5zigen
25-07-2009, 01:05
I don't remember the post bashiok made, but one of them made a specific reference to respecs (though it didn't mention how they would work at all.)
The question or proposition I am considering is how the existence of respecs would or should be viewed in light of HC.
I don't think there's been a discussion centered around this subject in this forum, so I hope it isn't a double topic.
I don't want this to be a general respec discussion, but I will say that respecs do provide some upsides and downsides, and their ultimate value really depends on how the rest of the game and character progression has been developed. Some games would not survive without them (WoW).
Anyhow, for a long time and particularly in HGL I was very happy with the decision to exclude respecs, particularly because of how it affected or the implications it had in HC which I saw as bigger than in SC. One of the main things was, that in HC one of the "Rewards" as I saw it, was the "status", that comes from being able to show off your character, sort of as a "I play this kind of character to level XX." Now I know this doesn't need to be the case to say this (you can always level anyway you want and say anything you want.)
Respecs, however, invalidate the low level experience to some extent. Which means that the symbol of accomplishment for leveling a particularly difficult build (that may start out weak and become strong, for example) is diminished or removed. Now, I will also accept the fact that it is also diminished or removed in D2 as it is now and has been for a while with things like rushing. (and I also would like to note that you could still have some "status" by leveling a sub optimal build in WoW, a game with respecs.)
The other thing is that HC is somewhat the symbolic idea of the "consequences" mode. In line with this focus on consequences, should character development choices also have these tangible and permanent consequences? I think it could be argued that the idea of consequences is part of the HC experience.
Is this a compelling reasoning to treat respecs differently in HC or SC?
Do you think Respecs should be treated differently in HC than in SC?
Do you think respecs have any good or bad foreshadowing for the HC experience?
Just in full disclosure, I don't think it's particularly good reasoning.
Also, one of the things I associate respecs with is it taking very long to develop a character (it seems like a long development time for a character is a very compelling reason to include respecs at least). If it takes an incredibly long time to level a character, does that have any impact on the hardcore experience, good or bad? (this is what I was getting at in question 3.)
The question or proposition I am considering is how the existence of respecs would or should be viewed in light of HC.
I don't think there's been a discussion centered around this subject in this forum, so I hope it isn't a double topic.
I don't want this to be a general respec discussion, but I will say that respecs do provide some upsides and downsides, and their ultimate value really depends on how the rest of the game and character progression has been developed. Some games would not survive without them (WoW).
Anyhow, for a long time and particularly in HGL I was very happy with the decision to exclude respecs, particularly because of how it affected or the implications it had in HC which I saw as bigger than in SC. One of the main things was, that in HC one of the "Rewards" as I saw it, was the "status", that comes from being able to show off your character, sort of as a "I play this kind of character to level XX." Now I know this doesn't need to be the case to say this (you can always level anyway you want and say anything you want.)
Respecs, however, invalidate the low level experience to some extent. Which means that the symbol of accomplishment for leveling a particularly difficult build (that may start out weak and become strong, for example) is diminished or removed. Now, I will also accept the fact that it is also diminished or removed in D2 as it is now and has been for a while with things like rushing. (and I also would like to note that you could still have some "status" by leveling a sub optimal build in WoW, a game with respecs.)
The other thing is that HC is somewhat the symbolic idea of the "consequences" mode. In line with this focus on consequences, should character development choices also have these tangible and permanent consequences? I think it could be argued that the idea of consequences is part of the HC experience.
Is this a compelling reasoning to treat respecs differently in HC or SC?
Do you think Respecs should be treated differently in HC than in SC?
Do you think respecs have any good or bad foreshadowing for the HC experience?
Just in full disclosure, I don't think it's particularly good reasoning.
Also, one of the things I associate respecs with is it taking very long to develop a character (it seems like a long development time for a character is a very compelling reason to include respecs at least). If it takes an incredibly long time to level a character, does that have any impact on the hardcore experience, good or bad? (this is what I was getting at in question 3.)