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Martin Hodges
26-10-2009, 03:20
hi all,
long time lurker here

Not sure if this technically falls into Diablo Fan-Art, but certainly Diablo related. I'm a metalworker and armourer, and I've made numerous Greek inspired Muscle Breastplates (examples of my other pieces at flickr here (http://www.flickr.com/photos/67947682@N00/) ). I've always liked the Amazon's armour and I have been wanting to make a female version of the muscle breastplates, so though this piece isn't meant to be direct representation of Diablo II's amazon, it is certainly related to and inspired by D2's amazon.

When the project began, the intent was to make the piece as a wearable breastplate with the neckholes and arm holes cut similarly to my other breastplates. however, after I began the project, I really liked the challenge of sculpting the collar bones and neck, so in the end what began as a breastplate turned into pure sculpture.

The piece is life size and modeled after the proportions of a couple of well known models (a penny if you can guess which ones :P ). The material is 22 gauge mild carbon steel. That's pretty thin compared to the steel I typically use for armour. The piece was cold formed using roughly a dozen different hammers over and anvil and several other forms. The steel was annealed (softened with the appropriate temperature torch) periodically to prevent the steel from work-hardening and cracking.

Overall, I am content with my work on this piece. There are several places that I know aren't properly formed. The joint at the collarbone and shoulder muscle is kinda off, and It was difficult achieving the proper balance in the ribcage area...Too smooth and it made the torso look too muscular and masculine...too boney and the piece started to look emaciated and unhealthy. The breasts while large are (I feel, others may disagree) still within the realm of possibility (they were based on proportions of a real model afterall). One area that I'm definitely going to improve when I make the next one will be the transition from the top chest area to the neck. Right now, the chest is still very vertical and changes almost 90 degrees when it goes past the collarbone, and I think if the upper chest had sloped back more this area would be more realistic. Also, the torso ended up being very long, and though this is based off the proportions of the model I was using, the piece just looks too tall...it looks to me like there's too much space between the breasts and the collar bone...

About 20-22 hours were spent on the forming, and though I still have a few adjustments and tweaking to do...smoothing out some bumpy areas, I consider the piece mostly finished. But i'll take what i've learned from this one and try to make the next one that much better.

Hope you guys like it. Comments and criticism are welcome (though lets keep the comments mature).


M

http://diablo.incgamers.com/forums/picture.php?albumid=235&pictureid=940

http://diablo.incgamers.com/forums/picture.php?albumid=235&pictureid=941

Delowyn
26-10-2009, 06:47
Wow, metal work, now that's something I don't see everyday. This piece is fantastic, and all your own self-criticism fairly sums up what I was thinking about it as well. I can't tell from the two views if the back has an elegant arch to it. There should be some curvature (especially in a figure this lithe). This rotates and pushes the chest region out a bit, and would give you that slope in the chest you discussed. I mention this because your sculpture seems very stiff and straight. Even in the 3/4 profile shot, the bend in the mid/lower back should be fairly evident. The sculpture would look a lot more relaxed than it does now, and much more feminine (breasts notwithstanding). Also, at the extreme lower part of the torso (at the crest of ilium), I expect it to start flaring out towards the hips, even if just a bit. As is, it appears to be a fairly straight "cylinder" down there, making for rather narrow hips. See my rendering here (http://diablo.incgamers.com/gallery/showphoto.php?photo=3566&cat=613) of an early iteration of my female Wizard.

Everything else looks great and spot-on. But as you said, this one is "version 1.0", if you will, and you will be making another.

I know what you mean about the torso appearing to be a bit longer than it should, even though it really isn't too far off the mark. I do 3D modeling as a hobby, and face that thought often as I work down the body, even though the geometry is lined up perfectly to a real reference figure behind it. I bet if you stand back and imagine the rest of the figure in your mind's eye, it will fall into place and look right, because it actually is very close to proper proportions.

The models you used.. give us a hint?

Flux
26-10-2009, 22:22
what differentiates a nude female torso sculpture from an Amazon breastplate sculpture?

And yes, this question could as well be asked of Blizzard's D2 artists as you....

http://diablo.incgamers.com/gallery/data/559/medium/ca18lrg.jpg

Martin Hodges
26-10-2009, 23:43
Delowyn, I'm glad you like it. I've been following the progress on your wizard model, and i'm impressed. As far as the back of this piece...there isn't any. The sculpture was formed from one piece of steel and from the side looks like you just cut the woman in half...i'll have to post a side picture. As such, I've not sculpted the back yet, though now that you mention it I'm suddenly feeling the challenge of sculpting a slightly arched back.

One of the shortcomings of this piece is that I was so preoccupied with getting the breasts and stomach shaped right in a front on elevation that I did really allow for the vertical curving of the breastbone. When i post a better side view you will see that the center line of the piece is WAY to perfectly vertical and that the chest would naturally slope back much more...or rather as you said, the chest would be pushed out because of the arching of the back.

You are right about the hips as well. I made the mistake of not cutting a big enough blank when I started (and at the time it was my last piece of steel) so when drew out the pattern I didn't have the room to sculpt as far down the abdomen as I would have wanted. On the second iteration, I will allow enough material to sculpt the flair in the hips, the hip bones and the lower abdomen muscles just above the pelvis.

Thanks for the constructive criticism. Its good to hear comments from someone else who's been dealing with the same form using a different medium.

------------
Flux,
You make a good point.

Leord
16-12-2009, 16:16
Wow, how did I miss this? That is awesome! :D

Back in October?! Dang.