ZERonl
07-09-2011, 15:19
* debuff status
Poisoned - You are poisoned. Healing effects reduced by 50%. poisoning - you are poisoned, the treatment reduced by 50%.
Burning - You are burning for [Buff_Icon_DPS # Burning | 1 |] damage per second. burn - you burn up, by the XX points of damage per second.
Bleeding - You are bleeding for [Buff_Icon_DPS # Bleeding | 1 |] damage per second. hemorrhage - bleeding of your wounds, by the XX points of damage per second.
Rooted - You are rooted. wound - you are limited to the operation.
Feared - You are feared. fear - could not control.
Slowed - You are slowed. slow - moving slowly.
Stunned - You are stunned. vertigo - you dizzy.
Frozen - You are frozen. frozen - you are frozen.
Chilled - You are slowed. cold - you are slowed down.
Silenced - You are silenced. silence - you are silent.
Diseased - You are diseased. diseases - you're sick. *
Pharmacy
effect Elixir of Strength - Strength increased strong pharmaceutical
Elixir of Dexterity - Dexterity increased Agility
Elixir of Vitality - Vitality increased vitality Pharmacy -
Elixir of Willpower - Willpower increased Pharmacy will - enhance willpower
Elixir of Regeneration - Health regeneration increased. Regeneration agents - the value of life to enhance the response rate
Elixir of Superiority - All core stats increased. super-agents - all the core properties to enhance the * altar effect
Blessed - You take less damage from attacks. bless - you reduce the harm
Enlightened - You gain more experience from monsters you kill.
enlightening - you can kill monsters to gain more experience by the value of
Fortune - Your chance to find magic items and gold is greatly increased. lucky - you get the money and a substantial probability of magic equipment enhance the
Frenzied - Your attack rate and critical chance are greatly increased.
Anger - your attack efficiency and greatly enhance the probability of a crit Skilled - Your skill levels are increased.
Skilled - your skill level increases the * scrolling
Detection - Monsters revealed on the Mini-Map detect - you can see the monster in a small map on the location of
Invisibility - User is Invisible
Invincible - Immune
Damage Protection - 50% of incoming damage absorbed protection - the harm to absorb 50%
Superior Protection - 75% of incoming damage absorbed super protection - the harm to absorb 75%
Power - Critical Hits guaranteed incentive - to enhance the probability of crit * B
Barbarian Skills
Battle Cry - Armor increased roar of war - armor upgrade
Battle Rage - Damage and Critical Hit damage increased fighting anger - damage and crit damage increase
Berserker State - Attack Speed and Movement Speed increased Berserker - attack speed and movement speed
Bloodthirst - A percentage of Damage dealt is added to Health bloodthirsty - the damage in proportion to the treatment
Retaliation - Weapon Damage increased tooth for a tooth - weapon damage increase
Wrath of the Berserker - Combat effectiveness increased. This power may not yet be properly implemented.
Berserker Rage - fighting efficiency dramatically. Not yet completely real equipment.
Frenzy 1 - Attack Speed increased Fury - Attack speed increase
Frenzy 2 - Healing Over Time. rage - continued treatment
Enrage - Fury gained and incoming damage increased anger - get anger, hurt by the increase in
Onslaught - Attack Speed increased onslaught - Attack speed increase
Ignore Pain - Incoming damage reduced ignore the pain - the harm reduction
Revenge - Revenge enabled revenge - revenge activation
Inspiration - Critical Hit chance and Critical Hit damage increased
encouragement - the probability of crit and crit damage increase
Invigorated - Health Globes also provide Strength exciting - Blood also provides power to enhance
Savage - Increased Fury generated brutal - the amount of anger get upgrade
Sprint - Movement Speed increased Sprint - movement speed
Death Proof - Debuff Cooldown death certificate - debuff cooling
Deliberate Defense - Armor increased combat readiness - Armor upgrade
Improved Battle Rage - Battle Rage has no Fury cost to strengthen the fight anger - anger is no longer consumed fighting anger
Intensity - Critical hit chance increased concentrate - to enhance the probability of crit
Wizards
Storm Armor - Electrical Bolts generated automatically Storm Armor - Lightning Bolt automatically
Stone Skin - Damage absorbed stone skin - absorbs damage
Magic Weapon - Weapon damage increased magic weapon - weapon damage increase
Ice Armor - Slows movement and attack of enemies that attack you. Ice Armor - attack your enemy's movement speed and attack speed slowing
Energy Shield - Some incoming damage reduces a percentage of mana instead of health energy shield - a certain probability of loss by injury of life value of magic rather than the
Unstable - Damage taken increased by 50% unstable - subject to damage by 50%
Slow Time - Time slowed time slow flow - the flow of time slows down
Arcane Orb - 1-4 Arcane Orbs are Circling You.
Arcane ball - Austria 1-4 Before surgery around you (depending on level increases)
Diamond Skin - Damage absorbed Diamond skin - absorbs damage E
nergy Shield - Increased damage. energy shield - increased damage
Monk
Mantra of Healing - Rapid Life Regeneration healing prayer song - fast recovery of life value
Resist Aura 1 - Greatly Increased Resistances Resistance Aura 1 - a lot to enhance the resistance
Resist Aura 3 - Greatly Increased Resistance with Increased spirit generation.
resistance to halo 3 - a lot of resistance and increase the force to enhance the recovery
Mantra of Retribution - Percentage of Damage Taken is Reflected.
Prayer - a certain probability of injury to rebound
Mantra of Conviction 1 - Enemies surrounding you take additional damage. off the evidence made - around you enemies subject to additional damage
Mantra of Conviction 2 - The presence of a hostile Monk is making you more vulnerable . off the evidence made - you have a hostile monks around makes you more vulnerable
Serenity - Absorbs all incoming damage. quiet - to absorb all the harm
witch doctor
Horrify - Horrifying nearby enemies. fear - the enemy around the frightened
Poisoned - You are poisoned. Healing effects reduced by 50%. poisoning - you are poisoned, the treatment reduced by 50%.
Burning - You are burning for [Buff_Icon_DPS # Burning | 1 |] damage per second. burn - you burn up, by the XX points of damage per second.
Bleeding - You are bleeding for [Buff_Icon_DPS # Bleeding | 1 |] damage per second. hemorrhage - bleeding of your wounds, by the XX points of damage per second.
Rooted - You are rooted. wound - you are limited to the operation.
Feared - You are feared. fear - could not control.
Slowed - You are slowed. slow - moving slowly.
Stunned - You are stunned. vertigo - you dizzy.
Frozen - You are frozen. frozen - you are frozen.
Chilled - You are slowed. cold - you are slowed down.
Silenced - You are silenced. silence - you are silent.
Diseased - You are diseased. diseases - you're sick. *
Pharmacy
effect Elixir of Strength - Strength increased strong pharmaceutical
Elixir of Dexterity - Dexterity increased Agility
Elixir of Vitality - Vitality increased vitality Pharmacy -
Elixir of Willpower - Willpower increased Pharmacy will - enhance willpower
Elixir of Regeneration - Health regeneration increased. Regeneration agents - the value of life to enhance the response rate
Elixir of Superiority - All core stats increased. super-agents - all the core properties to enhance the * altar effect
Blessed - You take less damage from attacks. bless - you reduce the harm
Enlightened - You gain more experience from monsters you kill.
enlightening - you can kill monsters to gain more experience by the value of
Fortune - Your chance to find magic items and gold is greatly increased. lucky - you get the money and a substantial probability of magic equipment enhance the
Frenzied - Your attack rate and critical chance are greatly increased.
Anger - your attack efficiency and greatly enhance the probability of a crit Skilled - Your skill levels are increased.
Skilled - your skill level increases the * scrolling
Detection - Monsters revealed on the Mini-Map detect - you can see the monster in a small map on the location of
Invisibility - User is Invisible
Invincible - Immune
Damage Protection - 50% of incoming damage absorbed protection - the harm to absorb 50%
Superior Protection - 75% of incoming damage absorbed super protection - the harm to absorb 75%
Power - Critical Hits guaranteed incentive - to enhance the probability of crit * B
Barbarian Skills
Battle Cry - Armor increased roar of war - armor upgrade
Battle Rage - Damage and Critical Hit damage increased fighting anger - damage and crit damage increase
Berserker State - Attack Speed and Movement Speed increased Berserker - attack speed and movement speed
Bloodthirst - A percentage of Damage dealt is added to Health bloodthirsty - the damage in proportion to the treatment
Retaliation - Weapon Damage increased tooth for a tooth - weapon damage increase
Wrath of the Berserker - Combat effectiveness increased. This power may not yet be properly implemented.
Berserker Rage - fighting efficiency dramatically. Not yet completely real equipment.
Frenzy 1 - Attack Speed increased Fury - Attack speed increase
Frenzy 2 - Healing Over Time. rage - continued treatment
Enrage - Fury gained and incoming damage increased anger - get anger, hurt by the increase in
Onslaught - Attack Speed increased onslaught - Attack speed increase
Ignore Pain - Incoming damage reduced ignore the pain - the harm reduction
Revenge - Revenge enabled revenge - revenge activation
Inspiration - Critical Hit chance and Critical Hit damage increased
encouragement - the probability of crit and crit damage increase
Invigorated - Health Globes also provide Strength exciting - Blood also provides power to enhance
Savage - Increased Fury generated brutal - the amount of anger get upgrade
Sprint - Movement Speed increased Sprint - movement speed
Death Proof - Debuff Cooldown death certificate - debuff cooling
Deliberate Defense - Armor increased combat readiness - Armor upgrade
Improved Battle Rage - Battle Rage has no Fury cost to strengthen the fight anger - anger is no longer consumed fighting anger
Intensity - Critical hit chance increased concentrate - to enhance the probability of crit
Wizards
Storm Armor - Electrical Bolts generated automatically Storm Armor - Lightning Bolt automatically
Stone Skin - Damage absorbed stone skin - absorbs damage
Magic Weapon - Weapon damage increased magic weapon - weapon damage increase
Ice Armor - Slows movement and attack of enemies that attack you. Ice Armor - attack your enemy's movement speed and attack speed slowing
Energy Shield - Some incoming damage reduces a percentage of mana instead of health energy shield - a certain probability of loss by injury of life value of magic rather than the
Unstable - Damage taken increased by 50% unstable - subject to damage by 50%
Slow Time - Time slowed time slow flow - the flow of time slows down
Arcane Orb - 1-4 Arcane Orbs are Circling You.
Arcane ball - Austria 1-4 Before surgery around you (depending on level increases)
Diamond Skin - Damage absorbed Diamond skin - absorbs damage E
nergy Shield - Increased damage. energy shield - increased damage
Monk
Mantra of Healing - Rapid Life Regeneration healing prayer song - fast recovery of life value
Resist Aura 1 - Greatly Increased Resistances Resistance Aura 1 - a lot to enhance the resistance
Resist Aura 3 - Greatly Increased Resistance with Increased spirit generation.
resistance to halo 3 - a lot of resistance and increase the force to enhance the recovery
Mantra of Retribution - Percentage of Damage Taken is Reflected.
Prayer - a certain probability of injury to rebound
Mantra of Conviction 1 - Enemies surrounding you take additional damage. off the evidence made - around you enemies subject to additional damage
Mantra of Conviction 2 - The presence of a hostile Monk is making you more vulnerable . off the evidence made - you have a hostile monks around makes you more vulnerable
Serenity - Absorbs all incoming damage. quiet - to absorb all the harm
witch doctor
Horrify - Horrifying nearby enemies. fear - the enemy around the frightened