subver
05-08-2009, 15:14
Not sure if this has been brought up or not. If it has I apologize.
I was thinking about the Witch Doctor and had an idea for a fun skill. Posses.
Imagine being able to Posses a target monster, and essentially "become" the monster for a given amount of time. You would have access to all of the monsters skills (attack or "skill" maybe) as the Witch Doctor would be left meditating/mumbling gibberish. This would be fun, I think, because you wouldn't worry about dying when you are the monster, but you would also have to watch out for your meditating Witch Doctor so that he does not get attacked by non possessed monsters.
It would, of course, probably not work on bosses (for their minds are stronger than the weak-minded monsters) - but I can absolutely picture the Witch Doctor possessing a monster and running around for a minute killing his monster friends.
The other benefit to this is (depending on AI goes) that the other monsters wouldn't attack him, at least not until the possessed monster attacked another monster (once this happens, the "other" monster knows he is now an enemy).
This could also be used to infiltrate a group of enemies (posses a monster but DON'T attack, just go and look around), or to scout dangerous areas without being spotted.
Just don't get too carried away or the Witch Doctor might die while you're off running around in a monsters body!
What do you guys think? I think it's quite feasible and I hope something like this makes it into the game.
I was thinking about the Witch Doctor and had an idea for a fun skill. Posses.
Imagine being able to Posses a target monster, and essentially "become" the monster for a given amount of time. You would have access to all of the monsters skills (attack or "skill" maybe) as the Witch Doctor would be left meditating/mumbling gibberish. This would be fun, I think, because you wouldn't worry about dying when you are the monster, but you would also have to watch out for your meditating Witch Doctor so that he does not get attacked by non possessed monsters.
It would, of course, probably not work on bosses (for their minds are stronger than the weak-minded monsters) - but I can absolutely picture the Witch Doctor possessing a monster and running around for a minute killing his monster friends.
The other benefit to this is (depending on AI goes) that the other monsters wouldn't attack him, at least not until the possessed monster attacked another monster (once this happens, the "other" monster knows he is now an enemy).
This could also be used to infiltrate a group of enemies (posses a monster but DON'T attack, just go and look around), or to scout dangerous areas without being spotted.
Just don't get too carried away or the Witch Doctor might die while you're off running around in a monsters body!
What do you guys think? I think it's quite feasible and I hope something like this makes it into the game.