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myndBlank
11-08-2011, 15:10
It seems that there's a lot of confusion as to how the online aspect of PoE will work. Thus, I've created this thread in the hope of making the system more clear to hopeful players.


First of all, upon making a character on PoE, you must choose a specific league for your character. This league is basically a server or realm on which you play, but is much much smaller in terms of playersize than realms in MMOs such as WoW's. The idea behind each league is that the restricted number of players within that league are able to compete or cooperate with one another (depending on the type of league).

Now, there are several types of leagues. Again, in comparison to WoW, these are like PvP or RP realms. 4 unofficial leagues are:

Hardcore Just like D2; permadeath.
Ironman No vendors, no flask refills, no mana regen. This league supposedly encourages cooperation and teamwork between players in order to survive.
Cutthroat All areas are open to full PvP, ALL items drop upon death.
Attrition A timed league, where players race against each other to have the most experience. Players with the least experience are eliminated periodically until one remains.

Note that it's possible for some of these league types to be combined! Think about how much fun a Hardcore Attrition league would be :P

GGG has also mentioned the existence of temporary leagues, which would only exist for a short period of time, acting as a sort of event league. These leagues could maybe last a few days or a month, before ending with the winners receiving some token of victory. After these leagues finish, characters are supposedly transferred to a permanent league, but no information's been revealed about switching leagues.


Inside the game itself, all players can interact with each other in town which serves as a common area. Note that not all players in a league can be in one town at once; too many players, and the town will be instanced into sizes of 32 (I believe).

Outside of town, I'm told that everything is instanced (unless you're on a special league, such as cutthroat), so you don't have to worry about other players running around killing and looting everything of yours. Of course, with a party, you have the option of venturing into dungeons and the wilderness with that party in your instance. Nice!

In regards to looting: The proposed looting system in question is that all whites (normal) items are free-for-all to loot, while any magic, rare, unique, currency, or otherwise non-normal item will be allocated to a random nearby player, who will be the only player able to loot that item for a few seconds. Of course, everybody nearby will be able to see the item, the timer, and the player to whom it is allocated. The purpose of this system is to a) allow ranged players who are far away from the action a chance to get some loot, and b) allow players with latency issues to get some loot. Note that this maybe be disabled in certain league modes.


Another aspect of online play is the chat. Currently, you may chat with your league, your party, and local chat (e.g. with everyone in your instance). Future channels include guild chat, meaning there will be guild support in the future!


The death penalty has also been the subject of much confusion; currently, the death system is a simple experience loss if you're playing on Hard mode; if playing on normal, there is no penalty. Additionally, if playing on hardcore, if you die, your character does not simply disappear; he or she is simply sent down to a softcore league.


Well, that's about all the information I can divulge about the online experience in PoE. Hope some find it informative. Please tell me if there are any errors or false facts!

Lomion
11-08-2011, 15:42
Leagues are one of the features of PoE which I love the most.

Ruuch
11-08-2011, 15:45
Seems really interesting.

Galtrovan
11-08-2011, 15:51
Looting... how many seconds is a few seconds? And if you are ranged you are not exactly nearby, so how close to a dead enemy is deemed nearby?

Also, why didn't GGG go with what you see is yours until... picked up and dropped or not picked up after 30 or more seconds? From playing D2 I can say "a few seconds" will not always be enough time to grab something that is assigned to you. You could be swarmed when something drops and not have the luxury of instantaneously ignoring your enemies to go run for the loot that was assigned to you. And when I play in a party I hate people that quit fighting mid combat to run and pick up the shiny.

To me, this loot system borders on not being any better than D2's system.

myndBlank
11-08-2011, 15:53
Looting... how many seconds is a few seconds? And if you are ranged you are not exactly nearby, so how close to a dead enemy is deemed nearby?

Also, why didn't GGG go with what you see is yours until... picked up and dropped or not picked up after 30 or more seconds? From playing D2 I can say "a few seconds" will not always be enough time to grab something that is assigned to you. You could be swarmed when something drops and not have the luxury of instantaneously ignoring your enemies to go run for the loot that was assigned to you. And when I play in a party I hate people that quit fighting mid combat to run and pick up the shiny.

Chris said 2-10 seconds; the idea behind that being that a person who gets assigned the loot only gets it if he really intend on getting the item, forcing him to be fast.

And yeah, I agree with that, but I'm sure GGG will find some way to compromise in the future.

Erebus
11-08-2011, 19:01
The leagues seem sort of like the divisions on SC2. You compete against a very small group of people around your skill level so you can move up in your bracket.


I'm assuming that if you want to play with friends you'll be able to tell them what League you are in so they could join you.

frugowilson
12-08-2011, 00:16
Very useful guide. Thanks for posting! What does it mean to be eliminated from your league in Attrition mode? You have to start a new character?

myndBlank
12-08-2011, 00:18
What does it mean to be eliminated from your league in Attrition mode? You have to start a new character?

I suppose that your character will get knocked down to a softcore/normal league, as though it were knocked out of a hardcore league. From there on, your character would be able to play and level normally, but will no longer be a member of the Attrition league.

frugowilson
12-08-2011, 00:20
Interesting. I'm wondering why softcore/normal isn't available as a choice at the start?

myndBlank
12-08-2011, 00:21
I'm wondering why softcore/normal isn't available as a choice at the start?

I'm sure it'll be an option.

...just the other modes seem so much fun :D

crazynomad
12-08-2011, 03:18
I love the league idea a lot too. My only concern if it splits the community up too much. The compensation though maybe when your guy dies it becomes a softcore character instead of a ghost in your grave yard

myndBlank
12-08-2011, 12:19
I love the league idea a lot too. My only concern if it splits the community up too much.

Well I mean, that's how it works for WoW and such; I think each league can max out at 100 or more. Hopefully there will be an out-of-game social system, where you can see where your friends are playing and on what league. That would be sick :D


The compensation though maybe when your guy dies it becomes a softcore character instead of a ghost in your grave yard

This is what happens when you play on a hardcore league; if your character dies, he can no longer continue playing in that HC league, but is knocked down to a softcore league where he can continue playing as he pleases.