swart
01-02-2012, 17:42
As I play around (spending too much time) with the skill calculator, I'm coming up with ideas that could make the Wizard way more diverse and cool than what Blizzard has done with it so far.
EXAMPLES:
More rune effects like Hydra where you have a variety of elements. I see a dearth of options for elemental wizards. There could easily be a rune effect for Meteor that turns it into an enormous lightning bolt with chance to stun instead of DoT. There could be rune effects for Blizzard that turn it into a lightning storm or a fire storm.
Elemental builds are severely underwhelming right now, with too much focus on arcane. Why don't any of Disintegrate's rune effects do fire damage? It really makes passives like Conflagration and Black Ice a lot less useful.
Arcane Orb: Could be runed for Fireball, Frozen Orb, etc. (Celestial Orb and Obliterate are pretty close, but arcane).
There are some skills that just seem useless. Explosive Blast is one of my favourite ideas, but it's way too weak. Even with Short Fuse, you've got a skill that does 164% damage over 12 yards with a 1-second cooldown, and it's centred on you--for 45 AP. Compare with UNRUNED Arcane Orb, which does 225% at range for 10 yards, with no cooldown, for 35 AP. Useless!
I could go on but you catch my drift. As much as I'm looking forward to this game, I'm tempering my expectations because a lot of it looks unpolished. The skills and resource systems for Monk and DH need even more work.
EXAMPLES:
More rune effects like Hydra where you have a variety of elements. I see a dearth of options for elemental wizards. There could easily be a rune effect for Meteor that turns it into an enormous lightning bolt with chance to stun instead of DoT. There could be rune effects for Blizzard that turn it into a lightning storm or a fire storm.
Elemental builds are severely underwhelming right now, with too much focus on arcane. Why don't any of Disintegrate's rune effects do fire damage? It really makes passives like Conflagration and Black Ice a lot less useful.
Arcane Orb: Could be runed for Fireball, Frozen Orb, etc. (Celestial Orb and Obliterate are pretty close, but arcane).
There are some skills that just seem useless. Explosive Blast is one of my favourite ideas, but it's way too weak. Even with Short Fuse, you've got a skill that does 164% damage over 12 yards with a 1-second cooldown, and it's centred on you--for 45 AP. Compare with UNRUNED Arcane Orb, which does 225% at range for 10 yards, with no cooldown, for 35 AP. Useless!
I could go on but you catch my drift. As much as I'm looking forward to this game, I'm tempering my expectations because a lot of it looks unpolished. The skills and resource systems for Monk and DH need even more work.