theeliminator
25-07-2009, 01:11
So as most of you know I been working on a Myrmidon class. After some discusions with fellow members i begain to wonder if my needed a revision. I made a "Ocean" tree to see if that gave the class more depth. Here is a list of active skills I thought up, tell me what you think and if you got any ideas let them fly.
Ocean :
Tidal wave – A wave of powerful water smashes into a area all within the area take damage and get knocked back.
Water shield – Small globes of water circle the Myrmidon decreasing melee and ranged damage, has a chance to stop physical ranged attacks completely, and dispels fire spells on contact.
Lightning strike – A bolt of lightning strikes the target area, all within a small area are stunned
Pillars of water – Pillars of water spring forth from the ground, stopping all ranged attacks, both physical and magical.
Sirens call – A Siren appears in the target area and calls all enemies to her.
Tentacle of the Kraken – A pool of water forms on the target area, then a giant Tentacle with poison barbs springs froth from the pool. The Tentacle attacks random targets in range.
Spell shock – Shocks target making them unable to activate any powers
Rust Metal – Targets armor and weapons rust, decreasing their damage and damage resentence
Ball lightning – A ball of Lightning slowly flies to target area, as it does any target within range of the ball is hit with a bolt of lightning, when it reaches the target it explodes dealing lightning damage to all in the blast area.
White Squall – Wind, hail, rain, and lightning cover a large area all enemies in the area are trapped, unable to move or attack due to the constantly changing wind direction. All Targets in the area take massive lighting damage as well as slashing damage from the rain that is moving so fast it can cut flesh from bone.
Here is the link to both versions. Version1 (http://diablo.incgamers.com/forums/showthread.php?t=731742) Version 1.5 (http://diablo.incgamers.com/forums/showthread.php?t=731742&page=3)
Ocean :
Tidal wave – A wave of powerful water smashes into a area all within the area take damage and get knocked back.
Water shield – Small globes of water circle the Myrmidon decreasing melee and ranged damage, has a chance to stop physical ranged attacks completely, and dispels fire spells on contact.
Lightning strike – A bolt of lightning strikes the target area, all within a small area are stunned
Pillars of water – Pillars of water spring forth from the ground, stopping all ranged attacks, both physical and magical.
Sirens call – A Siren appears in the target area and calls all enemies to her.
Tentacle of the Kraken – A pool of water forms on the target area, then a giant Tentacle with poison barbs springs froth from the pool. The Tentacle attacks random targets in range.
Spell shock – Shocks target making them unable to activate any powers
Rust Metal – Targets armor and weapons rust, decreasing their damage and damage resentence
Ball lightning – A ball of Lightning slowly flies to target area, as it does any target within range of the ball is hit with a bolt of lightning, when it reaches the target it explodes dealing lightning damage to all in the blast area.
White Squall – Wind, hail, rain, and lightning cover a large area all enemies in the area are trapped, unable to move or attack due to the constantly changing wind direction. All Targets in the area take massive lighting damage as well as slashing damage from the rain that is moving so fast it can cut flesh from bone.
Here is the link to both versions. Version1 (http://diablo.incgamers.com/forums/showthread.php?t=731742) Version 1.5 (http://diablo.incgamers.com/forums/showthread.php?t=731742&page=3)