Jedouard
13-07-2011, 15:34
Looking at the DH's hatred/discipline resource makes me wonder if the class is going to be the most susceptible to being pigeonholed into a few rather limited build types. The resource looks to push the player into dichotomy of trap skills and fight skills. How much do you think this will allow for variation?
Here is the reason I ask:
When I last saw the traits, it looked like 30 trait points would really only give you enough to EXTREMELY specialise in one “branch”, two at most. (By "branch" I don't mean tree or anything, just modifiers that generally effect the same aspect of play.) The remainder will have to compensate for weaknesses. For example, it looked like you could divide the wizard branches up into: resource traits, defence traits, survivability traits, melee traits and ranged-spell traits. So, if you really specialised in ranged-spells, then almost all of your other traits points would likely have to be spread throughout resource, defence and survivability just to make up for the drawbacks of that specialisation.
But such extreme specialisation also seems to require the ability to use all of your resource in one, possibly two branches of skills (e.g. pretty much all resource use dedicated to ranged spells). So, will the predetermined dichotomy in the DH resource – “discipline” (traps) and “hatred” (not-traps) - automatically limit her from such extreme specialisation.
If the DH’s dual-dynamic resource requires you to have traps, then you will want to specialise in traps to at least a certain degree to make efficient use of your resource. Following the logic of “1-2 extremely specialised branch(es)”, this would mean that you could only choose one other branch to heavily specialise in - likely a choice between melee and shooter.
So would this mean we are stuck with three options: a specialised trapper-shooter, a specialised trapper-melee or a balanced trapper-shooter-melee? In other words, does the dual-dynamic resource preclude the trapper-only, shooter-only, melee-only and hybrid shooter-melee builds?
I am not overly concerned with this, since I am not a trapper-shooter kind of person. I am just curious and I think it is cool to see some crazy specialised builds on the screen.
Here is the reason I ask:
When I last saw the traits, it looked like 30 trait points would really only give you enough to EXTREMELY specialise in one “branch”, two at most. (By "branch" I don't mean tree or anything, just modifiers that generally effect the same aspect of play.) The remainder will have to compensate for weaknesses. For example, it looked like you could divide the wizard branches up into: resource traits, defence traits, survivability traits, melee traits and ranged-spell traits. So, if you really specialised in ranged-spells, then almost all of your other traits points would likely have to be spread throughout resource, defence and survivability just to make up for the drawbacks of that specialisation.
But such extreme specialisation also seems to require the ability to use all of your resource in one, possibly two branches of skills (e.g. pretty much all resource use dedicated to ranged spells). So, will the predetermined dichotomy in the DH resource – “discipline” (traps) and “hatred” (not-traps) - automatically limit her from such extreme specialisation.
If the DH’s dual-dynamic resource requires you to have traps, then you will want to specialise in traps to at least a certain degree to make efficient use of your resource. Following the logic of “1-2 extremely specialised branch(es)”, this would mean that you could only choose one other branch to heavily specialise in - likely a choice between melee and shooter.
So would this mean we are stuck with three options: a specialised trapper-shooter, a specialised trapper-melee or a balanced trapper-shooter-melee? In other words, does the dual-dynamic resource preclude the trapper-only, shooter-only, melee-only and hybrid shooter-melee builds?
I am not overly concerned with this, since I am not a trapper-shooter kind of person. I am just curious and I think it is cool to see some crazy specialised builds on the screen.