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View Full Version : I estimate that PvP will be drastically different from DII


Atech
12-10-2009, 16:35
1. Since there will be no spammable potions and the damage players take in battles will be less than in DII. The devs said they wanted to move away from one hit kills system. This will probably transfer to PvP as well so there will be much less one shotting and the PvP will be slightly slower phased regarding killing other players.

2. Cooldowns. There basically was no cooldowns in DII apart from 1sec cooldown from some spells and the few sec cooldown of the Druid fire spells. In DIII there will be powerful short duration buffs that have cooldowns such as: Ignore Pain (http://www.diablowiki.net/Ignore_Pain) and Stone skin (http://www.diablowiki.net/Stone_Skin). Several poweful skills will have cooldowns as well and timing these skills properly will play an important role in PvP.

3. Amount of customization. With the skill runes and possibly some new system that blizzard wants to make, the options for building characters will be extremely diverse. It will allow building characters spesifically for killing other classes and builds. It will also allow building characters which are equally good vs anything.

4. Unbalanced DII stuff. Over absorbs, Overpowered skills, ridiculous poison damage. This will most likely be gone.

Gamekk
13-10-2009, 06:06
All that you said is true, and add the fact that they work toward having a less agressive type of "hostility".

I'm pretty sure there won't have any PK or PKK, PvP will have to be really intentional.

If they leave it to dueling, PvP will probably become pointless unless they add something like WoW's battlegrounds or arenas (yuk).

In short, I'm pretty sure we will see DII PvP fans stick to DII for years since it won't come back.

ill logic
16-10-2009, 08:45
1. This was specifically in reference to one-shots by monsters. What would make it more probable than not that this will translate into fewer one-shots by players?

2. An important role? How many of these skills in total do we know of so far? Practically, when a buff is powerful and apparent but with a short duration, the effect is that decent players run away. Unless you could be sure to catch them, would this not serve only to reduce the damage of a single, or maybe a scant few attacks, rather than have a truly "important role" in a duel? Could protecting yourself from these few attacks have such a great effect? Consider that its rare for Paladins to flash on their powerful resistance auras to momentarily reduce damage taken from a spell.

4. Why? Might it only be replaced by unbalanced DIII stuff? Wouldn't extreme diversity make balance even more difficult?

Atech
16-10-2009, 12:21
1. This was specifically in reference to one-shots by monsters. What would make it more probable than not that this will translate into fewer one-shots by players?


Why you think they would make it one-shots PvP if the PvE already is not like that? Blizzard has learned much from DII and WoW PvP. One shotting makes poor PvP gameplay.


2. An important role? How many of these skills in total do we know of so far? Practically, when a buff is powerful and apparent but with a short duration, the effect is that decent players run away. Unless you could be sure to catch them, would this not serve only to reduce the damage of a single, or maybe a scant few attacks, rather than have a truly "important role" in a duel? Could protecting yourself from these few attacks have such a great effect? Consider that its rare for Paladins to flash on their powerful resistance auras to momentarily reduce damage taken from a spell.


Quite many already. Many skills seem to have cooldowns now. Others are limited by resource systems. Powerup Buffs are just one part of that.
It will not be always possible to run from other players as well. Barbarian has now a snare skill. Wizzard can freeze things and slow time. Witchdoctor can make zombie walls. Monks are supposed to be just plain fast. Basically the most powerful skills will not be that spammable.


4. Why? Might it only be replaced by unbalanced DIII stuff? Wouldn't extreme diversity make balance even more difficult?

Yes, but there will probably not be stuff that is THAT unbalanced like over absorbs are. Negating 100% of damage of other classes. Like I said, Blizzard has learned much about PvP balance.

Knight_Wolf
16-10-2009, 14:34
All that you said is true, and add the fact that they work toward having a less agressive type of "hostility".

Rather say less "abusable", either way this is no indication for the intensity of the PvP experience at all, there are many other ways to make PvP duels more fun and exciting without allowing an element of abusable hostility or cheap backstabbing.

I'm pretty sure there won't have any PK or PKK, PvP will have to be really intentional.

Yeah, we all know that, nobody is going to miss PKing or even PKKing, leave them to MMOs and real role playing game where some guys are so obsessed about role-playing bad guys can go.

If they leave it to dueling, PvP will probably become pointless unless they add something like WoW's battlegrounds or arenas (yuk).

Didn't you already conclude that from the above statement, no PKing or PKKing naturally means PvP will be centered around "dueling" .. in other words intentional competitive duels where both sides are both willing and ready to kick each others faces ... which is great for many reasons IMO.

Besides, i don't see anything "yukky" about WoW battlegrounds, if they can make a version of it that fits D3 it will indeed work wonderfully and can open tons of new options and features that both add more diversity and make for gold sinks (betting, duel challenges over items and money for winner, short survival tournaments, special types of team duels ... the possibilities are just endless and all can be very fast paced and action filled) ... how is that "yukky" compared to the bland, boring and frustrating experience of PvP in D2.

In short, I'm pretty sure we will see DII PvP fans stick to DII for years since it won't come back.

D2 won't come back because it's already there, kinda like [I]"what's the point of building a second exact replica of Eiffel Tower right next to the current Eiffel tower if we already have one".

Naturally D3 will offer a differernt experience from D2 or there would be no point in making it -if it offers the same experience all over again- and it is natural some D2 fans won't like it ... no game will ever please everybody nor should it even try.

D3 has already set a certain set of goals to achieve .. those who like them will tag along and those who don't will simply stick with other games that give them the experience they are looking for .. and that's not an opinion or an advice .. it's simply a fact.

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4. Why? Might it only be replaced by unbalanced DIII stuff? Wouldn't extreme diversity make balance even more difficult?

Sure, Diversity could make balance harder, but that's why some measures are taken to soften the balance curve, removing features that can be abused or impact the game balance on the long run will ensure there are less pesky variables in the balance equation which will in turn open up more room for actual intended diversity.

For example ... "Potions Spam" ... think how much of a nightmare to balance damage of skills or damage numbers in general for PvP when a player in a sec can simply spam a button to fully negate the damage that's being dealt to him making the only way to kill him is to generally do an overkill hit (i.e a hit with damage over the base HP of the defender a.k.a instant kill), with that stupid spam gone PvP will be much less about one hit kills indeed and more about reflexes, using the right combination of skills and gear .. etc etc.

Another example would be "Cool Downs" being added to powerful skills, so gone are the days the a sorceress teleporting around like crazy in PvP was a problem (especially for Melee guys) ... a problem big enough to warrant introducing a stupid item like Enigma instead of simply adding a cooldown on Teleport [god, was it really hard to do that !!!], now you will have to understand the game and understand the skills well enough to know exactly when is the best time to use them and what t odo during their cool down .. that will clearly differentiate skilled knowledgeable players from brainless spamming noobs in PvP.

kavlor
16-10-2009, 17:32
I think if somehow D3s PvP scene is smaller than D2s they'll just change things with a patch as unlike comparing to someone elses game D2 is there own.Of course we dont want pvp to be popular for BM duelers so if there are less people dueling but the quality is better that would amount to the same.

I mean a lot of the time in pubbie games you have up to 7 people hostiled against you where as if your only dueling one person its easier and less off putting to go out and duel.

HappyAssassin
24-10-2009, 18:23
There may or may not be one shot kills by players - it depends on how they go about reducing one shot kills from monsters. In D2, monsters didn't do a lot of damage, players did a ton. That's why PvP involved so many one or two hit kills - player defense, resists and life were balanced against the damage monsters could put out, not the potential damage of a fully synergized hammer or a grief WW. Characters that were build to survive in the PvP environment could afk in mobs while their players went to get another beer. If they want to balance PvP and PvM to promote longer duels, the smart thing to do would be to reduce the total damage that players are capable of dealing, and figure out other ways to make monsters hard besides giving them tens of thousands of life points.

Also, ya'll make it sound as if all duels were 1 hit kills - it was usually more, depending on the characters. Hardcore was the only place where the one hit kill was key.

kavlor
03-11-2009, 12:29
What about the WPs effecting PvP.Ive heard when you die you appear at the last WP,if you can host/unhost on the fly then the obvious problem of griefing wont be there and you can PvP anywhere although I think it would require the hostile flag to switch off straight after death.

Dnttryme
08-11-2009, 01:15
um...no ****: blizz has realized from wow and SC that it is the pvp that really takes a game to the next level. With the success of arena in wow and pvp in their past games in general im pretty sure that they would have to be idiots to not include a ranked pvp system in D3, with the possibility of team competitions.

I have not played any past diablos but there is no way that pvp will be limited to dueling

zlica
08-11-2009, 11:06
um...no ****: blizz has realized from wow and SC that it is the pvp that really takes a game to the next level. With the success of arena in wow and pvp in their past games in general im pretty sure that they would have to be idiots to not include a ranked pvp system in D3, with the possibility of team competitions.

I have not played any past diablos but there is no way that pvp will be limited to dueling

Yea, so true.