View Full Version : Cold-Hearted Wizard
I enjoy theme builds. It is a way to put some role playing into the game that otherwise wouldn't exist. My favorite skills in these type of games are the cold based spells, so I wanted to see if there was a way to use ONLY cold based spells and have fun/survive. Turns out there is!
It is for sure not a way to min/max stuff, but nonetheless I present:
The Cold-Hearted Wizard
Ice Armor-Golden (Chilling Aura) lvl 2
Frost Nova-Golden (Cold Snap) lvl 2
Hydra-Crimson (Frost Hydra) lvl 19
Ray of Frost-Golden (Cold Blood) lvl 21
Meteor-Obsidian (Comet) lvl 24
Blizzard-Indigo (Stark Winter) lvl 26
Passive: Power Hungry, Virtuoso, Astral Presence
I was quite pleased that I could go 100% cold damage. No Signature spell having cold damage as an option was the intial problem. The Golden Rune in Ray of Frost and the passive Virtuoso fixed that though.
The low cost of ROF Cold Blood Rune as right click and the wand with Virtuoso (using a cold damage modified wand) as left click, give you a one two punch that more than makes up for the loss of the signature spell. Virtuoso's feature of giving you 15 arcane power offsets the loss of a zero cost signature spell.
Someone told me I'd be (bitterly) disappointed when I run into cold resistant or cold immune baddies. Well, that's just part of the fun of a theme build isn't it? lol.
The biggest problem is what you do from level 2 to 19 until you get your 3rd cold skill? From that point forward, you get the rest in quick succession so it's only that gap.
I'd like to not fill the gap with non cold skills and that breaks the role-play part of it.
I will have the wand attack and frost nova and with the armore maybe I could survive it?
Btw, You cannot make an ALL Electric or ALL Fire build, at least the way the toolstips show currently, but there is an All Arcane Build.
You could have an All Electric or All Fire build if you use teleport and Slow Time and just conceptually say neither of those is a type of damage therefore neutral.....all of your attacks could then therefore be one damage type anyway.
Spiffy build. As you mention, you'd be totally SOL, if you came across a pack of Cold Immunes, but that goes with the territory.
I like the theme, and I think it'd be fun to play.
Oh, and you CAN make a "Storm" based Wizard, even if you can't build a wholly-Electricity based one.
Shock Pulse + Golden = Lightning Affinity (for when you're low on AP)
Electrocute + Crimson = Ball Lightning (Your base, spammable Lightning Bolt)
Meteor + Indigo = Meteor Shower (Fire from the Heavens!)
Storm Armor + Crimson = Strike Back (though Golden wouldn't be bad either)
Energy Twister + Obsidian = Trail of Destruction (since we have 2 Signature Spells)
Blizzard + Indigo = Stark Winter (To cover the screen in snow...)
Passives: Astral Prescence, Galvanizing Ward, and Arcane Dynamo.
I like your Storm Wizard Concept quite a lot! I looked closely at it and I agree wholeheartedly on your passives too. Why not take advantage of using 2 signature spells?
The Golden in Shock Pulse will really help with the change I'd like to suggest to your super fun looking build.
I don't like Meteor here thematically. "Raining" down is a stretch......well fire anyway.
If you remove Meteor you can replace it with Magic Weapon - Indigo (Turns melee attacks into chaining lightning attacks.
I think that would look really cool. You could use Magic Weapon combined with the Storm Armor to really hurt the baddies who rush you and get too close to use the other skills at point blank range. It's a nice combo for that.
Hopefully you wouldn't be using Magic weapon all that much, so maybe the left and right clicks remain the signature spells, but of course ten minutes of playing this build and you'd know if you'd wind up using the Magic Weapon more or not to swap it into one of the mouse buttons. If you leave one of the signature spells off of the mouse buttons though, it might be as useful. Electrocute with your Rune is a straight line killer so it might be slightly more situational as you run around lining up people or if you find yourself in a defile.
Either way, I like your idea a lot...much more dynamic looking and multi damage types. I think you'd have a lot more success surviving higher difficulties than an all Cold-build....and you're not running into a huge gap of powers that the All cold had.
I'd be tempted into Magic Weapon as a potential replacement, provided I found a good one-handed weapon to go with it. Without that, I'm not sure that it'd be worth the hassle, especially if Shock Pulse was my primary AP-regen skill.
That said, if I went with Magic Weapon, I'd probably trade out the rune on Electrocute to Golden, for the AP-regen.
Truth be told, I could probably drop Meteor for Ray of Frost with the Indigo rune (Sleet Storm), to better affect enemies that get into melee range. But, if I did that, I'd be down one Signature spell, and would probably drop Arcane Dynamo and would change the rune on Energy Twister to Crimson, for the damage boost.
It'd probably look something like this:
I'm sure it's just the "weather purist" in me, but of the cold attacks, only Blizzard qualifies as a storm to me. To keep with the storm theme, I'd need something personally that was a direct weather sort of result. I'm not crazy about having magic weapon from a play standpoint as much as a thematic one. If you go magic weapon you wind up with 4 Electric powers, and two weather related powers, a tornado and a blizzard.
I've got to say, though--the idea of having a Blizzard and a Sleet Storm (Ray of Frost) up simultaneously, could really provide for some hateful area-effect damage, if you're willing to get close into a mob.
Couple that with some Frost Nova, and there's some real hate going on! :D
Hokuto no Ken
I posted an Ice maiden build in another topic but ill repost it here..
but ill overview the difference between mine and your build here, which arent much.
Our ray of frost, ice armor, and meteor are the same, but our blizzard are different, you went with larger AoE, and i went with duration, all in all it doesnt really matter...
I dont think you need frost nova with Chilling Armor, course we dont know that range on chilling armor but its redundent with Frost nova, so id either replace frost nova or use a different rune on the armor.
Hydra is a decent choice, you can summon it (im assuing you can use it at a fair range like the d2 hydra spell) next to archers or back line units while you deal with front line, but i believe you are limited to 1 hydra at a time.
you can cast ray of frost for a long time however you will run dry eventually as you are spending more they you regenerate (im assuming, not sure what the normal recovery rate is on AP)
the problem with the wand passive is that your not a melee build, so having to go into melee to recover your AP isnt a great idea. my build addresses this with the AP regen familair and the regen passive. thereby granting unlimited use of ray of frost and a decent recovery rate to cast other things even while attacking.
First of all Ray of frost (golden) 3AP a second, and with the passive + AP regend familiair, you can cast this and still gain AP, making this unlimited use, and chills enemies from afar.
Ice Armor (Indigo) not sure how far the aura is but it will chill enemies so no need for Frost nova
Meteor (Obsidian) if it functions anything like its d2 counterpart, im going to assume it will take 3 or so seconds for it to come down, but this will leave a slow zone in its aoe after it hits.
Blizzard (Crimson) 10 second blizzard duration, with proper placement this skill can be a good denial or offensive weapon.
Familiar (golden) This breaks down to 4.5 AP per second, in just a few seconds its cost has been regenerated and now you will have unlimited usage of your ray of frost.
Slow Time (Indigo) it was a debate between this and teleport, but slow time will allow you to further slow the enemies (40% movement from Ray, 35% from slow time, 60% from meteor, more if chill stacks but i doubt it becuase of ray), and slow time will last for 14 seconds after they leave the bubble, more then making up for the long cooldown time.
Glass Cannon: with nothing being able to get near you, you should be able to avoid almost all melee damage, and only have to worry about range attacks, nothing a blizzard or comet cant fix, and slow time can let you easily dance around them.
Astral Presence: 20 extra arcane power covers the cost of Familair, and 2 extra regen per second lets you recover your energy even faster to build back up to a meteor or blizzard while you spam your unlimited Ray of frost.
Galvanizing ward: for a lack of a better passive, this will have you not need to cast your armor as often, however Power hungry might be a decent replacement to fill up that arcane power after you spam your meteor and blizzards at a mob. Though since im sure we will get probably several more passives, im sure a cold based passive will pop up eventually, maybe one that increases chill duration or adds freeze, or just increases cold damage/lowers cold resist, if that pops up then that should be the preferred replacement)
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