HardRock
25-08-2011, 02:19
r8QF6C8LYaY
Witch Doctor skills and runestone effects demonstrated in this video:
0:03 - 0:09 -- Grasp of the Dead runestone effect creates a cemetery of grasping zombie hands. AoE damage on any enemies in the vicinity. Maybe slowing also?
0:05 - 0:10 -- Locust Swarm with individual flight patterns visible.
0:11 - 0:20 -- Zombie Bears; a famous runestone effect in [/wiki]Zombie Charger[/wiki]. The bears function as spectral objects, as they run through enemies and deal damage like a poison spray; they don't actually grizzly maul. (Unfortunately.)
0:21 - 0:25 -- Plague of Toads.
0:26 - 0:32 -- Zombie Nova, most likely a runestone effect of Wall of Zombies. I like how they rot to skeletons as they move outwards. See also Zombie Tower.
0:36 - 0:40 -- Mongrels, which then get Sacrificed. (Mongrels now appear to cast all 3 at once, rather than one at a time with more allowed by more points in the skill. Sacrifice might also now blow up all 3 at once? Or perhaps that's granted by a skill rune?)
0:41 - 0:48 -- Firebats
0:43 - 0:50 -- Haunt, new and improved graphics. Might be a runestone effect that turns them into hovering helpers, ready to attack enemies if any are sighted? Also, what are they... like skeletal fetal porpoises?
0:55 - 0:59 -- Firebomb, with a runestone effect to make it bounce and deal multiple hits.
1:01 -- Mass Confusion for the big finish.
Witch Doctor skills and runestone effects demonstrated in this video:
0:03 - 0:09 -- Grasp of the Dead runestone effect creates a cemetery of grasping zombie hands. AoE damage on any enemies in the vicinity. Maybe slowing also?
0:05 - 0:10 -- Locust Swarm with individual flight patterns visible.
0:11 - 0:20 -- Zombie Bears; a famous runestone effect in [/wiki]Zombie Charger[/wiki]. The bears function as spectral objects, as they run through enemies and deal damage like a poison spray; they don't actually grizzly maul. (Unfortunately.)
0:21 - 0:25 -- Plague of Toads.
0:26 - 0:32 -- Zombie Nova, most likely a runestone effect of Wall of Zombies. I like how they rot to skeletons as they move outwards. See also Zombie Tower.
0:36 - 0:40 -- Mongrels, which then get Sacrificed. (Mongrels now appear to cast all 3 at once, rather than one at a time with more allowed by more points in the skill. Sacrifice might also now blow up all 3 at once? Or perhaps that's granted by a skill rune?)
0:41 - 0:48 -- Firebats
0:43 - 0:50 -- Haunt, new and improved graphics. Might be a runestone effect that turns them into hovering helpers, ready to attack enemies if any are sighted? Also, what are they... like skeletal fetal porpoises?
0:55 - 0:59 -- Firebomb, with a runestone effect to make it bounce and deal multiple hits.
1:01 -- Mass Confusion for the big finish.