sicyo
25-09-2009, 13:16
I started getting into suggestions/questions in the monk discussion and then realized at the end that I trailed off into other issues, albeit important ones.
To give a background of myself, I played D2 ever since late 1.08, around 2000. I leveled every character in the game and experienced all monster and pvp based content that the game had to offer. I played it heavily until 2005 when I switched to WoW, where I also fully immersed myself in both PvP and PvE. I raided all the content that was available while I played and also found time to grind out and organize pvp/arena. I experienced both games to the fullest.
Here are my suggestions pertaining to Diablo 3 Development:
1. Are there any other methods of closing ground planned for the Monk? The barbarian has leap and the wizard has teleport to get away and get closer. I know the monk has Seven sided strike, which looks like it causes the character to teleport onto an enemy. But will there be something that doesn't rely on an enemy to be there? Perhaps a reverse effect where the monk, if in danger, can teleport to a party member in the back.
2. The Barbarian has Bloodthirst to somewhat heal himself. We're all eagerly awaiting the fifth class, but how will the monk keep up in health regeneration? Diablo 2 didn't have a serious (well-played) healer. There was maybe 1-3 medic paladins for the thousands of games I played in the 5-8 years I played. I don't think that will change, Diablo players don't usually like to heal, or be pigeon-holed into the "why don't you just heal?" role like hybrids did in early WoW.
3. I also want to see what the female monks are going to look like
4. I noticed staves and fist weapons seemed like a focus for the monk. How about maces? Are the fists going to be more designed like claws or like powerful gauntlets? I'm more favorable of the latter, as the last time I remember there being powerful gauntlets used as a weapon in a game was Heretic: Shadows of the Serpent Riders. That game was full of interesting weapons that I was sad not to see return.
5. This one is important: What is the map going to look like?. Personally I thought the D2 map was ridiculous and I hope that if there's one thing that other RPGs and MMOs had was a good map. I really like maps and being able to know where I am going. Sure, I got around to memorizing the commonly played areas in D2 but that took several years of playing. Is there going to be an ability that allows you to track enemies on the map or anything like that?
6. Another important one: The loot system, handled :)
7. That brings me to in-game currency. D2 had a huge item-trading market and it was a very fun element of the game. When I was playing a melee druid and had a caster druid friend, we could easily swap stuff we found because we didn't use the same stuff. However, if certain items were much rarer, that brought up the subject of currency. Whether it was charms, rings, or less rare items, it was still annoying having to keep up with the currency that everyone wanted. The in-game gold was pretty useless, you could only use it for gambling, repairing, and buying the occasional potion or scroll. Will Diablo 3 have a better in-game currency system for trading with friends? Will gold be actually worth anything?
8. Will town portal scrolls return?
9. ID scrolls? Do items come identified or not?
10. I noticed someone mentioned some items were Bind on Equipped. This was sometimes nice in WoW, but why would it be necessary in D2? One of the nice things in D2 was if you found an upgrade, you could trade your old gear, or hand it down to a new character or a friend.
11. The friend list. Please make it bigger. In most of my D2-playing days I had to keep a rule about my friend list that was pretty ridiculous: If I didn't know your First name, and if you didn't log on within a week, you were removed. That's how short the friends list was then. Any news about the social interface with Diablo 3?
12. I'll admit it, for a little bit on Diablo 2 I used Maphack; a lot of people did. At one point a few friends got banned so I stopped and stayed vanilla for about 2 years until I moved on to WoW. To my amazement, WoW supported using 3rd party designed elements and addons! I didn't want to believe it at first, accusing my friends of cheating. Eventually I tried one out and saw what everyone liked about it. By the end of my wow playing days I was an addon guru. I made guides for them for my guilds and friends, I made addon packs, I constantly tweaked my UI. Can we get a UI crash-course for Diablo 3 before release and how well will input/feedback be received? Will addons be encouraged or get you banned? Will certain things that people are going to want addons for be thought about and implemented so we don't have to worry about getting banned?
13. Any ideas about a beta?
I think I'll end on that note for now. I hope I didn't ask anything that was answered simply somewhere else. I've been browsing around a good bit but I'll be accountable for missing something if I did. Thanks for finally developing the most anticipated game for me in years!
To give a background of myself, I played D2 ever since late 1.08, around 2000. I leveled every character in the game and experienced all monster and pvp based content that the game had to offer. I played it heavily until 2005 when I switched to WoW, where I also fully immersed myself in both PvP and PvE. I raided all the content that was available while I played and also found time to grind out and organize pvp/arena. I experienced both games to the fullest.
Here are my suggestions pertaining to Diablo 3 Development:
1. Are there any other methods of closing ground planned for the Monk? The barbarian has leap and the wizard has teleport to get away and get closer. I know the monk has Seven sided strike, which looks like it causes the character to teleport onto an enemy. But will there be something that doesn't rely on an enemy to be there? Perhaps a reverse effect where the monk, if in danger, can teleport to a party member in the back.
2. The Barbarian has Bloodthirst to somewhat heal himself. We're all eagerly awaiting the fifth class, but how will the monk keep up in health regeneration? Diablo 2 didn't have a serious (well-played) healer. There was maybe 1-3 medic paladins for the thousands of games I played in the 5-8 years I played. I don't think that will change, Diablo players don't usually like to heal, or be pigeon-holed into the "why don't you just heal?" role like hybrids did in early WoW.
3. I also want to see what the female monks are going to look like
4. I noticed staves and fist weapons seemed like a focus for the monk. How about maces? Are the fists going to be more designed like claws or like powerful gauntlets? I'm more favorable of the latter, as the last time I remember there being powerful gauntlets used as a weapon in a game was Heretic: Shadows of the Serpent Riders. That game was full of interesting weapons that I was sad not to see return.
5. This one is important: What is the map going to look like?. Personally I thought the D2 map was ridiculous and I hope that if there's one thing that other RPGs and MMOs had was a good map. I really like maps and being able to know where I am going. Sure, I got around to memorizing the commonly played areas in D2 but that took several years of playing. Is there going to be an ability that allows you to track enemies on the map or anything like that?
6. Another important one: The loot system, handled :)
7. That brings me to in-game currency. D2 had a huge item-trading market and it was a very fun element of the game. When I was playing a melee druid and had a caster druid friend, we could easily swap stuff we found because we didn't use the same stuff. However, if certain items were much rarer, that brought up the subject of currency. Whether it was charms, rings, or less rare items, it was still annoying having to keep up with the currency that everyone wanted. The in-game gold was pretty useless, you could only use it for gambling, repairing, and buying the occasional potion or scroll. Will Diablo 3 have a better in-game currency system for trading with friends? Will gold be actually worth anything?
8. Will town portal scrolls return?
9. ID scrolls? Do items come identified or not?
10. I noticed someone mentioned some items were Bind on Equipped. This was sometimes nice in WoW, but why would it be necessary in D2? One of the nice things in D2 was if you found an upgrade, you could trade your old gear, or hand it down to a new character or a friend.
11. The friend list. Please make it bigger. In most of my D2-playing days I had to keep a rule about my friend list that was pretty ridiculous: If I didn't know your First name, and if you didn't log on within a week, you were removed. That's how short the friends list was then. Any news about the social interface with Diablo 3?
12. I'll admit it, for a little bit on Diablo 2 I used Maphack; a lot of people did. At one point a few friends got banned so I stopped and stayed vanilla for about 2 years until I moved on to WoW. To my amazement, WoW supported using 3rd party designed elements and addons! I didn't want to believe it at first, accusing my friends of cheating. Eventually I tried one out and saw what everyone liked about it. By the end of my wow playing days I was an addon guru. I made guides for them for my guilds and friends, I made addon packs, I constantly tweaked my UI. Can we get a UI crash-course for Diablo 3 before release and how well will input/feedback be received? Will addons be encouraged or get you banned? Will certain things that people are going to want addons for be thought about and implemented so we don't have to worry about getting banned?
13. Any ideas about a beta?
I think I'll end on that note for now. I hope I didn't ask anything that was answered simply somewhere else. I've been browsing around a good bit but I'll be accountable for missing something if I did. Thanks for finally developing the most anticipated game for me in years!