOfLight] [%]Monk Skill Bonus: Wave of Light (-) from file: Bnet_AHItemStats
[Power_Crit_Percent_Bonus#Barbarian_Whirlwind] [%]Barbarian Skill Bonus: Whirlwind (-) from file: Bnet_AHItemStats
[Power_Crit_Percent_Bonus#Wizard_ArcaneOrb] [%]Wizard Skill Bonus: Arcane Orb (-) from file: Bnet_AHItemStats
[Resistance#Physical] Physical Resistance (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#DemonHunter_HungeringAr row] [%]Demon Hunter Skill Bonus: Hungering Arrow (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#DemonHunter_ClusterArro w] [%]Demon Hunter Skill Bonus: Cluster Arrow (-) from file: Bnet_AHItemStats
[Power_Duration_Increase#Wizard_Blizzard] Wizard Skill Bonus: Blizzard (- ) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#DemonHunter_ElementalAr row] [%]Demon Hunter Skill Bonus: Elemental Arrow (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#DemonHunter_BolaShot] [%]Demon Hunter Skill Bonus: Bola Shot (-) from file: Bnet_AHItemStats
[Power_Crit_Percent_Bonus#DemonHunter_Multishot] [%]Demon Hunter Skill Bonus: Multishot (-) from file: Bnet_AHItemStats
[Power_Crit_Percent_Bonus#DemonHunter_RapidFire] [%]Demon Hunter Skill Bonus: Rapid Fire (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Wizard_ShockPulse] [%]Wizard Skill Bonus: Shock Pulse (-) from file: Bnet_AHItemStats
[Damage_Percent_Reduction_From_Elites] [%]Reduced Damage from Elites (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#Wizard_Meteor] Wizard Skill Bonus: Meteor (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#DemonHunter_EntanglingS hot] [%]Demon Hunter Skill Bonus: Entangling Shot (-) from file: Bnet_AHItemStats
[Crit_Percent_Bonus_Capped] [%]Critical Hit Chance (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Wizard_SpectralBlade] [%]Wizard Skill Bonus: Spectral Blade (-) from file: Bnet_AHItemStats
[Power_Cooldown_Reduction#Witchdoctor_SummonZombieD og] Witch Doctor Skill Bonus: Summon Zombie Dogs (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Barbarian_Cleave] [%]Barbarian Skill Bonus: Cleave (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#Wizard_Disintegrate] Wizard Skill Bonus: Disintegrate (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Barbarian_Bash] [%]Barbarian Skill Bonus: Bash (-) from file: Bnet_AHItemStats
[Power_Crit_Percent_Bonus#Wizard_RayOfFrost] [%]Wizard Skill Bonus: Ray of Frost (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#DemonHunter_Strafe] Demon Hunter Skill Bonus: Strafe (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#Barbarian_WeaponThrow] Barbarian Skill Bonus: Weapon Throw (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#DemonHunter_Chakram] Demon Hunter Skill Bonus: Chakram (-) from file: Bnet_AHItemStats
[Power_Crit_Percent_Bonus#Witchdoctor_Locust_Swarm] [%]Witch Doctor Skill Bonus: Locust Swarm (-) from file: Bnet_AHItemStats
[Power_Crit_Percent_Bonus#Wizard_ExplosiveBlast] [%]Wizard Skill Bonus: Explosive Blast (-) from file: Bnet_AHItemStats
[On_Hit_Knockback_Proc_Chance] [%]Chance to Knockback on Hit (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Monk_FistsofThunder] [%]Monk Skill Bonus: Fists of Thunder (-) from file: Bnet_AHItemStats
[On_Hit_Immobilize_Proc_Chance] [%]Chance to Immobilize on Hit (-) from file: Bnet_AHItemStats
[On_Hit_Slow_Proc_Chance] [%]Chance to Slow on Hit (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Barbarian_Frenzy] [%]Barbarian Skill Bonus: Frenzy (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#Monk_CycloneStrike] Monk Skill Bonus: Cyclone Strike (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Wizard_Electrocute] [%]Wizard Skill Bonus: Electrocute (-) from file: Bnet_AHItemStats
[On_Hit_Chill_Proc_Chance] [%]Chance to Chill on Hit (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#Witchdoctor_Firebats] Witch Doctor Skill Bonus: Firebats (-) from file: Bnet_AHItemStats
[On_Hit_Freeze_Proc_Chance] [%]Chance to Freeze on Hit (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Monk_DeadlyReach] [%]Monk Skill Bonus: Deadly Reach (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#Wizard_Hydra] Wizard Skill Bonus: Hydra (-) from file: Bnet_AHItemStats
[On_Hit_Stun_Proc_Chance] [%]Chance to Stun on Hit (-) from file: Bnet_AHItemStats
[On_Hit_Fear_Proc_Chance] [%]Chance to Fear on Hit (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#Wizard_ArcaneTorrent] Wizard Skill Bonus: Arcane Torrent (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#DemonHunter_SpikeTrap] [%]Demon Hunter Skill Bonus: Spike Trap (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#DemonHunter_Impale] Demon Hunter Skill Bonus: Impale (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Monk_CripplingWave] [%]Monk Skill Bonus: Crippling Wave (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Monk_ExplodingPalm] [%]Monk Skill Bonus: Exploding Palm (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#DemonHunter_EvasiveFire] [%]Demon Hunter Skill Bonus: Evasive Fire (-) from file: Bnet_AHItemStats
[Power_Crit_Percent_Bonus#Barbarian_Revenge] [%]Barbarian Skill Bonus: Revenge (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Monk_WayOfTheHundredFis ts] [%]Monk Skill Bonus: Way of the Hundred Fists (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#DemonHunter_Grenades] [%]Demon Hunter Skill Bonus: Grenades (-) from file: Bnet_AHItemStats
[Power_Resource_Reduction#Barbarian_Rend] Barbarian Skill Bonus: Rend (-) from file: Bnet_AHItemStats
[Power_Damage_Percent_Bonus#Monk_SweepingWind] [%]Monk Skill Bonus: Sweeping Wind (-) from file: Bnet_AHItemStats
[Power_Crit_Percent_Bonus#Witchdoctor_AcidCloud] [%]Witch Doctor Skill Bonus: Acid Cloud (-) from file: Bnet_AHItemStats
[HotKeyFPS] Toggle Framerate Display () from file: GameOptions

Dorjan
11-04-2012, 14:30
[Rune_A#Wizard_SpectralBlade] Enemies hit by the blade will Bleed for an additional {c_green}[{Script Formula 4} * {Script Formula 0} * 100]%{/c_green} weapon damage done over {c_green}{Script Formula 6}{/c_green} seconds. () from file: AttributeDescriptions is now: Enemies hit by the blade will Bleed for an additional {c_green}[{Script Formula 4} * 100]%{/c_green} weapon damage over {c_green}{Script Formula 6}{/c_green} seconds. ()
[Rune_E#Wizard_SpectralBlade] Whenever the blades do critical damage, you are healed {c_green}[{Script Formula 15} * 100]%{/c_green} of the damage done. () from file: AttributeDescriptions is now: Whenever the blades do critical damage, you are healed for {c_green}[{Script Formula 15} * 100]%{/c_green} of the damage done. ()
[Rune_D#Barbarian_Frenzy] Add a {c_green}[{Script Formula 1}*100]%{/c_green} chance to call down a bolt of lightning from above, stunning your target for {c_green}{Script Formula 0}{/c_green} seconds. () from file: AttributeDescriptions is now: Add a {c_green}[{Script Formula 1}*100]%{/c_green} chance to call down a bolt of lightning from above, stunning your target for {c_green}[{Script Formula 0}|1|]{/c_green} seconds. ()
[Rune_E#Wizard_Meteor] If the initial impact of the Meteor causes critical hits, the molten fire duration is increased to {c_green}{Script Formula 7}{/c_green} seconds. () from file: AttributeDescriptions is now: If the initial impact of the Meteor causes a Critical Hit, the molten fire duration is increased to {c_green}{Script Formula 7}{/c_green} seconds. ()
[Rune_C#Barbarian_Bash] Instead of Knockback, each hit has a {c_green}[{Script Formula 14}*100]%{/c_green} chance to Stun the target for {c_green}[{Script Formula 15}]{/c_green} seconds. () from file: AttributeDescriptions is now: Instead of Knockback, each hit has a {c_green}[{Script Formula 14}*100]%{/c_green} chance to Stun the target for {c_green}[{Script Formula 15}|1|]{/c_green} |4second:seconds;. ()
[Rune_A#Monk_ExplodingPalm] Increases the duration of the Bleed effect to {c_green}[{Script Formula 3}]{/c_green} seconds. () from file: AttributeDescriptions is now: Increases the duration of the Bleed effect to deal {c_green}[{Script Formula 6} * 100]%{/c_green} weapon damage as Physical over {c_green}[{Script Formula 3}]{/c_green} seconds. ()
[Rune_E#Monk_ExplodingPalm] Instead of bleeding, the target will burn for {c_green}[{Script Formula 22} * 100]%{/c_green} weapon damage as Fire every second over {c_green}{Script Formula 3}{/c_green} seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for {c_green}[{Script Formula 24} * 100]%{/c_green} weapon damage as Fire over {c_green}{Script Formula 23}{/c_green} seconds. This effect can happen multiple times. () from file: AttributeDescriptions is now: Instead of bleeding, the target will burn for {c_green}[{Script Formula 22} * 100]%{/c_green} weapon damage as Fire over {c_green}{Script Formula 3}{/c_green} seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for {c_green}[{Script Formula 24} * 100]%{/c_green} weapon damage as Fire over {c_green}{Script Formula 23}{/c_green} seconds. This effect can happen multiple times. ()
[Rune_E#Witchdoctor_PoisonDart] Transform your Poison Dart into a snake that has a {c_green}[{Script Formula 11}*100]%{/c_green} chance to Stun the enemy for {c_green}{Script Formula 8}{/c_green} seconds. () from file: AttributeDescriptions is now: Transform your Poison Dart into a snake that has a {c_green}[{Script Formula 11}*100]%{/c_green} chance to Stun the enemy for {c_green}[{Script Formula 8}|1|]{/c_green} seconds. ()
[Rune_B#Witchdoctor_GraspOfTheDead] Corpses fall from the sky, dealing {c_green}[{Script Formula 10} * {Script Formula 13} * 100]%{/c_green} weapon damage as Physical to nearby enemies. () from file: AttributeDescriptions is now: Corpses fall from the sky, dealing {c_green}[{Script Formula 10} * 100]%{/c_green} weapon damage as Physical over {c_green}{Script Formula 12}{/c_green} seconds to nearby enemies. ()
[Rune_B#Witchdoctor_Firebats] Rapidly summon bats that seek out nearby enemies and engulf them in flames for {c_green}[{Script Formula 18} * 100}]%{/c_green} weapon damage per second as Fire. () from file: AttributeDescriptions is now: Rapidly summon bats that seek out nearby enemies for {c_green}[{Script Formula 18} * 100}]%{/c_green} weapon damage as Fire. ()
[Rune_D#Monk_BreathOfHeaven] Gain {c_green}{Script Formula 12}{/c_green} additional Spirit from Spirit Generator attacks for {c_green}{Script Formula 11}{/c_green} seconds after using Breath of Heaven. () from file: AttributeDescriptions is now: Gain {c_green}{Script Formula 12}{/c_green} additional Spirit from Spirit generating attacks for {c_green}{Script Formula 11}{/c_green} seconds after using Breath of Heaven. ()
[Rune_B#DemonHunter_Vault] Removes the Discipline cost but adds a {c_green}{Script Formula 2}{/c_green} cooldown. () from file: AttributeDescriptions is now: Removes the Discipline cost but adds a {c_green}{Script Formula 2}{/c_green} second cooldown. ()
[Rune_E#Witchdoctor_SpiritWalk] Gain {c_green}[{Script Formula 10}*100]%{/c_green} of your maximum Life every second while Spirit Walk is active. () from file: AttributeDescriptions is now: Gain {c_green}[{Script Formula 10}*100]%{/c_green} of your maximum Life every second while Spirit Walk. ()
[Rune_D#Witchdoctor_Gargantuan] Summon a more powerful Gargantuan that only lasts for {c_green}{Script Formula 19}{/c_green} seconds. The Gargantuan's fists burn with fire, dealing an additional {c_green}[{Script Formula 22} * 100]%{/c_green} of your weapon damage as Fire and knocking enemies back. () from file: AttributeDescriptions is now: Summon a more powerful Gargantuan that only lasts for {c_green}{Script Formula 19}{/c_green} seconds. The Gargantuan's fists burn with fire, dealing {c_green}[{Script Formula 22} * 100]%{/c_green} of your weapon damage as Fire and knocking enemies back. ()
[Rune_E#Monk_DashingStrike] Perform a flying kick that has a {c_green}[{Script Formula 32}*100]%{/c_green} chance to Stun your target for {c_green}[{Script Formula 33}]{/c_green} seconds. () from file: AttributeDescriptions is now: Perform a flying kick that has a {c_green}[{Script Formula 32}*100]%{/c_green} chance to Stun your target for {c_green}[{Script Formula 33}|1|]{/c_green} seconds. ()
[Rune_D#DemonHunter_Preparation] Gain {c_green}[{Script Formula 6}*100]%{/c_green} Life while Preparation is active. () from file: AttributeDescriptions is now: Gain {c_green}[{Script Formula 6}*100]%{/c_green} Life after using Preparation. ()
[Rune_C#DemonHunter_ElementalArrow] Grants a {c_green}[{Script Formula 5}*100]%{/c_green} chance to shoot a skull that will Fear affected enemies for {c_green}{Script Formula 6}{/c_green} seconds. () from file: AttributeDescriptions is now: Grants a {c_green}[{Script Formula 5}*100]%{/c_green} chance to shoot a skull that will Fear affected enemies for {c_green}[{Script Formula 6}|1|]{/c_green} seconds. ()
[Simple_Rune_D#Barbarian_Overpower] Generate Fury when using Overpower. () from file: AttributeDescriptions is now: Generate Fury for each enemy hit by Overpower. ()
[Simple_Rune_D#DemonHunter_Preparation] Regain Life when using Preparation. () from file: AttributeDescriptions is now: Regain Life after using Preparation. ()
[Simple_Rune_E#Monk_BlindingFlash] Increases the chance blinded enemies will miss when attacking. () from file: AttributeDescriptions is now: Increases the chance blinded elite enemies will miss when attacking. ()
[Simple_Rune_D#Monk_BreathOfHeaven] Gain additional Spirit from Spirit Generator attacks for a limited time. () from file: AttributeDescriptions is now: Gain additional Spirit from Spirit generating attacks for a limited time. ()
[Simple_Rune_B#Monk_CripplingWave] Increase the range and movement speed reduction of the third attack using Crippling Wave. () from file: AttributeDescriptions is now: Increase the range and movement speed reduction of Crippling Wave's third attack. ()
[Simple_Rune_B#Monk_Serenity] While Serenity is active, all projectiles and melee attacks are reflected back at the attacker. () from file: AttributeDescriptions is now: While Serenity is active, projectile and melee attacks have a chance to be reflected back at the attacker. ()
[Simple_Rune_B#Witchdoctor_CorpseSpider] Summon a spider queen that births spiderlings. You may only have one Spider Queen summoned at a time. () from file: AttributeDescriptions is now: Summon a spider queen that births spiderlings. You may only have one spider queen summoned at a time. ()
[Simple_Rune_E#Wizard_Meteor] If the initial blast causes a Critical Hit, the duration of the impact is increased. () from file: AttributeDescriptions is now: If the initial blast causes a Critical Hit, the duration of the blast is increased. ()
[NameRune_C#DemonHunter_EntanglingShot] Chain Lightning () from file: AttributeDescriptions is now: Shock Collar ()
[Thorns_Fixed#Holy] Melee attackers take {VALUE} Holy Damage per hit () from file: AttributeDescriptions is now: Melee attackers take {VALUE} Holy damage per hit. ()
[600] ???? () from file: BannedCharacterNames is now: 후장뚫어 ()
[KeyBindInstruction] Press a key to bind: {s1} () from file: H2OLayout is now: Press a key to bind: {c:FFcd9d51}{s1}{/c} ()
[OptionItemsOnGroundShow] Display while held () from file: H2OLayout is now: Push to show ()
[OptionItemsOnGroundToggle] Toggle On/Off () from file: H2OLayout is now: Push to toggle (On/Off) ()
[OptionItemsOnGroundShowForDuration] Display for 10 seconds () from file: H2OLayout is now: Push to show for 10 seconds ()
[Unique_Mace_2H_002] Sledge of Athskeleng (Sister Sledge) from file: Items is now: Sledge of Athskeleng (Sister Sledge)
[Unique_SpiritStone_003] Urlang Shen () from file: Items is now: Erlang Shen ()
[Unique_Sword_1H_021] Prism () from file: Items is now: Spectrum (Prism )
[a3dun_Hub_Adria_Tower] Keep Tower () from file: LevelAreaNames is now: Bastion's Keep Watchtower ()
[AngirisCouncil_Malthael] Widegirth Trotters, Formerly the Aspect of Wisdom () from file: Lore is now: Widegirth Trotters, Former Aspect of Wisdom ()
[graveDigger_Warden] Head Jailor of King Leoric () from file: MonsterFlavors is now: Head Jailer of King Leoric ()
[FleshPitFlyer_C] Winged Molok () from file: Monsters is now: Savage Flyer ()
[a4dun_Garden_Trotterion_Active] Corruption () from file: Monsters is now: Corrupt Growth ()
[a4dun_Garden_Trotterion_Active_HellPortal] Corruption () from file: Monsters is now: Corrupt Growth ()
[Wizard_MagicWeapon_desc] {c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Arcane Power Imbue your weapon with magical energy, granting it {c_green}[{Script Formula 0} * 100]%{/c_green} increased damage. Lasts {c_green}[{Script Formula 2}]{/c_green} seconds. () from file: Powers is now: {c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Arcane Power Imbue your weapon with magical energy, granting it {c_green}[{Script Formula 0} * 100]%{/c_green} increased damage. Lasts {c_green}[{Script Formula 2}/60]{/c_green} |4minute:minutes;. ()
[Witchdoctor_Locust_Swarm_desc] {c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Mana Unleash a plague of locusts that swarms enemies, dealing {c_green}[{Script Formula 9} * {Script Formula 6} * 100]%{/c_green} weapon damage as Poison over {c_green}[{Script Formula 6}]{/c_green} seconds. The locusts will jump to additional nearby enemies. () from file: Powers is now: {c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Mana Unleash a plague of locusts that swarms an enemy, dealing {c_green}[{Script Formula 9} * {Script Formula 6} * 100]%{/c_green} weapon damage as Poison over {c_green}[{Script Formula 6}]{/c_green} seconds. The locusts will jump to additional nearby enemies. ()
[Templar_Intervene_desc] Taunts enemies attacking player for {c_green}3{/c_green} seconds when hero is below {c_green}[{Script Formula 0}*100]%{/c_green} Life. Cooldown: {c_green}[{Script Formula 2}]{/c_green} seconds () from file: Powers is now: Taunts enemies attacking the hero for {c_green}3{/c_green} seconds when the hero is below {c_green}[{Script Formula 0}*100]%{/c_green} Life. Cooldown: {c_green}[{Script Formula 2}]{/c_green} seconds ()
[Scoundrel_PoisonArrow_desc] Ranged attack which deals {c_green}[{Script Formula 0}*100]%{/c_green} weapon damage and an additional {c_green}[{Script Formula 4}*100]%{/c_green} weapon damage as Poison damage over {c_green}{Script Formula 2}{/c_green} seconds. Cooldown: {c_green}{Script Formula 5}{/c_green} seconds () from file: Powers is now: Ranged attack which deals {c_green}[{Script Formula 0}*100]%{/c_green} weapon damage and an additional {c_green}[{Script Formula 4}*100]%{/c_green} weapon damage as Poison over {c_green}{Script Formula 2}{/c_green} seconds. Cooldown: {c_green}{Script Formula 5}{/c_green} seconds ()
[Scoundrel_PowerShot_desc] Powerful ranged attack that explodes on impact, dealing {c_green}[{Script Formula 0}*100]%{/c_green} weapon damage as Arcane damage to targets within {c_green}{Script Formula 8}{/c_green} yards and has a {c_green}[{Script Formula 1}*100]%{/c_green} chance to Stun them for {c_green}{Script Formula 2}{/c_green} seconds. Cooldown: {c_green}{Script Formula 4}{/c_green} seconds () from file: Powers is now: Powerful ranged attack that explodes on impact, dealing {c_green}[{Script Formula 0}*100]%{/c_green} weapon damage as Arcane to targets within {c_green}{Script Formula 8}{/c_green} yards and has a {c_green}[{Script Formula 1}*100]%{/c_green} chance to Stun targets for {c_green}{Script Formula 2}{/c_green} seconds. Cooldown: {c_green}{Script Formula 4}{/c_green} seconds ()
[Wizard_Familiar_desc] {c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Arcane Power Summon a companion that will attack your targets for {c_green}[{Script Formula 8} * 100]%{/c_green} weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for {c_green}{Script Formula 1}{/c_green} seconds. () from file: Powers is now: {c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Arcane Power Summon a companion that will attack your targets for {c_green}[{Script Formula 8} * 100]%{/c_green} weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for {c_green}[{Script Formula 1}/60]{/c_green} |4minute:minutes;. ()
[Enchantress_FocusedMind_desc] An aura that increases attack speed by {c_green}[{Script Formula 1}*100]%{/c_green} to allies within {c_green}{Script Formula 0}{/c_green} yards. () from file: Powers is now: An aura that increases attack speed by {c_green}[{Script Formula 1}*100]%{/c_green} for allies within {c_green}{Script Formula 0}{/c_green} yards. ()
[Enchantress_ForcefulPush_desc] Summon an Arcane explosion {c_green}{Script Formula 5}{/c_green} yards around an enemy, dealing {c_green}[{Script Formula 6}*100]%{/c_green} weapon damage as Arcane damage and knocking back all monsters caught within it. Cooldown: {c_green}{Script Formula 7}{/c_green} seconds () from file: Powers is now: Summon an Arcane explosion {c_green}{Script Formula 5}{/c_green} yards around an enemy, dealing {c_green}[{Script Formula 6}*100]%{/c_green} weapon damage as Arcane and knocking back all monsters caught within it. Cooldown: {c_green}{Script Formula 7}{/c_green} seconds ()
[Witchdoctor_SpiritWalk_desc] {c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Mana {c_gold}Cooldown:{/c_gold} {c_green}{Script Formula 7}{/c_green} seconds Leave your physical body and enter the spirit realm for {c_green}[{Script Formula 12}]{/c_green} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {c_green}[{Script Formula 11}*100]%{/c_green} of your maximum Life in damage. () from file: Powers is now: {c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Mana {c_gold}Cooldown:{/c_gold} {c_green}{Script Formula 7}{/c_green} seconds Leave your physical body and enter the spirit realm for {c_green}[{Script Formula 12}]{/c_green} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if your physical body sustains {c_green}[{Script Formula 11}*100]%{/c_green} of your maximum Life in damage. ()
[Wizard_Archon_ArcaneStrike_desc] Strike the ground in front of you, causing {c_green}[{Script Formula 0} * 100}]%{/c_green} weapon damage as Arcane to enemies in the area. () from file: Powers is now: Strike the ground in front of you, causing {c_green}[{Script Formula 7} * 100}]%{/c_green} weapon damage as Arcane to enemies in the area. ()
[Wizard_Archon_DisintegrationWave_desc] Thrust a beam of pure energy forward dealing {c_green}[{Script Formula 0} * 100]%{/c_green} weapon damage as Arcane. () from file: Powers is now: Thrust a beam of pure energy forward dealing {c_green}[{Script Formula 2} * 100]%{/c_green} weapon damage as Arcane. ()
[Wizard_Archon_ArcaneBlast_desc] {c_gold}Cooldown:{/c_gold} {c_green}[{Cooldown Time}]{/c_green} |4second:seconds; Release a wave of pure energy dealing {c_green}[{Script Formula 1} * 100]%{/c_green} weapon damage as Arcane to all nearby enemies. () from file: Powers is now: {c_gold}Cooldown:{/c_gold} {c_green}[{Cooldown Time}]{/c_green} |4second:seconds; Release a wave of pure energy dealing {c_green}[{Script Formula 2} * 100]%{/c_green} weapon damage as Arcane to all nearby enemies. ()
[Barbarian_Passive_Juggernaut_var_stats] The duration of control impairing effects on you are reduced by {c_green}[{Script Formula 0} * 100]%{/c_green}. In addition, whenever a Stun, Fear or Charm is cast on you, you have a chance to recover {c_green}[{Script Formula 1} * 100]%{/c_green} of your maximum Life. () from file: Powers is now: The duration of control impairing effects on you are reduced by {c_green}[{Script Formula 0} * 100]%{/c_green}. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover {c_green}[{Script Formula 1} * 100]%{/c_green} of your maximum Life. ()
[Enchantress_ScorchedEarth_desc] Conjures a pool of energy that deals {c_green}[{Script Formula 9}*100]%{/c_green} Arcane weapon damage per second. Affected enemies take an extra {c_green}[{Script Formula 0}*100]%{/c_green} damage from all attacks for {c_green}[{Script Formula 1}]{/c_green} seconds. Cooldown: {c_green}{Script Formula 10}{/c_green} seconds () from file: Powers is now: Conjures a pool of energy that deals {c_green}[{Script Formula 9}*100]%{/c_green} weapon damage as Arcane per second. Affected enemies take an extra {c_green}[{Script Formula 0}*100]%{/c_green} damage from all attacks for {c_green}[{Script Formula 1}]{/c_green} seconds. Cooldown: {c_green}{Script Formula 10}{/c_green} seconds ()
[OptionsVideoResolution] Higher resolution will result in increased clarity, but this greatly affects performance. Choose a resolution that matches the aspect ration of your monitor. () from file: UIToolTips is now: Higher resolution will result in increased clarity, but this greatly affects performance. Choose a resolution that matches the aspect ratio of your monitor. ()
[a4dun_Garden_Trotterion_Active] Corruption () from file: Minimap is now: Corrupt Growth ()
[a4dun_Garden_Trotterion_Monster] Corruption () from file: Minimap is now: Corrupt Growth ()
[Witchdoctor_SpiritWalk_1_desc] Invisible to enemies and increased movement speed. Casting any spell will return you from the spirit realm. () from file: BuffTooltips is now: Invisible to enemies and increased movement speed. ()
[Witchdoctor_SpiritWalk_0_desc] Invisible to enemies and increased movement speed. Casting any spell will return you from the spirit realm. () from file: BuffTooltips is now: Invisible to enemies and increased movement speed. ()
[Monk_MantraOfEvasion_7_desc] Increased dodge chance. () from file: BuffTooltips is now: Dodge change increased ()
[Witchdoctor_SpiritWalk_2_desc] Invisible to enemies, increased movement speed, and gaining Mana. Casting any spell will return you from the spirit realm. () from file: BuffTooltips is now: Invisible to enemies, increased movement speed, and gaining Mana. ()
[Witchdoctor_SpiritWalk_3_desc] Invisible to enemies, increased movement speed, and gaining Life. Casting any spell will return you from the spirit realm. () from file: BuffTooltips is now: Invisible to enemies, increased movement speed, and gaining Life. ()
[Unique_ChestArmor_028] Baron Blackthorne lead his knights to prevent the escape of King Leoric's forces during their defeat against Westmarch, forcing them to choose between surrender and die in the quagmire. () from file: ItemFlavor is now: Baron Blackthorne lead his knights to prevent the escape of King Leoric's forces during their defeat against Westmarch, forcing them to choose between surrender and death in the quagmire. ()
[TipLife] {c_gold}Life: {c_green}{s2}{/c_green}{/c} {icon:bullet} If you lose all your Life, you die. {icon:bullet} Life can be increased by skills, items, and Vitality. () from file: HeroDetails is now: {c_gold}Maximum Life: {c_green}{s2}{/c_green}{/c} {icon:bullet} If you lose all your Life, you die. {icon:bullet} Life can be increased by skills, items, and Vitality. ()
[TipLifeRegen] {c_gold}Life Regen: {c_green}{s1}{/c_green}{/c} {icon:bullet} The amount of Life you recover each second. () from file: HeroDetails is now: {c_gold}Life Regen per Second: {c_green}{s1}{/c_green}{/c} {icon:bullet} The amount of Life recovered each second. ()
[TipManaGain] Mana Gain: {c_green}{s1}{/c_green} () from file: HeroDetails is now: Mana Regenerated per Second: {c_green}{s1}{/c_green} ()
[TipArcanumGain] Arcane Power Gain: {c_green}{s1}{/c_green} () from file: HeroDetails is now: Arcane Power Regenerated per Second: {c_green}{s1}{/c_green} ()
[TipHatredGain] Hatred Gain: {c_green}{s1}{/c_green} () from file: HeroDetails is now: Hatred Regenerated per Second: {c_green}{s1}{/c_green} ()
[TipDisciplineGain] Discipline Gain: {c_green}{s1}{/c_green} () from file: HeroDetails is now: Discipline Regenerated per Second: {c_green}{s1}{/c_green} ()
[TipSpiritGain] Spirit Gain: {c_green}{s1}{/c_green} () from file: HeroDetails is now: Spirit Regenerated per Second: {c_green}{s1}{/c_green} ()
[TipDamageBonusStrength] {c_gold}All damage increased by: {c_green}{s1}{/c_green}{/c} {icon:bullet} Increased by your Strength. () from file: HeroDetails is now: {c_gold}All damage increased by: {c_green}{s1}{/c_green}{/c} {icon:bullet} Increased by Strength. ()
[TipDamageBonusIntelligence] {c_gold}All damage increased by: {c_green}{s1}{/c_green}{/c} {icon:bullet} Increased by your Intelligence. () from file: HeroDetails is now: {c_gold}All damage increased by: {c_green}{s1}{/c_green}{/c} {icon:bullet} Increased by Intelligence. ()
[TipDamageBonusDexterity] {c_gold}All damage increased by: {c_green}{s1}{/c_green}{/c} {icon:bullet} Increased by your Dexterity. () from file: HeroDetails is now: {c_gold}All damage increased by: {c_green}{s1}{/c_green}{/c} {icon:bullet} Increased by Dexterity. ()
[TipHealthGlobeBonus] {c_gold}Health Globe Bonus:{/c} {icon:bullet} Picking up a health globe heals you for an additional {c_green}{s1}{/c_green} Life. () from file: HeroDetails is now: {c_gold}Health Globe Healing Bonus:{/c} {icon:bullet} Picking up a health globe heals you for an additional {c_green}{s1}{/c_green} Life. ()
[TipGlobeRadiusBonus] {c_gold}Health Globe Radius Bonus:{/c} {icon:bullet} You will automatically pick up gold and health globes from {c_green}{s1}{/c} yards farther away. () from file: HeroDetails is now: {c_gold}Bonus to Gold/Globe Radius:{/c} {icon:bullet} You will automatically pick up gold and health globes from {c_green}{s1}{/c} yards farther away. ()
[TipVitalityBonus] {c_gold}Life: {c_green}{s1} / {s2}{/c_green}{/c} {icon:bullet} Each point of Vitality increases Life by {c_green}{s3}{/c_green} at level {c_green}{s4}{/c_green}. {icon:bullet} If you lose all your Life, you die. () from file: Hero is now: {c_gold}Life: {c_green}{s1} / {s2}{/c_green}{/c} {icon:bullet} Each point of Vitality increases Life by {c_green}{s3}{/c_green} at level {c_green}{s4}{/c_green}. {icon:bullet} When followers lose all their Life they are incapacitated for a brief time. ()
[PartyNotJoinableHeroIncompatible] Only Hardcore heroes may join this game. () from file: Bnet_Tooltips is now: Hardcore heroes are not able to play with normal heroes. ()
[SecuritySendCodeText] A one-time use code will be sent to your mobile number on file. () from file: Bnet_Login is now: A one-time use code will be sent to your mobile number: {s1} ()
[BattleCoin] Battle.net Account Balance (Display name for eBalance in the payment method selection drop downs.) from file: Bnet_AuctionHouse is now: Battle.net Balance (Display name for eBalance in the payment method selection drop downs.)
[Currency_CLP] Columbian Pesos (Shown in the Switch Currency button) from file: Bnet_AuctionHouse is now: Chilean Pesos (Shown in the Switch Currency button)
[CashOutFeeTooltip] Only charged if item sells and funds are transferred to a third party. The transfer fee is automatically deducted from the selling price. () from file: Bnet_AuctionHouse is now: Only charged if item sells and funds are transferred to a third party. The transfer fee is automatically deducted from the selling price. Tax for Cash Out Fee included Click for additional information ()
[TransactionFeeTooltip] Only charged if item sells. Automatically deducted from the selling price. () from file: Bnet_AuctionHouse is now: Only charged if item sells. Automatically deducted from the selling price. Tax for Transaction Fee included Click for additional information ()
[SecurityChallengeDescription] Your {s1} of {s2} requires confirmation of the security code found on your credit card. () from file: Bnet_AuctionHouse is now: Your {s1} of {s2} requires a CVV security confirmation code found on your credit card. ()
[CompletedItemLimit] {s1} of {s2} |4 Item:Items; () from file: Bnet_AuctionHouse is now: {s1} of {s2} Item Limit ()
[CompletedItemLimitOver] {c:ffff0000}{s1} of {s2} |4 Item:Items;{/c} () from file: Bnet_AuctionHouse is now: {c:ffff0000}{s1} of {s2} Item Limit{/c} ()
[CompletedItemLimitTooltip] You may have up to {s1} items stored in Completed. () from file: Bnet_AuctionHouse is now: You may have up to {s1} |4item:items; stored in Completed. Gold does not count toward this limit. ()
[Tier] Tier: () from file: Bnet_AuctionHouse is now: Quality: ()
[AddSMSTextDescription] In order for you to use PayPal, you need to attach a mobile phone to your Battle.net account. This allows us to verify the account via SMS Text. When you are done, click Continue blow. () from file: Bnet_AuctionHouse is now: In order for you to use PayPal, you need to attach a mobile phone to your Battle.net account. This allows us to verify the account via SMS Text. When you are done, click Continue below. ()
[CompletedAuctionsFeesTooltip] Net amount after these fees:{s1} () from file: Bnet_AuctionHouse is now: Net amount after:{s1} ()
[AskToJoinSent] Request sent. You have asked to join this player's party. () from file: Bnet_Toast is now: Invite request sent. ()
[PartyInviteReceived] {s1} as invited you to a party. () from file: Bnet_Toast is now: {s1} has invited you to a party. ()
[TrialThanksForPlaying] Thanks for playing the Diablo III Trial Edition. () from file: Bnet_Social is now: Thank you for playing the Diablo III Starter Edition. ()
[InvalidNameError] Names can only include letters. () from file: Bnet_HeroCreate is now: Invalid Character ()
[HardCoreHeroWarningText] You have but one life, eager hero. If you should die, though your deeds will be remembered, you shall not return again. Customer Service will not revive a fallen Hardcore hero for any reason. () from file: Bnet_HeroCreate is now: You have but one life, eager hero. If you should die, though your deeds will be remembered, you shall not return again. Customer Service will not revive a fallen Hardcore hero for any reason. All of your hero’s items will be lost forever upon death. ()
[HeroLevelInfoHardCore] Level {s1} Hardcore {s2} () from file: Bnet_Party is now: Level {s1} Hardcore {s2} ()
[TrialDialogText] Thank you for playing Starter Edition. You may continue to play but need to upgrade in order to enjoy new quests, higher levels, and more challenging monsters and game modes. () from file: Bnet_Campaign is now: Thank you for playing The Starter Edition. You may continue to play but need to upgrade in order to enjoy new quests, higher levels, and more challenging monsters and game modes. ()
[TIP019] Crafting the same item multiples times may yield better results. Every crafted item is different. () from file: LoadscreenTips is now: Crafting the same item multiple times may yield better results. Every crafted item is different. ()
[TIP042] Share the wealth! If players drop items from their Inventory, anyone in the party will be able to take it. () from file: LoadscreenTips is now: Share the wealth! If players drop items from their Inventory, anyone in the party will be able to take them. ()
[Steal_Health_Percent] Life Steal () from file: Bnet_AHItemStats is now: [%]Life Steal ()
[Item_Cost_Percent_Bonus] Worth More () from file: Bnet_AHItemStats is now: [%]Worth More ()
[Casting_Speed_Bonus] Cast Speed () from file: Bnet_AHItemStats is now: [%]Cast Speed ()
[Crit_Damage_Percent] Critical Hit Damage () from file: Bnet_AHItemStats is now: [%]Critical Hit Damage ()
[Magic_Find] Magic Find () from file: Bnet_AHItemStats is now: [%]Magic Find ()
[Gold_Find] Gold Find () from file: Bnet_AHItemStats is now: [%]Gold Find ()
[Health_Globe_Bonus_Health] Extra Health from Globes () from file: Bnet_AHItemStats is now: [%]Extra Health from Globes ()
[Armor_Item_Percent] Armor % () from file: Bnet_AHItemStats is now: [%]Armor % ()
[Attacks_Per_Second_Item_Percent] Attack Speed % () from file: Bnet_AHItemStats is now: [%]Attack Speed % ()
[Damage_Percent_Bonus_Witchdoctor] Witch Doctor Damage () from file: Bnet_AHItemStats is now: [%]Witch Doctor Damage ()
[Damage_Percent_Bonus_Wizard] Wizard Damage () from file: Bnet_AHItemStats is now: [%]Wizard Damage ()
[Damage_Weapon_Percent_Bonus#Physical] Weapon Damage % () from file: Bnet_AHItemStats is now: [%]Weapon Damage % ()
[Hitpoints_Max_Percent_Bonus_Item] Life % () from file: Bnet_AHItemStats is now: [%]Life % ()
[Spending_Resource_Heals_Percent#Fury] Life per Fury Spent () from file: Bnet_AHItemStats is now: [%]Life per Fury Spent ()
[Spending_Resource_Heals_Percent#Spirit] Life per Spirit Spent () from file: Bnet_AHItemStats is now: [%]Life per Spirit Spent ()
[Attacks_Per_Second_Percent] Attack Speed % () from file: Bnet_AHItemStats is now: [%]Attack Speed % ()
[Block_Chance_Bonus_Item] Block % () from file: Bnet_AHItemStats is now: [%]Block % ()
[Damage_Percent_Percent_Bonus_Vs_Monster_Type#Beast] Bonus Damage to Beasts () from file: Bnet_AHItemStats is now: [%]Bonus Damage to Beasts ()
[Damage_Percent_Percent_Bonus_Vs_Monster_Type#Demon] Bonus Damage to Demons () from file: Bnet_AHItemStats is now: [%]Bonus Damage to Demons ()
[Damage_Percent_Percent_Bonus_Vs_Monster_Type#Human] Bonus Damage to Humans () from file: Bnet_AHItemStats is now: [%]Bonus Damage to Humans ()
[Damage_Percent_Percent_Bonus_Vs_Monster_Type#Undea d] Bonus Damage to Undead () from file: Bnet_AHItemStats is now: [%]Bonus Damage to Undead ()
[Damage_Percent_Reduction_From_Melee] Reduced Damage from Melee Attacks () from file: Bnet_AHItemStats is now: [%]Reduced Damage from Melee Attacks ()
[Damage_Percent_Reduction_From_Ranged] Reduced Damage from Ranged Attacks () from file: Bnet_AHItemStats is now: [%]Reduced Damage from Ranged Attacks ()
[Damage_Percent_Reduction_Turns_Into_Heal] Damage Taken Converts to Life () from file: Bnet_AHItemStats is now: [%]Damage Taken Converts to Life ()
[Damage_Type_Percent_Bonus#Arcane] Bonus Arcane Damage () from file: Bnet_AHItemStats is now: [%]Bonus Arcane Damage ()
[Damage_Type_Percent_Bonus#Cold] Bonus Cold Damage () from file: Bnet_AHItemStats is now: [%]Bonus Cold Damage ()
[Damage_Type_Percent_Bonus#Fire] Bonus Fire Damage () from file: Bnet_AHItemStats is now: [%]Bonus Fire Damage ()
[Damage_Type_Percent_Bonus#Holy] Bonus Holy Damage () from file: Bnet_AHItemStats is now: [%]Bonus Holy Damage ()
[Damage_Type_Percent_Bonus#Lightning] Bonus Lightning Damage () from file: Bnet_AHItemStats is now: [%]Bonus Lightning Damage ()
[Damage_Type_Percent_Bonus#Poison] Bonus Poison Damage () from file: Bnet_AHItemStats is now: [%]Bonus Poison Damage ()
[Power_Crit_Percent_Bonus] Bonus Critical Hit Chance () from file: Bnet_AHItemStats is now: [%]Bonus Critical Hit Chance ()
[Power_Damage_Percent_Bonus] Increases Damage % Bonus () from file: Bnet_AHItemStats is now: [%]Increases Damage % Bonus ()
[Weapon_On_Hit_Blind_Proc_Chance] Chance to Blind on Hit () from file: Bnet_AHItemStats is now: [%]Chance to Blind on Hit ()
[Weapon_On_Hit_Chill_Proc_Chance] Chance to Chill on Hit () from file: Bnet_AHItemStats is now: [%]Chance to Chill on Hit ()
[Weapon_On_Hit_Fear_Proc_Chance] Chance to Fear on Hit () from file: Bnet_AHItemStats is now: [%]Chance to Fear on Hit ()
[Weapon_On_Hit_Freeze_Proc_Chance] Chance to Freeze on Hit () from file: Bnet_AHItemStats is now: [%]Chance to Freeze on Hit ()
[Weapon_On_Hit_Immobilize_Proc_Chance] Chance to Immobilize on Hit () from file: Bnet_AHItemStats is now: [%]Chance to Immobilize on Hit ()
[Weapon_On_Hit_Knockback_Proc_Chance] Chance to Knockback on Hit () from file: Bnet_AHItemStats is now: [%]Chance to Knockback on Hit ()
[Weapon_On_Hit_Slow_Proc_Chance] Chance to Slow on Hit () from file: Bnet_AHItemStats is now: [%]Chance to Slow on Hit ()
[Weapon_On_Hit_Stun_Proc_Chance] Chance to Stun on Hit () from file: Bnet_AHItemStats is now: [%]Chance to Stun on Hit ()
[Damage_Percent_Bonus_Vs_Elites] Bonus vs Elites () from file: Bnet_AHItemStats is now: [%]Bonus vs Elites ()
[Weapon_On_Hit_Bleed_Proc_Chance] Bleed Chance () from file: Bnet_AHItemStats is now: [%]Bleed Chance ()
[Weapon_On_Hit_Bleed_Proc_Damage_Base] Bleed () from file: Bnet_AHItemStats is now: Min Bleed Damage ()
[ItemLabelsTooltip] Briefly display item tooltips when the item drops on the ground. () from file: GameOptions is now: Briefly display item label when the item drops on the ground. ()
[Label_zhCN] Chinese () from file: GameOptions is now: Chinese (Simplified) ()
[Label_zhTW] Chinese () from file: GameOptions is now: Chinese (Traditional) ()
[RegionSelectionTitle] Region Selection: () from file: GameOptions is now: Server Region Selection: ()
[RegionSelectionTooltip] Select which region you would like to play in. () from file: GameOptions is now: Select which region you would like to play in. If logged in, you must log out and log back in for this change to take effect. ()
[HeaderChat] Chat () from file: GameOptions is now: Friends and Chat ()
[ItemHotkeyTooltip] Ground Item Label Hot Key Behavior () from file: GameOptions is now: Adjust the behavior of the 'Show Items on Ground' key binding when pressed. ()
[TipGoldFind] Gold Find: {s1} (added to your total) () from file: FollowerDetails is now: Gold Find: {c_green}{s1}{/c} (added to your total) ()
[TipMagicFind] Magic Find: {s1} (added to your total) () from file: FollowerDetails is now: Magic Find: {c_green}{s1}{/c} (added to your total) ()