ancalagon
27-08-2009, 17:59
(1) Invigorated
Passive
Rank: 1/5
Requires: 1 point(s) in Scavenge.
Description: Picking up a health globe increases strength by 10% for 9 seconds.
Prerequisite of: Recovery
There are prerequisites now ... before they said just 5 points in any tier to advance to the next. A few skills sound lame and are prerequisites.
(2) There are 35 skills down from 60.
(3) Frenzy is a passive
(4) Some skills are % chance to use, while one skill is apparently % chance to use while another skill is triggered, which is also % chance to use. One last 12 seconds while the other lasts 4 seconds. .. Confusing?
(5) Wrath of the Berserker
Active
Rank: 1/5
Description: Enter a heighten state of fury, raising several stats for 12 seconds. Monsters with damage immunities will take 50% less damage from the Barbarian’s attacks rather than being immune.
Critical Hit: +100%
Attack Speed: +50%
Dodge Chance: +10%
Movement Speed: +20%
Cost: 3 Fury Orbs
OMG I thought we were done with immunities.
I dont like where this is going. The insane skill variety and customisation + no prereqs idea seems gone, so its up to skill runes and character attributes to make a huge difference now. Immunities, I personally say NO!
Passive
Rank: 1/5
Requires: 1 point(s) in Scavenge.
Description: Picking up a health globe increases strength by 10% for 9 seconds.
Prerequisite of: Recovery
There are prerequisites now ... before they said just 5 points in any tier to advance to the next. A few skills sound lame and are prerequisites.
(2) There are 35 skills down from 60.
(3) Frenzy is a passive
(4) Some skills are % chance to use, while one skill is apparently % chance to use while another skill is triggered, which is also % chance to use. One last 12 seconds while the other lasts 4 seconds. .. Confusing?
(5) Wrath of the Berserker
Active
Rank: 1/5
Description: Enter a heighten state of fury, raising several stats for 12 seconds. Monsters with damage immunities will take 50% less damage from the Barbarian’s attacks rather than being immune.
Critical Hit: +100%
Attack Speed: +50%
Dodge Chance: +10%
Movement Speed: +20%
Cost: 3 Fury Orbs
OMG I thought we were done with immunities.
I dont like where this is going. The insane skill variety and customisation + no prereqs idea seems gone, so its up to skill runes and character attributes to make a huge difference now. Immunities, I personally say NO!