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Wolfpaq777
15-09-2011, 08:00
Can anyone confirm whether they are in?

fire -> burning
lightning -> stun
cold -> freeze

I haven't seen to many beta vids yet so I haven't had a chance to notice whether or not these effects made it or not.

Scorch Hellfire
15-09-2011, 09:13
I was wondering the same thing... I noticed that many cold damage skills have different slowing rates instead of there just being a standard chilled effect and how one of the blizzard runes makes it have a chance at freezing and raises its crit chance which sounded redundant if cold crits still freeze things... sadly it's really hard to tell from videos since most things just die when they are crit...

Yab
15-09-2011, 09:15
Can anyone confirm whether they are in?

fire -> burning
lightning -> stun
cold -> freeze

I haven't seen to many beta vids yet so I haven't had a chance to notice whether or not these effects made it or not.

There's also:
poison/acid -> damage over time
arcane -> silence

Scorch Hellfire
15-09-2011, 14:11
Poison also puts a healing debuff on in additon to the dot.

http://www.diablowiki.net/Poison_Damage

Whereas diseases debuff damage done and increase damage taken while still being under the poison resistance, but sadly players can't deal disease damage anymore since they removed the rune effect that made the wd's acid cloud a disease effect...

Abazur
15-09-2011, 18:57
What happened to disease damage? Is it still in the game?

Mage Slayer
15-09-2011, 21:43
There are no skills which deal it, and no item affixes (according to the datamining) which add it, so I think it's safe to say that it's gone.

Wolfpaq777
16-09-2011, 16:50
Well pretty much every wizard is rocking electrocute. Have we seen monsters get stunned from it critting? Or do they just die since everything dies so quickly lol.

Wapaz
16-09-2011, 16:57
If it'S gone that would be quite a shame since in it was nice addition. But maybe it overlapped too much with skill rune effects and they took it out. On the other hand, I can'T seem to find a skill that stops monster healing. However, that's the only effect that would be gone. Or the crit chance in the beta is too low to ever experience these effects. Why doesn't someone ask in the official forums?

Ice Mistress Freya
16-09-2011, 20:31
I would say theyare definitely out based on the Alabaster rune of the Wizard's Blizzard spell.

It speciically adds a 52% chance to freeze on damage while increasing the critical chance of the spell by 80%. That means it will crit almost every time it does damage. If frost elemental damage crits had a freezing effect built in the rune wouldn't have a specific mention of a much lower chance to freeze.

Gone baby gone.

Scorch Hellfire
19-09-2011, 13:07
I would say theyare definitely out based on the Alabaster rune of the Wizard's Blizzard spell.

It speciically adds a 52% chance to freeze on damage while increasing the critical chance of the spell by 80%. That means it will crit almost every time it does damage. If frost elemental damage crits had a freezing effect built in the rune wouldn't have a specific mention of a much lower chance to freeze.

Gone baby gone.

You mean higher chance to freeze... regular blizzard just chills from the cold damage...

superaffe
29-10-2011, 11:08
push. maybe some can test it plz = ) ?

JumpyMonkey
29-10-2011, 16:40
push. maybe some can test it plz = ) ?

They are not in the beta build.

Although it doesn't really effect combat at all, if you kill an enemy with a elemental critical hit, sometimes you will get a bonus animation effect.

Killing an enemy with an electric crit is the most noticable, it will show a lightning effect that arcs between the body parts like this:

http://imgur.com/a/fEBvr

TheMythe
29-10-2011, 18:39
Stop monsters from healing. Such a thing is called the 'bleed' effect, is it not?

superaffe
30-10-2011, 13:36
thx jumpyMonkey
why didnt i read about this is the news? did i miss it? its quite important isnt it?


EDIT: so there is no effect if you crit with elemental damage? you have to be physical dd to profit from crit? wtf?

Jaago
30-10-2011, 14:50
There is at least the same 50% damage buff for elemental crits as there is for physical crits.

cacophony
30-10-2011, 18:11
I'm bummed, but I'm not surprised. Extra "free" crowd control? That was going to be way too good to pass up for everybody, especially in PvP. Cold/lightning would be dominant. Already you wonder if barbs/monks/hunters are going to use any enchants other than cold on their weapons in PvP.

superaffe
31-10-2011, 13:32
I'm bummed, but I'm not surprised. Extra "free" crowd control? That was going to be way too good to pass up for everybody, especially in PvP. Cold/lightning would be dominant. Already you wonder if barbs/monks/hunters are going to use any enchants other than cold on their weapons in PvP.

hm?? i dont think it would be unbalanced:
if you crit with physical damage then you get double damage (or +50%?) and if you elemental crit you get no +dmg but you get a stun.
and i red that you have to devide your +attribute points 1:2 (or was it 1:3?) attack:precision. so if you want to crit with almost every hit you would lose two thirds of you damage because 1. you dont have that many points in attack (which gives +dmg%) and 2. your crits dont do more damage (they just stun).

superaffe
31-10-2011, 13:47
!!!!
http://www.youtube.com/watch?v=WS_fQLMfbOk @ 1:52
proofes that lightning crits do +dmg.
proofes that lightning does not stun.

(watch out for the yellow number exactly at 1:52 telling the damage "4")

JumpyMonkey
31-10-2011, 16:18
thx jumpyMonkey
why didnt i read about this is the news? did i miss it? its quite important isnt it?


EDIT: so there is no effect if you crit with elemental damage? you have to be physical dd to profit from crit? wtf?


!!!!
http://www.youtube.com/watch?v=WS_fQLMfbOk @ 1:52
proofes that lightning crits do +dmg.
proofes that lightning does not stun.

(watch out for the yellow number exactly at 1:52 telling the damage "4")

We already knew the critical hits get the bonus damage, I was saying the criticals don't do the extra status effects they talked about years ago.

pcguy
31-10-2011, 19:03
They may have removed those original bonuses since critical hit bonuses are now found in active skills, passive skills, equipment and equipment enchantments. Runes may also have the ability to carry magical properties, so those must be considered as well.

jamesisbest
31-10-2011, 19:43
They likely removed the elemental critical effects because it would likely be too powerful. Also it would be an incentive for most builds to be crit based if they leave in such useful effects (especially pvp) and they plan on having build diversity. Crit effects seem cool but are probably not balanced with the current game design.

konfeta
01-11-2011, 01:31
Perhaps they took them off to put them back on in form of item affixes?

superaffe
01-11-2011, 09:19
Perhaps they took them off to put them back on in form of item affixes?

talkin about items with "themes". like wolfhowl-d2-helmet. i like it: you can only play that build if you find this superrare item