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Bloodheroics
09-09-2011, 05:27
From what I have seen of the beta footage, the outdoor areas look like relatively narrow pathways that remain the same on every playthrough.

Diablo III should have been designed with large, randomly-generated outdoor areas the way DII was. If not, running through the exact same outdoor scenes over and over again will get boring. The outdoor areas in DII had just enough variation to keep things somewhat fresh, but this is lost when the player is forced to run through the EXACT same narrow path with that EXACT same bush in the EXACT same place every time.

A game world that repeatedly shuffles the player along a narrow corridor will not be as replayable as one that allows him or her to occasionally get lost in a large, randomly-generated outdoor environment. These environments help create the illusion of a world that has yet to be fully explored. Sure, it can be frustrating when you take the wrong turn and need to backtrack, but that is a small price to pay for the feeling of existing within an expansive setting. Static outdoor areas only work to predefine and ultimately limit ones conception of the setting.

Last night, I logged into Diablo II and ran around the first act for a while. Although it all looked very familiar, I was still observing combinations on the levels layout that I had never seen before. In a way, I visited a unique dimension within Sanctuary that I, or anyone else for that matter, had never explored. Will people be able to have this experience ten years from now when they log into Diablo III’s first act?

Can any beta testers comment on how much variation they have seen on different game sessions? Do the outdoor areas remain exactly the same every time? Hopefully, large blocks of the outdoor maps change from game to game.

superhuman
09-09-2011, 05:31
This is one of my very few worries about the game.

aoetje
09-09-2011, 05:38
You mean the random generated squares predictable as any fixed area...yes that was soooo unpredictable XD buhahah

TheDestructor
09-09-2011, 05:40
I think a large expansive area where you don't know where to head would definitely do this game some good. Perhaps in the later areas. The desert would be a good place for this.

Kastigar
09-09-2011, 05:42
The area in the beta is relatively small in terms of geography. It's a town, the towns old cathedral and a graveyard. They are meant to be somewhat close together.

That being said, there are examples of the game being substantially more vast than what you see in this beta. The Blizzcon demo from last year is a perfect example. I played that as well and the area was quite large with many areas to explore. So I suppose my answer is no, I don't think they will be, you just aren't seeing the most grand and impressive areas the game is offering.

Mewy
09-09-2011, 05:50
Look if you played an MMO it's all fixed yet it still didn't get boring, I played tons and tons of Ragnarok Online. The dungeons there were static as static can get, but hey I had loads of fun with it, because when you're killing **** for loot it dosen't matter where you killing it. It matters how you're killing it :D

WDC
09-09-2011, 06:19
I quite like the outdoor area's, very grim and full.

I'm pretty, pretty, pretty impressed.

Risingred
09-09-2011, 06:22
The game will open up more over time. You can see this in the Act II videos that were released. A lot of those areas are pretty damn massive looking.

I mean, outdoor areas are static so they'll never truly change. You'll always know where to go to get from a to b, but this all depends on a few things:

1. How much difference there is from game-to-game in terms of monster composition and how that changes.
2. These "events" or little mini sidequests.
3. How much of a reason you have to explore to begin with.

Daemonaz
09-09-2011, 06:33
Outdoor areas aren't entirely static; they consist of static elements combined with random elements. So there's some variation.

Risingred
09-09-2011, 06:35
Outdoor areas aren't entirely static; they consist of static elements combined with random elements. So there's some variation.

Yeah those are the "events".

Daemonaz
09-09-2011, 06:41
As far as I am aware, and this was confirmed by a EU CM, the map itself is not entirely static. Nothing to do with events?

Risingred
09-09-2011, 06:42
As far as I am aware, and this was confirmed by a EU CM, the map itself is not entirely static. Nothing to do with events?

No...the events are the random portions of the map. The little interchangeable tiles.

Daemonaz
09-09-2011, 06:45
Well if that's true, then doesn't that prove the point, that every run through the map is different unlike what the OP says?

Glycerine
09-09-2011, 07:21
Its possible that the area available in the beta is one of the few areas that is static and that the rest of the maps in the game are completely random. Even D2 had some areas which were always the same, such as Travincal.

Axamas
09-09-2011, 07:28
From what I have seen of the beta footage, the outdoor areas look like relatively narrow pathways that remain the same on every playthrough.




I've made the same observation.
This kind of map and linear progression make me think of "dungeon siege", and I don't like it.

I hope other areas will be bigger and randomized.
It was one of the great fun in D2.

Bloodheroics
09-09-2011, 07:37
You can always hope, but I have a feeling that Torchlight II is going to be the real Diablo III because it has more random map generation.

It is too bad Runic went with such carebear graphics.

tamir
09-09-2011, 07:55
Diablo 3 available to the players to enjoy the maximum visual.http://assageden.com/fsadmin/images/1.gif

jamesL
09-09-2011, 08:14
I fully expect to these areas in the game

http://www.youtube.com/watch?v=I2dpAP5lPcc&feature=related

http://www.youtube.com/watch?v=2i433s99vms&feature=related

and I think they're pretty open
I don't think they were just areas used to demo the skills