ancalagon
10-09-2009, 12:54
I am trying to come up with a rudimentary version of the Barbarian's damage formula. Help or input is much appreciated and welcome!
I was looking at some skills and noticed a few differences in how skills enhanced damage, specifically in the wording:
Battle Rage
Active
Rank: 1/5
Description: Enter a rage which increases damage done by 32% and increases Critical Hit chance by 25%, lasts for 15 seconds.
Cost: 1 Fury Orb
Bash
Active
Rank: 1/5
Description: Bash the enemy for 200% of weapon damage. Causes Knockback.
Seismic Slam
Active
Rank: 1/5
Description: Slam the ground causing a wave of destruction that deals 120% of your weapon damage in front of the Barbarian and causes a small amount of knockback.
Hammer of the Ancients
Active
Rank: 1/5
Description: A massive attack that deals 175% weapon damage plus an additional 12 physical damage, and has a 25% increased chance to critically hit.
Furious Charge
Active
Rank: 1/5
Description: Charge directly at an enemy causing 100% of your weapon damage to them and 65% to enemies in the way.
Retaliation
Passive
Rank: 1/5
Description: Successful blocks have a 10% chance to increase weapon damage by 50% for 5 seconds. In addition, the Barbarian cannot be interrupted by enemy attacks while this buff is active.
So as such we can conclude at the moment there are 3 different bonuses from the skills quoted:
(a) Increase damage by X%
(b) Deal X% of weapon damage (+ additional X damage in case of Hammer of the Ancients)
(c) Increase weapon damage by X%
(a) and (b) seem very different to me. For example Rank 1 Bash: Deal 200% of weapon damage, is not necessarily the same as +100% enhanced damage (from skills, not on weapon). Because it comes in at a different step than %ed like Batte Rage, Strength, offweapon ed, etc
(a) works on overall damage, after taking into account all damage mods on and off the weapon;
(c) seems to act on the base weapon's damage, however I'm not sure if its like an ethereal bonus, ie applied before min+maxdamage on the weapon, OR if it is applied after FINAL weapon damage;
while (b) is probably a new intermittent multiplier step between (c) and (a).
I think deal X% of weapon damage is an intermittent step before other %ed modifiers are applied. So at the moment I have concluded the damage formula for physical damage in D3 looks something like this, essentially we have a new added step in step (2):
(1) Base weapon damage ( [Weapon damage x any ethereal bonus (or Retaliation?) x (enhanced damage on the weapon + any Retaliation bonus?)] + Minimum / Maximum Damage on the weapon ) ---> (or this final number multiplied by Retaliation % bonus?)
(( Where does Retaliation fit in on the formula above? *scratch head* ))
*multiplied by*
(2) Deal X% of weapon damage (In case of Bash this would be 2)
*add to this*
(3) +X damage from Skills (Hammer OTA), Any damage + X on weapon, minimum or maximum damage off weapon
*multiplied by*
(4) % enhanced damage off the weapon (Strength, any masteries or auras or skill % enhanced damage like Battle Rage, or other off weapon %ed)
*multiplied by*
(5) Critical Damage (this is a confusing part too, doesnt seem like D3's critical strike is a base +100%, I believe you can even go above this)
*multiplied by*
(6) Monster's physical resist (after any -% physical resist, maybe AD and Decrep or something similar will return)
NOTE: This wont apply to leap attack as it has nothing to do with weapon damage, and is apparently only effected by Strength.
I was looking at some skills and noticed a few differences in how skills enhanced damage, specifically in the wording:
Battle Rage
Active
Rank: 1/5
Description: Enter a rage which increases damage done by 32% and increases Critical Hit chance by 25%, lasts for 15 seconds.
Cost: 1 Fury Orb
Bash
Active
Rank: 1/5
Description: Bash the enemy for 200% of weapon damage. Causes Knockback.
Seismic Slam
Active
Rank: 1/5
Description: Slam the ground causing a wave of destruction that deals 120% of your weapon damage in front of the Barbarian and causes a small amount of knockback.
Hammer of the Ancients
Active
Rank: 1/5
Description: A massive attack that deals 175% weapon damage plus an additional 12 physical damage, and has a 25% increased chance to critically hit.
Furious Charge
Active
Rank: 1/5
Description: Charge directly at an enemy causing 100% of your weapon damage to them and 65% to enemies in the way.
Retaliation
Passive
Rank: 1/5
Description: Successful blocks have a 10% chance to increase weapon damage by 50% for 5 seconds. In addition, the Barbarian cannot be interrupted by enemy attacks while this buff is active.
So as such we can conclude at the moment there are 3 different bonuses from the skills quoted:
(a) Increase damage by X%
(b) Deal X% of weapon damage (+ additional X damage in case of Hammer of the Ancients)
(c) Increase weapon damage by X%
(a) and (b) seem very different to me. For example Rank 1 Bash: Deal 200% of weapon damage, is not necessarily the same as +100% enhanced damage (from skills, not on weapon). Because it comes in at a different step than %ed like Batte Rage, Strength, offweapon ed, etc
(a) works on overall damage, after taking into account all damage mods on and off the weapon;
(c) seems to act on the base weapon's damage, however I'm not sure if its like an ethereal bonus, ie applied before min+maxdamage on the weapon, OR if it is applied after FINAL weapon damage;
while (b) is probably a new intermittent multiplier step between (c) and (a).
I think deal X% of weapon damage is an intermittent step before other %ed modifiers are applied. So at the moment I have concluded the damage formula for physical damage in D3 looks something like this, essentially we have a new added step in step (2):
(1) Base weapon damage ( [Weapon damage x any ethereal bonus (or Retaliation?) x (enhanced damage on the weapon + any Retaliation bonus?)] + Minimum / Maximum Damage on the weapon ) ---> (or this final number multiplied by Retaliation % bonus?)
(( Where does Retaliation fit in on the formula above? *scratch head* ))
*multiplied by*
(2) Deal X% of weapon damage (In case of Bash this would be 2)
*add to this*
(3) +X damage from Skills (Hammer OTA), Any damage + X on weapon, minimum or maximum damage off weapon
*multiplied by*
(4) % enhanced damage off the weapon (Strength, any masteries or auras or skill % enhanced damage like Battle Rage, or other off weapon %ed)
*multiplied by*
(5) Critical Damage (this is a confusing part too, doesnt seem like D3's critical strike is a base +100%, I believe you can even go above this)
*multiplied by*
(6) Monster's physical resist (after any -% physical resist, maybe AD and Decrep or something similar will return)
NOTE: This wont apply to leap attack as it has nothing to do with weapon damage, and is apparently only effected by Strength.