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View Full Version : Manipulate item generation/MF?!



ziambe
21-10-2009, 20:05
After many years of playing and thorough analysis of Jarulf's guide, I'm wondering if it is possible to slightly manipulate item generation in single player, more specifically Hellfire single player.

Why? Because hellfire adds several unique items with the same "base item" category (i.e. full plate mail) which makes finding older keepsakes like the Demonspike Coat, the Ring of Engagement, Crackrust, Lightforge etc... damn near impossible. If I understand Jarulf's Guide correctly, a player would have to be lucky enough to find two unique full plate mails in a single game to get a Demonspike Coat because the first unique full plate mail will always be a Demon Plate Armor.

Then I stumbled on the following paragraph from Jarulf's guide:



In single player (but not in multi player) the game keeps track of what unique items have been dropped (or recreated
at game start in a characters inventory) and if the same item is determined to be dropped again (or regenerated at
game start), the next one with the same qlvl or the one with the next lower qlvl will instead be dropped. Thus in
single player you can actually find those ”unfindable” unique items but you must find at last one other unique item of
the same base item first. The game will forget the list of found unique items when you restart a new game however.
The list is saved when you save the game in single player but not restored upon load except for those items you have
equipped.

My question involves the last sentence. Suppose I 'equip' the item which makes the Demonspike Coat twice as difficult to find - Demon Plate Armor - and then do Lazurus runs until I find a unique full plate mail. According to the above paragraph the game would then be tricked into thinking I already found a "Demon Plate Armor" and would generate a Demonspike Coat?

If this were true, players would not only be able to manipulate item generation but they would also be able to increase their odds of finding certain unique items by wearing other unique items derived from the same 'base item.'

i.e. wearing a Demon Plate Armor would give a player +100% chance to find a Demonspike Coat.

*Edit - After significant testing I have found, at least in Hellfire single player, equipping an item with multiple uniques of the same qlvl DOES NOT trick the game into spawning the 2nd unique the next time you find it. I reached this conclusion after finding a diamondedge, a gladiator's ring and a demon plate armor in each case with one already equipped.

Lanthanide
21-10-2009, 21:57
Yes.

I don't think you've made any great insight here, just repeated what Jarulf's guide says: if you are wearing or have the Demon Plate Armor in your INV, then the next unique FPM that drops will be demonspike coat, where otherwise it would have been Demon Plate Armor.

This is much the same how Diablo 2 worked up until about 1.08 with the unique rings - you had to find Naglering and the other one before a Stone of Jordan dropped. Unique rings weren't that uncommon, but most people always sold Nagle because it sucked, so there was a dearth of SoJ's (a *very* useful ring) until this behaviour was discovered. With this knowledge, it effectively made every unique ring drop into a SoJ, which made it much more common than it's power should have dictated.

Likewise this is more applicable to the various unique rings in Hellfire, though, as almost all of the other multiple-unique base items are fairly rubbish anyway.


i.e. wearing a Demon Plate Armor would give a player +100% chance to find a Demonspike Coat.
Not really. If you haven't found/worn Demon Plate Armor then you have 0% chance of finding Demonspike coat, ever. Wearing the armor takes you from no chance to 'a chance', which is not the same as +100% (0 + 100% = 0).

ziambe
22-10-2009, 08:19
Ah you bring up a good point with the soj strategy. I guess what surprised me here is that unlike in diablo 2 where you could just carry a nagel and a (manald heal was the other one?) in your inventory, in hellfire you must actually keep the item equipped for the effect to persist outside of the game in which you found the unique.