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View Full Version : Health Globes in PVP



Adree
27-10-2010, 16:49
Good morning!

I have watched the 2010 broll footage more times than I care to count (particularly the last 5 minutes of PVP). All other balance issues aside, the one constant that resulted in more wins than anything else was picking up the health globes. Some of the fights were quite close, but the red team was able to capitalize on the health globes, particularly in one match where they were both nearly dead but they ended up collecting all 4 health globes and immediately went back to full health.

I LIKE the concept of having health globes in the match as a strategic objective (ie. control the middle!) but I think it's too extreme as it is now. Perhaps they should tone down the healing values of the health globes, or perhaps only spawn one or two, or perhaps spread them around the map more so that there isn't just one control point so both teams have a realistic shot at getting a globe or two.

Please, don't get me wrong. I am a huge fan of tactical battles, and quite enjoy that there are objectives to defend and control, but I think in it's current state, it's too much of a one-sided battle.

Comments? Other suggestions?

Moonfrost
27-10-2010, 17:07
No actual comment other than "I agree". I guess it's just their way of adding more strategic depth to fights. Blue team sucked kinda hard anyway, at least the barbarian wasn't able to stay on the wizard for very long, and not picking up globes certainly didn't help.

Andy2702
27-10-2010, 19:16
Especially when wizards have teleport :).

Moonfrost
27-10-2010, 19:49
Yeah, but the barbarian has tons of mobility skills that lets him stay in range of casters. The only time the wizard died was when she hung around within range of the barbarian's Whirlwind.