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View Full Version : Optimum MF gears for Kick/Trap



arcarius
16-11-2011, 18:03
I know assassins arent the best when its come to MF, better of with Meteorb sorc, Javazon and etc but what are the best possible gears that an assasins can equip without compromising their killing potential? Preferably with some % CB inside. If not, whats the point of using Dtalon right? lol

Just need some suggestions on the possible equips combo, looking for somewhere between 150 -200% MF.

Thanks :jig:

maxicek
16-11-2011, 18:50
A suggestion, I haven't run any numbers or anything:

Guillaume's Face + Perfect Topaz
Enigma

Stormlash
Stormshield 'Ist'

Rare assassin amulet with resists & MF
Rare ring with MF and FCR
Ravenfrost

Dracul's Grasp
Upped Gores
Arachnid mesh

Gheed's, 6x Trap Skillers, Resist and MF SCs, 4x2 space free.

Sass
17-11-2011, 00:12
Depending on if you need tele, COH for the same +Skills, but res and MF.

magicrectangle
17-11-2011, 02:24
Er, Enigma has a lot more MF than CoH, there are very few MF builds that shouldn't use enigma if they can afford it. Besides, the enhanced damage to demons/undead on CoH doesn't work with kick.

arcarius
17-11-2011, 05:19
@maxicek
Sounds viable, will give it a try though some of those items are hard to come by. Thanks!

Which areas are recommended for running with a kick/trap sin? Like Pit/Meph/WSK etc?

magicrectangle
17-11-2011, 09:19
I do WSK/baal with kick/trap. In players 1 death sentry cleans the place up very well with kick getting a few corpses down. With more players its effectiveness lags compared to, for example, fishyzon - so I'd keep it at 1.

Sass
17-11-2011, 12:19
Er, Enigma has a lot more MF than CoH, there are very few MF builds that shouldn't use enigma if they can afford it. Besides, the enhanced damage to demons/undead on CoH doesn't work with kick.It does, however, have the resists I pointed out, which that gear list is lacking in (only amulet + 1ring, which fade and Torch/Anni can't completely make up for. With a CoH, you have maxed res. There are indeed few that can do very well without enigma, and a Kick/Trap is one of them.

Regarding MF, the ~100+ or so will suffice if he's still looking to kill quickly and still survive.


EDIT: For areas, Chaos Sanc is very good, as is Nihlathak (if you do that, and it only takes ~a minute.)

maxicek
17-11-2011, 20:58
I would also add, if you want more MF drop Guillaumes for a PTopaz Shako. You should still have enough CB from the Gores and the Stormlash.

magicrectangle
18-11-2011, 12:25
It does, however, have the resists I pointed out, which that gear list is lacking in (only amulet + 1ring, which fade and Torch/Anni can't completely make up for. With a CoH, you have maxed res. There are indeed few that can do very well without enigma, and a Kick/Trap is one of them.
...
EDIT: For areas, Chaos Sanc is very good, as is Nihlathak (if you do that, and it only takes ~a minute.)

Chaos and WSK without enigma is fine, but why would you want to do Nihlathak without enigma? Halls of pain/vaught are level 84, not 85, and in vaught you've got tomb vipers. IMHO Nihlathak is only worth running with teleport.

Anyway if resists were a problem I'd rather drop g's face for kira's instead of enigma for CoH. Stormlash+gores is enough crushing for general purpose, the slightly increased kill time is more than made up for by the decreased travel time. One thing people don't give enough credit to is the FRW on enigma. Even when you're zone clearing and not teleporting to bosses, enigma is very nice.