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mannam
01-11-2011, 05:30
Arcane Nova Build ( Utility and Control)

http://us.battle.net/d3/en/calculator/wizard#aeSQOi!bdf!aYaYbb

Active Skills

*Magic Missile ( Seeker)- main single damage spell while regening AP with tracking ability.
***Arcane Orb ( Arcane Nova)- the key spell for high damage burst and aoe. roughly 10 cast spam before out of AP.
*Slow Time ( Stretch Time)- keep this up whenever possible for increased cast speed magic missile, or save it with a arcane nova spam combo. with evocation, roughly 13 second gap between each slow time. effect applies as long as the caster is in the bubble.
*Energy Armor ( Energy Tap)- combine with astral presence for 160 max arcane power.
*Familiar ( Arcanot)- regen AP, even more effective with 160 max AP.
*Teleport ( Reversal)- can be use both defensive or offensive ( teleport close to a enemy-> slow time -> spam arcane nova-> reverse teleport).

Passive Skils

*Temporal Flux- magic missile ( seeker) and arcane nova can maintain a constant snare on enemy for more survivability and control.
*Astral Presence- combine with energy armor ( energy tap) allows 160 max AP.
*Evocation- lowers CD on slow time and teleport for more survivability and control.

About the build

160 max AP with a roughly 19~ AP regen per second at lvl 60 with rank 7 runes, passive, and without gears.

Assuming cast speed for arcane nova is 1 second, 35 AP- 19 AP regen per second allows you to spam roughly 9~10 arcane novas before out of AP.

Assuming cast speed for arcane nova is 0.5 second, 70 AP- 19 AP per second allow you to spam 6 arcane novas in 3 second before out of AP. This could work well with teleport ( reversal) combo.

In the second case, after 3 second of spamming arcane nova, you can just teleport to safety, spam arcane missile for AP until teleport ( reversal) is up, and repeat.


Arcane Nova Build ( Damage)

http://us.battle.net/d3/en/calculator/wizard#aeRQOi!bdc!aYaYbb

In short, swap slow time ( stretch time) with hydra ( arcane hydra). Also swap evocation with prodigy.

About the build

Similar to the first build, this allows more damage when we swap an utility spell for an offensive spell. Since there is only one CD spell, in addition to the heavy AP consuming hydra, we want to take prodigy over evocation. Furthermore, this offers a better snare chance with hydra shooting out arcane orbs.


Thank you everyone for reading :) feel free to share opinions but no flaming please!

Elfik
01-11-2011, 15:26
Well when choosing between the two I would always choose utility.

However, in this case, I choose utility because the Hydra doesn't seem to add that much to the build. Hydra would be more useful against distant targets, but that's about it. I can see Hydra and arcane nova being almost equally useful but both drain the AP quite fast and for long fights, AP is your limiting resource. It's a good thing you have magic missile in there, and it makes Hydra even more redundant because you gave it the seeker rune. So you can run and hide and still do damage (something Hydra also lets you do).

Scorch Hellfire
01-11-2011, 21:06
I agree with Elfik, plus the stretch time rune turns slow time into both a defensive and an offensive skill and it's probably the rune with the most damage potential for that skill so it adds a lot to the build...