Neinball
18-11-2011, 04:14
This is a very monk-centric balance patch, some nerfs and buffs as they tweak it around.
Official Patch Notes:
Active Skills
Blinding Flash - Spirit Cost reduced from 30 to 10
Blind duration increased from 3 seconds to 5 seconds
Now has a 15 second cooldown
Crippling Wave - Damage reduced from 135% to 110%
Dashing Strike - Damage increased from 65% to 160%
Exploding Palm - Explosion damage reduced from 40% to 30% of target’s max health
Fists of Thunder - Damage reduced 120% to 100%
Inner Sanctuary - Spirit Cost reduced from 80 to 20
Now has a 30 second cooldown
Lashing Tail Kick - Damage increased from 180% to 225%
Cooldown removed
Lethal Decoy - Damage increased from 110% to 330%
Duration reduced from 5 seconds to 1 second
Decoy is now summoned directly on top of the Monk
Ability now plays a casting animation
Nice to see the buff to Lashing Tail Kick and Dashing Strike. The Lethal Decoy change will be interesting to see how well it'll work with only 1 sec up time. And truthfully I expected the Exploding Palm nerf, I'm surprised it's not yet been changed to a wpn % instead of the hp % given how godly corpse explosion and death senty were in D2. There is also no sign of the new AoE ability Jay mentioned in the IGN interview a few days ago.
Undocumented Patch Changes:
Previous contribution to notes in spoilers. Complete changes below.
Thanks to Doomscream over at TWSK (http://www.theworldstonekeep.com/2011/11/17/beta-update-patch-six/)
Combination Strike - now increases your damage by 8% for each different Spirit Generator ability you use, down from 10%.
Deadly Reach - now deals 100% weapon damage, down from 120%.
Lethal Decoy - now deals 275% weapon damage, up from 110%. Explodes after 1 second, down from 5 sec. (Very odd that the datamined version has a different damage value then the change in the patch notes, but we’ll see once the servers come back up)
Way of the Hundred Fists - now deals 125% weapon damage, down from 145%.
Sweeping Wind - now deals 20% weapon damage and stack 3 times up to 60% weapon damage. Down from 30% weapon damage/90% weapon damage stack.
Seven Sided Strike - now costs 50 Spirit, down from 90. Now deals 115% weapon damage, down from 215%.
Wave of Light - now costs 100 Spirit, up from 60. No longer has a cooldown. Now deals 150% weapon damage + additional 330% weapon damage as Holy, up from 150% + 150%.
Tempest Rush - now costs 20 Spirit per second, up from 12. Now deals 170% weapon damage per second while running, up from 75%.
Mystic Ally - now costs 25 Spirit, down from 50.
Beacon of Ytar - has been removed.
Now that the talent calculator has been updated here are the complete changes with rune effects:
Fists of Thunder - Damaged reduced to 100%, down from 120%.
Thunderclap - Damage reduced to 31% down from 36%.
Rolling Thunder - Renamed to Quickening
Deadly Reach - Damage reduced to 100%, down from 120%.
Piercing Trident - Damage reduced to 131%, down from 157%.
Scattered Blow - Damage reduced to 100%, down from 120%.
Crippling Wave - Damage reduced to 110%, down from 135%.
Mange - Damage reduced to 144%, down from 177%.
Exploding Palm - Explosion damage reduced to 30% of target's maximum health, down from 40%.
Sweeping Wind - Vortex damage reduced to 20% per stack (max 60%), down from 30% (max 90%).
Blade Storm - Vortex damage reduced to 26% per stack (max 79%), down from 39% per stack (max 118%).
Fire Storm - Vortex damage reduced to 18% per stack (max 55%), down from 29% per stack (max 88%).
Way of the Hundred Fists - Damage reduced to 125%, down from 145%.
Hands of Lightning - Number of hits reduced to 12, down from 16.
Blinding Flash - Spirit cost reduced to 10, down from 30. Blind effect duration increased to 5 sec, up from 3 sec. Skill now has a 15 sec cooldown, previously had no cooldown.
Self Reflection - Blind duration increased to 9 sec, up from 7 second.
Blinding Echo - No change, still activates 3 seconds after skill uses. You can expect this rune effect to change in the next patch.
Lashing Tail Kick - Damage increased to 225%, up from 180%. Cooldown removed.
Vulture Claw Kick - Damage increased to 295%, up from 236%.
Spinning Flame Kick - Damage increased to 265%, up from 212%.
Hand of Ytar - Damage increased to 265%, from 212%.
Breath of Heaven - Healing reduced to 812-1218, down from 1592-2388.
Circle of Life - Healing reduced to 1064-1596, down from 2085-3128.
Dashing Strike - Damage increased to 160%, up from 60%.
Lethal Decoy - Damage increased to 275%, up from 110%. Decoy now detonates after 1 sec, down from 5 sec. (Note: Official notes said skill was buffed to 330%, Confirmed that the skill is in fact 275% base damage in the current beta build.)
Astral Projection - Duration decreased to 1 sec, down from 9 sec.
Explosive Decoy - Damage increased to 360%, up from 144%.
Spirit Link - Healing decreased to 731-893, down from 1433-1751.
Many Monks - Damage per decoy increased to 144%, up from 58% per decoy.
Lethal Combatant - Duration decreased to 1 sec, down from 10 sec.
I expect the durations are going to be fix in the next patch.
Inner Sanctuary - Spirit cost reduced to 20, down from 80. 30 sec cooldown added, previously had no cooldown.
Safe Haven - Healing reduced to 105.6, down from 206.9.
Tempest Rush - Damage increased to 170%, up from 75%. Spirit cost per second after activation increased to 20, up from 12.
Northern Breeze - Spirit cost per second reduced to 16, previously reduced cost 8 per second.
Serenity - No change to base skill.
Peaceful Repose - Healing reduced to 4791-5847, down from 9391-11460.
Seven Sided Strike - Spirit cost reduced to 50, down from 90. Damage per strike reduced to 115%, down from 215%.
Sudden Assault - Damage reduced to 151%, down from 282%.
Mystic Ally - Spirit cost reduced to 25, down from 50.
Wave of Light - Spirit cost increased to 100, up from 60. Secondary damage increased to 330%, up from 150%. Cooldown removed.
Empowered Wave - Cost reduced to 75 spirit, previously reduced cooldown by 9 sec.
Pillar of the Ancients - Initial damage increased to 330%, up from 100%. Secondary damage increased to 432%, up from 111%.
Mantra of Healing - Healing decreased to 81.2, down from 159.2. Initial healing reduced to 406.1, down from 795.9.
Sustenance - Healing reduced to 162.4, down from 318.3.
Mantra of Conviction - No change to base skill.
Reclamation - Healing reduced to 244-325, down from 478-637.
Transcendence - Healing reduced to 16.2, down from 42.6.
Combination Strike - Damage reduced to 8% per stack, down from 10%. Skill now unlocked at lvl 30, previously unlock at lvl 21.
Beacon of Ytar - Removed.
-I'm expecting a change to Beacon of Ytar given the removal of the CD on LTK. Edit: Knew it was going to be changed, but it seems they thought SSS was too powerful without a CD even if you couldn't cast it back to back.
-Some skills will list a differrent wpn damage % in game then is listed here or in the calculator due to certain skills scaling with your weapon speed (the APS of the weapon) see this thread (http://diablo.incgamers.com/forums/showthread.php?t=815482) for more info.
Official Patch Notes:
Active Skills
Blinding Flash - Spirit Cost reduced from 30 to 10
Blind duration increased from 3 seconds to 5 seconds
Now has a 15 second cooldown
Crippling Wave - Damage reduced from 135% to 110%
Dashing Strike - Damage increased from 65% to 160%
Exploding Palm - Explosion damage reduced from 40% to 30% of target’s max health
Fists of Thunder - Damage reduced 120% to 100%
Inner Sanctuary - Spirit Cost reduced from 80 to 20
Now has a 30 second cooldown
Lashing Tail Kick - Damage increased from 180% to 225%
Cooldown removed
Lethal Decoy - Damage increased from 110% to 330%
Duration reduced from 5 seconds to 1 second
Decoy is now summoned directly on top of the Monk
Ability now plays a casting animation
Nice to see the buff to Lashing Tail Kick and Dashing Strike. The Lethal Decoy change will be interesting to see how well it'll work with only 1 sec up time. And truthfully I expected the Exploding Palm nerf, I'm surprised it's not yet been changed to a wpn % instead of the hp % given how godly corpse explosion and death senty were in D2. There is also no sign of the new AoE ability Jay mentioned in the IGN interview a few days ago.
Undocumented Patch Changes:
Previous contribution to notes in spoilers. Complete changes below.
Thanks to Doomscream over at TWSK (http://www.theworldstonekeep.com/2011/11/17/beta-update-patch-six/)
Combination Strike - now increases your damage by 8% for each different Spirit Generator ability you use, down from 10%.
Deadly Reach - now deals 100% weapon damage, down from 120%.
Lethal Decoy - now deals 275% weapon damage, up from 110%. Explodes after 1 second, down from 5 sec. (Very odd that the datamined version has a different damage value then the change in the patch notes, but we’ll see once the servers come back up)
Way of the Hundred Fists - now deals 125% weapon damage, down from 145%.
Sweeping Wind - now deals 20% weapon damage and stack 3 times up to 60% weapon damage. Down from 30% weapon damage/90% weapon damage stack.
Seven Sided Strike - now costs 50 Spirit, down from 90. Now deals 115% weapon damage, down from 215%.
Wave of Light - now costs 100 Spirit, up from 60. No longer has a cooldown. Now deals 150% weapon damage + additional 330% weapon damage as Holy, up from 150% + 150%.
Tempest Rush - now costs 20 Spirit per second, up from 12. Now deals 170% weapon damage per second while running, up from 75%.
Mystic Ally - now costs 25 Spirit, down from 50.
Beacon of Ytar - has been removed.
Now that the talent calculator has been updated here are the complete changes with rune effects:
Fists of Thunder - Damaged reduced to 100%, down from 120%.
Thunderclap - Damage reduced to 31% down from 36%.
Rolling Thunder - Renamed to Quickening
Deadly Reach - Damage reduced to 100%, down from 120%.
Piercing Trident - Damage reduced to 131%, down from 157%.
Scattered Blow - Damage reduced to 100%, down from 120%.
Crippling Wave - Damage reduced to 110%, down from 135%.
Mange - Damage reduced to 144%, down from 177%.
Exploding Palm - Explosion damage reduced to 30% of target's maximum health, down from 40%.
Sweeping Wind - Vortex damage reduced to 20% per stack (max 60%), down from 30% (max 90%).
Blade Storm - Vortex damage reduced to 26% per stack (max 79%), down from 39% per stack (max 118%).
Fire Storm - Vortex damage reduced to 18% per stack (max 55%), down from 29% per stack (max 88%).
Way of the Hundred Fists - Damage reduced to 125%, down from 145%.
Hands of Lightning - Number of hits reduced to 12, down from 16.
Blinding Flash - Spirit cost reduced to 10, down from 30. Blind effect duration increased to 5 sec, up from 3 sec. Skill now has a 15 sec cooldown, previously had no cooldown.
Self Reflection - Blind duration increased to 9 sec, up from 7 second.
Blinding Echo - No change, still activates 3 seconds after skill uses. You can expect this rune effect to change in the next patch.
Lashing Tail Kick - Damage increased to 225%, up from 180%. Cooldown removed.
Vulture Claw Kick - Damage increased to 295%, up from 236%.
Spinning Flame Kick - Damage increased to 265%, up from 212%.
Hand of Ytar - Damage increased to 265%, from 212%.
Breath of Heaven - Healing reduced to 812-1218, down from 1592-2388.
Circle of Life - Healing reduced to 1064-1596, down from 2085-3128.
Dashing Strike - Damage increased to 160%, up from 60%.
Lethal Decoy - Damage increased to 275%, up from 110%. Decoy now detonates after 1 sec, down from 5 sec. (Note: Official notes said skill was buffed to 330%, Confirmed that the skill is in fact 275% base damage in the current beta build.)
Astral Projection - Duration decreased to 1 sec, down from 9 sec.
Explosive Decoy - Damage increased to 360%, up from 144%.
Spirit Link - Healing decreased to 731-893, down from 1433-1751.
Many Monks - Damage per decoy increased to 144%, up from 58% per decoy.
Lethal Combatant - Duration decreased to 1 sec, down from 10 sec.
I expect the durations are going to be fix in the next patch.
Inner Sanctuary - Spirit cost reduced to 20, down from 80. 30 sec cooldown added, previously had no cooldown.
Safe Haven - Healing reduced to 105.6, down from 206.9.
Tempest Rush - Damage increased to 170%, up from 75%. Spirit cost per second after activation increased to 20, up from 12.
Northern Breeze - Spirit cost per second reduced to 16, previously reduced cost 8 per second.
Serenity - No change to base skill.
Peaceful Repose - Healing reduced to 4791-5847, down from 9391-11460.
Seven Sided Strike - Spirit cost reduced to 50, down from 90. Damage per strike reduced to 115%, down from 215%.
Sudden Assault - Damage reduced to 151%, down from 282%.
Mystic Ally - Spirit cost reduced to 25, down from 50.
Wave of Light - Spirit cost increased to 100, up from 60. Secondary damage increased to 330%, up from 150%. Cooldown removed.
Empowered Wave - Cost reduced to 75 spirit, previously reduced cooldown by 9 sec.
Pillar of the Ancients - Initial damage increased to 330%, up from 100%. Secondary damage increased to 432%, up from 111%.
Mantra of Healing - Healing decreased to 81.2, down from 159.2. Initial healing reduced to 406.1, down from 795.9.
Sustenance - Healing reduced to 162.4, down from 318.3.
Mantra of Conviction - No change to base skill.
Reclamation - Healing reduced to 244-325, down from 478-637.
Transcendence - Healing reduced to 16.2, down from 42.6.
Combination Strike - Damage reduced to 8% per stack, down from 10%. Skill now unlocked at lvl 30, previously unlock at lvl 21.
Beacon of Ytar - Removed.
-I'm expecting a change to Beacon of Ytar given the removal of the CD on LTK. Edit: Knew it was going to be changed, but it seems they thought SSS was too powerful without a CD even if you couldn't cast it back to back.
-Some skills will list a differrent wpn damage % in game then is listed here or in the calculator due to certain skills scaling with your weapon speed (the APS of the weapon) see this thread (http://diablo.incgamers.com/forums/showthread.php?t=815482) for more info.