Runestar
07-08-2009, 13:26
Let me first preempt any possible flames by stating that I do not play WoW, nor do I know anything about its mechanics, so any similarities my proposal may share with WoW is purely coincidental. I do admit that it was partly inspired by the power selection system for dnd 4e though. So yeah, feel free to flame away if you detest that system. :yes:
Currently, one beef I have with skill ranks and using points to purchase new skills is that players will usually do one of two things: either they max out that skill all the way (+synergies if appropriate), or just put 1 point in it (it is either a prereq, or the player relies on skill-boosting gear to pump it to the desired effect). Not really much of a choice, IMO. This tends to lead to characters with 1-2 pumped out skills (which they will probably spam all the way), the rest remain unused.
So this got me thinking - what if we no longer had to pump skills? We either know a skill or we do not. We would be presented with a list of spells to select from at each lv, and would be able to choose 1 (or respec an existing skill). Upgraded versions of lower lv spells would be available as well, if you are comfortable with using them.
For example, at 1st lv, my wizard could choose to know 1 of a variety of 1st lv damage spells, including magic missile, spectral blade and whatever other spells you wish to see included (this is purely a thought exercise anyways). At say, 4th lv, you could learn another damage spell. Utility/support/defensive spells may be staggerd at other lvs. But ideally, you got to choose something new every lv, to give you something to look forward to every lv. Skills could be upgraded. Say I learn firebolt at 1st lv. This could be swapped out with firebolt2.0 at lv3, firebolt3.0 at lv5, fireball at lv7, scaling all the way as our wizard lvs. Or you could opt to learn another spell of roughly equal power in place of it, if you are sick of tossing balls of flame around.
The number of spells you know would increase until a certain threshold (say, 1 at 1st lv, +1 spell known every 10 lvs?). Again, this number is not set in stone (some might prefer the number of spells known to increase at a faster rate at lower lvs, then slow down at higher lvs). They would be cast using mana of course. Mode of presentation - I am currently toying around with the skillbar from Nox (binded to the a-h keys, can be cast at the tap of the appropriate key).
So a lv40 wizard might know 5 different spells. But of course, as she lvs, she can upgrade her existing repertoire of spells known. And with respeccing currently planned, the list wouldn't be static anyways. Alternatively, we may have a limited ability to replace our selection of spells known when we lv.
One advantage of this is that while she might know fewer spells compared to a d2 sorc, all the spells she knows would be equally viable against the foes she faces at that time (because their lv would be around her lv). A D2 lv90 sorc might know ice bolt and firebolt, but face it, these skills will never get used, not when superior alternatives like fireball or frozen orb exist.
Okay, that ends my long rant for today. Hope you have the patience to read this lengthy diatribe, an let the discussion begin. :jig:
Currently, one beef I have with skill ranks and using points to purchase new skills is that players will usually do one of two things: either they max out that skill all the way (+synergies if appropriate), or just put 1 point in it (it is either a prereq, or the player relies on skill-boosting gear to pump it to the desired effect). Not really much of a choice, IMO. This tends to lead to characters with 1-2 pumped out skills (which they will probably spam all the way), the rest remain unused.
So this got me thinking - what if we no longer had to pump skills? We either know a skill or we do not. We would be presented with a list of spells to select from at each lv, and would be able to choose 1 (or respec an existing skill). Upgraded versions of lower lv spells would be available as well, if you are comfortable with using them.
For example, at 1st lv, my wizard could choose to know 1 of a variety of 1st lv damage spells, including magic missile, spectral blade and whatever other spells you wish to see included (this is purely a thought exercise anyways). At say, 4th lv, you could learn another damage spell. Utility/support/defensive spells may be staggerd at other lvs. But ideally, you got to choose something new every lv, to give you something to look forward to every lv. Skills could be upgraded. Say I learn firebolt at 1st lv. This could be swapped out with firebolt2.0 at lv3, firebolt3.0 at lv5, fireball at lv7, scaling all the way as our wizard lvs. Or you could opt to learn another spell of roughly equal power in place of it, if you are sick of tossing balls of flame around.
The number of spells you know would increase until a certain threshold (say, 1 at 1st lv, +1 spell known every 10 lvs?). Again, this number is not set in stone (some might prefer the number of spells known to increase at a faster rate at lower lvs, then slow down at higher lvs). They would be cast using mana of course. Mode of presentation - I am currently toying around with the skillbar from Nox (binded to the a-h keys, can be cast at the tap of the appropriate key).
So a lv40 wizard might know 5 different spells. But of course, as she lvs, she can upgrade her existing repertoire of spells known. And with respeccing currently planned, the list wouldn't be static anyways. Alternatively, we may have a limited ability to replace our selection of spells known when we lv.
One advantage of this is that while she might know fewer spells compared to a d2 sorc, all the spells she knows would be equally viable against the foes she faces at that time (because their lv would be around her lv). A D2 lv90 sorc might know ice bolt and firebolt, but face it, these skills will never get used, not when superior alternatives like fireball or frozen orb exist.
Okay, that ends my long rant for today. Hope you have the patience to read this lengthy diatribe, an let the discussion begin. :jig: