Npballer
17-02-2012, 22:03
Furthest update of this build : http://us.battle.net/d3/en/calculator/wizard#jcOiZV!TYd!baZaZc
I've always been an avid PvPer, played D2 at the highest levels for years and D1 before that. I was a WoW player before the first expansion in which high level PvP was my focus as well.
Active:
Ray of Frost (Golden)
Wave of Force (Alabaster)
Meteor (Crimson)
Teleport (Alabaster)
Frost Nova (Crimson)
Diamond Skin (Obsidian)
Passive:
Evocation (-20% cooldowns)
Glass Cannon (+20% dps, +10% damage taken)
Astral Presence (+20 AP, +AP regen)
This build would be for both PvE and PvP. It combines a strong, glass cannon type DPS ability with enough survival skills and room for creative skilled play.
RoF (Golden to allow little to no AP cost at higher levels, replaces the need for a signature spell) would be used as the primary spell with Meteor as the high DPS AoE spell. I prefer Crimson Meteor over Comet for the higher pure damage. The snare of Comet would not be needed as much because of both RoF and Frost Nova. Wave of Force is a recent addition, but I like this spell in this build a lot now. Between RoF and Meteor, I will have 4 spells on cooldown to use in various combos. WoF does a lot of damage for one, but also knocks back and stuns. Perfect for melee monsters, bosses, Barbarians and Monks. In conjuction with Frost Nova, it gives me two options for nearby AoE control. These two spells also seemingly have great chemstry with Teleport. I could Teleport into mobs or opposing heroes and use Wave of Force right away, teleporting into the range and right back out after using the spell (with Alabaster Teleport). Same goes with Frost Nova. Alternating between Nova and WoF based on cooldowns should give me plenty of control and set-up.
Teleport is an essential Wizard skill. You can use it offensively or defensively. It also always grants the Wizard an element of suprise because others will never know where they might teleport or attack from next. I love Alabaster Teleport, I also liked Golden and Obsidian. The aforementioned Frost Nova is, in my opinion, the other essential Wizard skill. This is the ultimate set-up spell, used for offensive purposes as well as defensive. As a ranged caster, what's better then freezing your opponents in place? Of course Crimson makes this even better then +30% damage taken while frozen. I like the +critical chance one as well, but ultimately took Crimson. Lastly, I like Diamond Skin over any type of Armor Spell or Mirror Image. I like Obsidian DS especially, I figure 3 seconds with a higher max damage is better then an extended DS with Indigo. When a large amount of projectiles are coming, I expect to be hit by a strong boss or attack, or even when getting ready to teleport into mobs to start combos, I could use DS. DS has potentially a lot of room for skilled play with timing.
Evocation is huge in this build, -20% cooldowns applies to 4/6 of my skills. While this build has a lot of DPS (RoF, Crimson Meteor, Wave of Force, +30% DPS on any Frozen Nova victims, Glass Cannon Passive), it has even more room for skilled play with its utility (cooldown) options. Frost Nova, Wave of Force, Teleport, and Diamond Skin. With a proper rotation, not many enemies should get to you and those attack thats do will be generally avoided or absorbed.
Glass Cannon and Astral Presence are both choices to increase Fire Power. I'll take the +10% damage taken for +20% damage dealt and of course a higher AP pool and regen means more spells. Wave of Force and Meteor use up a lot of AP, so I feel AP would be a good help, especially without a true signature spell or virtuosu.
A typical sequence seemingly would be as followed:
Ray of Frost + Diamond Skin + Teleport into Mobs, Frost Nova, Teleport Away, Cast Meteor. Wave of Force remaining enemies unfrozen by Frost Nova. Diamond Skin again when projectiles fly towards you. While some cool downs reset, Ray of Frost some more. Soon enough all 4 skills (Teleport, Frost Nova, Wave of Force and Diamond Skin) will be ready to use again. A Crimson Meteor dropping on Frost Nova'd opponents will do major damage, as well as Wave of Force. I could use WoF before Frost Nova as well, either way. Spamming RoF in between cycles of cooldowns, Meteors on highly condensed areas or on Frozen targets.
Thoughts? Feedback welcome. Thanks :)
I've always been an avid PvPer, played D2 at the highest levels for years and D1 before that. I was a WoW player before the first expansion in which high level PvP was my focus as well.
Active:
Ray of Frost (Golden)
Wave of Force (Alabaster)
Meteor (Crimson)
Teleport (Alabaster)
Frost Nova (Crimson)
Diamond Skin (Obsidian)
Passive:
Evocation (-20% cooldowns)
Glass Cannon (+20% dps, +10% damage taken)
Astral Presence (+20 AP, +AP regen)
This build would be for both PvE and PvP. It combines a strong, glass cannon type DPS ability with enough survival skills and room for creative skilled play.
RoF (Golden to allow little to no AP cost at higher levels, replaces the need for a signature spell) would be used as the primary spell with Meteor as the high DPS AoE spell. I prefer Crimson Meteor over Comet for the higher pure damage. The snare of Comet would not be needed as much because of both RoF and Frost Nova. Wave of Force is a recent addition, but I like this spell in this build a lot now. Between RoF and Meteor, I will have 4 spells on cooldown to use in various combos. WoF does a lot of damage for one, but also knocks back and stuns. Perfect for melee monsters, bosses, Barbarians and Monks. In conjuction with Frost Nova, it gives me two options for nearby AoE control. These two spells also seemingly have great chemstry with Teleport. I could Teleport into mobs or opposing heroes and use Wave of Force right away, teleporting into the range and right back out after using the spell (with Alabaster Teleport). Same goes with Frost Nova. Alternating between Nova and WoF based on cooldowns should give me plenty of control and set-up.
Teleport is an essential Wizard skill. You can use it offensively or defensively. It also always grants the Wizard an element of suprise because others will never know where they might teleport or attack from next. I love Alabaster Teleport, I also liked Golden and Obsidian. The aforementioned Frost Nova is, in my opinion, the other essential Wizard skill. This is the ultimate set-up spell, used for offensive purposes as well as defensive. As a ranged caster, what's better then freezing your opponents in place? Of course Crimson makes this even better then +30% damage taken while frozen. I like the +critical chance one as well, but ultimately took Crimson. Lastly, I like Diamond Skin over any type of Armor Spell or Mirror Image. I like Obsidian DS especially, I figure 3 seconds with a higher max damage is better then an extended DS with Indigo. When a large amount of projectiles are coming, I expect to be hit by a strong boss or attack, or even when getting ready to teleport into mobs to start combos, I could use DS. DS has potentially a lot of room for skilled play with timing.
Evocation is huge in this build, -20% cooldowns applies to 4/6 of my skills. While this build has a lot of DPS (RoF, Crimson Meteor, Wave of Force, +30% DPS on any Frozen Nova victims, Glass Cannon Passive), it has even more room for skilled play with its utility (cooldown) options. Frost Nova, Wave of Force, Teleport, and Diamond Skin. With a proper rotation, not many enemies should get to you and those attack thats do will be generally avoided or absorbed.
Glass Cannon and Astral Presence are both choices to increase Fire Power. I'll take the +10% damage taken for +20% damage dealt and of course a higher AP pool and regen means more spells. Wave of Force and Meteor use up a lot of AP, so I feel AP would be a good help, especially without a true signature spell or virtuosu.
A typical sequence seemingly would be as followed:
Ray of Frost + Diamond Skin + Teleport into Mobs, Frost Nova, Teleport Away, Cast Meteor. Wave of Force remaining enemies unfrozen by Frost Nova. Diamond Skin again when projectiles fly towards you. While some cool downs reset, Ray of Frost some more. Soon enough all 4 skills (Teleport, Frost Nova, Wave of Force and Diamond Skin) will be ready to use again. A Crimson Meteor dropping on Frost Nova'd opponents will do major damage, as well as Wave of Force. I could use WoF before Frost Nova as well, either way. Spamming RoF in between cycles of cooldowns, Meteors on highly condensed areas or on Frozen targets.
Thoughts? Feedback welcome. Thanks :)