Atech
13-10-2009, 13:48
I have talked about this in some other threads. I also were extremely bored, so here is bit more of this Idea which I think could work as a 5th class.
Witchhunters would be dedicated good guys hunting down monsters, undead and corrupted persons in the world of Sanctuary.
They are extremely skilled and versatile fighters, being able to use bows and melee weapons well with an array of special weapons of their own. They would be an intelligent physical class relying on weapons and their wits and latest achievments of what technology has to offer to kill their enemies. They would also possess some skills which would be extremely effective against certain spesific targets.
Some skill ideas:
Special weapon attacks:
(Usable with any weapon)
Whip Slash
Slashes the target from medium distance with a bladed whip, which witchhunter carries with him, for X damage.
Razor Blade
Throws a spinning razor sharp blade at the target for X damage.
Spiked Bola
Throws a spiked bola which deals damage and stuns the target for X time.
Silver Stake
Stabs the target from close range with a silver stake, dealing X damage. Deals 3x damage to undead with flesh and shapeshifter type targets.
Pistol Blast
Shoots a projectile from tube filled with explosive powder for high damage.
(This would be a end skill of a some tree, with cooldown. Think some very early medieval gunpowder pistol and smoke cloud. Feel free to not consider this if you think firearms should be absolutely banned at DIII. It would just be this lone cooldown skill though. :) )
Bow attacks:
(With bow >.>)
Roped Arrow
Shoots an arrow with a rope attached to it. Target can then be dragged to the Witchhunter. Can also be used for crossing gaps. GET OVER HERE!
Impact Arrow
Stuns and knockbacks the target.
Multi Shot
...
Guided Arrow
...
Exploding Arrow
Yes these three are straight ripoffs from Amazon, but you cannot make a bow using class without these, can you?
Melee skills:
(With melee weapons)
Spinning Slash
The Witchhunter does a short jump to the target and spins in the air striking with his both weapons or with his 2h weapon for 120% damage.
Z Slash
Does three quick attacks with his weapon. Slashes forming the Z figure. Each attack deals 75% weapon damage.
Decapitate
Attempts to decapitate the target with his weapon. Deals extremely large damage. Has -75% miss chance unless the target is stunned or blinded. Does 2x damage to living targets (with head).
Roll
Does a quick defensive roll to target direction. +50% dodge chance when rolling.
Other skills:
Toxic Vial
Throws an aciddic and toxic vial to target location, Leaving poisonous cloud which deals X damage and X damage over time. Deals 2x damage to living and breathing targets.
Exploding Vial
Throws an exploding vial at target location, exploding for large radius for X damage
Blessed Vial
Throws a vial filled with blessed oils to the gound which start burning, dealing X holy damage to targets which enter the area. Deals 3x damage to undead and 2x damage to demons. Also removes any positive magic effects from the target and dispels existing magic effects from the target location.
Flash Bomb
Throws a bomb at target location exploding with bright flash, blinding everyone on radius.
Anatomy
Passive skill. Increases the critical chance of all attacks.
Alchemy lore
Passive skill. Increases the damage of vials and explosive attacks.
Efficiency
Passive skill. Reduces the resource cost of skills.
Resoucefullness
Passive skill. Reduces the cooldowns of all skills.
Concept picture, which I think would fit quite well.
http://img62.imageshack.us/img62/5223/figure.jpg
Witchhunters would be dedicated good guys hunting down monsters, undead and corrupted persons in the world of Sanctuary.
They are extremely skilled and versatile fighters, being able to use bows and melee weapons well with an array of special weapons of their own. They would be an intelligent physical class relying on weapons and their wits and latest achievments of what technology has to offer to kill their enemies. They would also possess some skills which would be extremely effective against certain spesific targets.
Some skill ideas:
Special weapon attacks:
(Usable with any weapon)
Whip Slash
Slashes the target from medium distance with a bladed whip, which witchhunter carries with him, for X damage.
Razor Blade
Throws a spinning razor sharp blade at the target for X damage.
Spiked Bola
Throws a spiked bola which deals damage and stuns the target for X time.
Silver Stake
Stabs the target from close range with a silver stake, dealing X damage. Deals 3x damage to undead with flesh and shapeshifter type targets.
Pistol Blast
Shoots a projectile from tube filled with explosive powder for high damage.
(This would be a end skill of a some tree, with cooldown. Think some very early medieval gunpowder pistol and smoke cloud. Feel free to not consider this if you think firearms should be absolutely banned at DIII. It would just be this lone cooldown skill though. :) )
Bow attacks:
(With bow >.>)
Roped Arrow
Shoots an arrow with a rope attached to it. Target can then be dragged to the Witchhunter. Can also be used for crossing gaps. GET OVER HERE!
Impact Arrow
Stuns and knockbacks the target.
Multi Shot
...
Guided Arrow
...
Exploding Arrow
Yes these three are straight ripoffs from Amazon, but you cannot make a bow using class without these, can you?
Melee skills:
(With melee weapons)
Spinning Slash
The Witchhunter does a short jump to the target and spins in the air striking with his both weapons or with his 2h weapon for 120% damage.
Z Slash
Does three quick attacks with his weapon. Slashes forming the Z figure. Each attack deals 75% weapon damage.
Decapitate
Attempts to decapitate the target with his weapon. Deals extremely large damage. Has -75% miss chance unless the target is stunned or blinded. Does 2x damage to living targets (with head).
Roll
Does a quick defensive roll to target direction. +50% dodge chance when rolling.
Other skills:
Toxic Vial
Throws an aciddic and toxic vial to target location, Leaving poisonous cloud which deals X damage and X damage over time. Deals 2x damage to living and breathing targets.
Exploding Vial
Throws an exploding vial at target location, exploding for large radius for X damage
Blessed Vial
Throws a vial filled with blessed oils to the gound which start burning, dealing X holy damage to targets which enter the area. Deals 3x damage to undead and 2x damage to demons. Also removes any positive magic effects from the target and dispels existing magic effects from the target location.
Flash Bomb
Throws a bomb at target location exploding with bright flash, blinding everyone on radius.
Anatomy
Passive skill. Increases the critical chance of all attacks.
Alchemy lore
Passive skill. Increases the damage of vials and explosive attacks.
Efficiency
Passive skill. Reduces the resource cost of skills.
Resoucefullness
Passive skill. Reduces the cooldowns of all skills.
Concept picture, which I think would fit quite well.
http://img62.imageshack.us/img62/5223/figure.jpg