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Rawness
02-08-2009, 23:12
Well, here's the question, does the Poison creeper still pull off good damage in 8P games? Should I leave it at 1pt ? Or max it?

Well here's my general, to be outline in sk points.

1 HoA
20 HoW
1 Raven
20 Spirit wolves
20 Dire wolves
20 Grizzly

1pt bear
1pt preq to Lycantrophy..
1pt Werewolf
1pt maul
1pt shockwave

I am thinking that I shoud use a Faith bow or a for the 1x fantasm and a Hoto + spirit shield on switch for FCR 99, and of course to initially summon...
This way I can turn from defensive(shockwave) to steroid raged killer.....

The question is simple really: Should I max wearbear OR poison wine, if the dmg is really... really good in 8p, i might go for the poison vine, otherwise: Rushing along with a faithbow in wearbear shouldn't be too slow. Throw on a pair of LoH's for the ias and 350% and I should have decent FPA... the EIAS really helps there... When I think about which I want: I think the answer is obvious: 20 pt's in wearbear.

To another question: Which base bow would be best for the faith?
I haven't looked into the ias and so on because I am having a blast playing right now, but I maybe should.... The bow should work like any other weapon in calculation, I hope...

DECOYBOY
02-08-2009, 23:18
if you play on bnet, the creeper will drop games frequently, esp at higher lvls.

Rawness
02-08-2009, 23:34
if you play on bnet, the creeper will drop games frequently, esp at higher lvls.

I'll drop that idea then.

xen
03-08-2009, 01:06
if you play on bnet, the creeper will drop games frequently, esp at higher lvls.

What does it mean? The game will exit you from the game?

AnimeCraze
03-08-2009, 08:19
Yes, the game will kick you out. The bugged creeper damage is decent at least in NM (the normal non bugged damage is just horrible). However, it will drop games very often, making it completely useless.

Akimbo
03-08-2009, 13:51
Yes, the game will kick you out. The bugged creeper damage is decent at least in NM (the normal non bugged damage is just horrible). However, it will drop games very often, making it completely useless.

What bugged damage?

Anyway, Poison Vine is pretty decent through normal, a little weak on nm and useless on hell. As mentioned at higher levels it also crashes/drops games -very- easily.

onderduiker
03-08-2009, 18:46
What bugged damage?

Poison Creeper's damage may not be bugged if LastCollide is applied as intended.

If a missile has LastCollide enabled (like Bone Spear), then this prevents that missile from colliding with its last target again. For example, if a Bone Spear collides with a Demon Imp, then the Imp teleports back into its path, that Bone Spear can't collide with the Imp again, and thus won't damage it again: however, if the Bone Spear collides with that Imp, then collides with a Siege Beast, then the Imp teleports back into its path, that Bone Spear can collide with the Imp again and damage it again, since it's now the Siege Beast with which it last collided.

Poison Creeper's damage is applied by immobile missiles with LastCollide enabled, so when a single target collides with them, their damage is only applied once: however, when two or more targets can collide with them, the collisions with the other targets allow their damage to be applied more than once. Multiple missiles colliding with multiple targets multiple times per second can apply enough additional frames of poison damage to increase PC's damage to the point where it can effectively soften up or even kill mobs in Normal and Nightmare (although doing so in Hell would require a lot of patience).

It's abysmal against single targets in Hell... although since monsters don't regenerate damage while poisoned, it will kill them... eventually. :sleep:

ancalagon
05-08-2009, 13:33
Poison Creeper's damage may not be bugged if LastCollide is applied as intended.

If a missile has LastCollide enabled (like Bone Spear), then this prevents that missile from colliding with its last target again. For example, if a Bone Spear collides with a Demon Imp, then the Imp teleports back into its path, that Bone Spear can't collide with the Imp again, and thus won't damage it again: however, if the Bone Spear collides with that Imp, then collides with a Siege Beast, then the Imp teleports back into its path, that Bone Spear can collide with the Imp again and damage it again, since it's now the Siege Beast with which it last collided.

Poison Creeper's damage is applied by immobile missiles with LastCollide enabled, so when a single target collides with them, their damage is only applied once: however, when two or more targets can collide with them, the collisions with the other targets allow their damage to be applied more than once. Multiple missiles colliding with multiple targets multiple times per second can apply enough additional frames of poison damage to increase PC's damage to the point where it can effectively soften up or even kill mobs in Normal and Nightmare (although doing so in Hell would require a lot of patience).

It's abysmal against single targets in Hell... although since monsters don't regenerate damage while poisoned, it will kill them... eventually. :sleep:

Thats fantastic information. Even though Im trying to pick up the scattered pieces of my brain, I finally got it and really helps in understanding its mechanics.

onderduiker
05-08-2009, 19:11
If you've read alram's Poison Creeper Patriarch (http://strategy.diii.net/news.php?id=485) article in the Strategy Compendium or the Poison Creeper (http://www.geocities.com/welett/creeper.htm) article in the Arreat Summit's Files section, the mats they mention are the immobile missiles I mentioned. :)

Brianc84 at the Amazon Basin enlightened me about how LastCollide works. Incidentally, LastCollide is also the reason why Fissure is much more effective against mobs than you'd expect based on its displayed damage... and why the clouds generated by Tomb Vipers in the Halls of Vaught are so much more dangerous when you're fighting shoulder-to-shoulder with other players, your hireling or pets.

xen
05-08-2009, 19:44
Fissure has the same? Oh, I never noticed anything weird. I know that my 1000 damage Fissure does little damage against most creatures, but it is excellent against those cold immune swarming skelletons that you come across in the tombs. It takes them down fast, but then, I think they don't have much hitpoints. I'm also crossing my fingers that the flayers in Act III won't be fire immune, since they are very good targets as well.

Rawness
06-08-2009, 10:39
If you've read alram's Poison Creeper Patriarch (http://strategy.diii.net/news.php?id=485) article in the Strategy Compendium or the Poison Creeper (http://www.geocities.com/welett/creeper.htm) article in the Arreat Summit's Files section, the mats they mention are the immobile missiles I mentioned. :)

Brianc84 at the Amazon Basin enlightened me about how LastCollide works. Incidentally, LastCollide is also the reason why Fissure is much more effective against mobs than you'd expect based on its displayed damage... and why the clouds generated by Tomb Vipers in the Halls of Vaught are so much more dangerous when you're fighting shoulder-to-shoulder with other players, your hireling or pets.

I must say that it was fascinating to read about, giving it a clear explanation that even I could understand :)