xen
17-07-2009, 20:02
[Softcore]
Hey all,
I would like to get some feedback on my Firehuntermentalist. He is beginning to venture into Hell Act I and the going is quite slow. Since this is my first character ever to make it into Hell, I'm not quite sure whether my character is not up to par, or whether Hell mode is supposed to be this way ;).
In any case, let me start with a blueprint of my character, Rider:
My character tries to balance Fire and Summons, having about equal points in both (although leaning more towards the summons), and complementing it with the use of a bow.
Stats:
Name: Champion Rider
Level: 78
Life: 595
Mana: 294
Strength: 63 (89)
Dexterity: 174 (199)
Vitality: 201 (201)
Energy: 27 (60)
Resists in Hell without Shield:
Fire: 46
Cold: -5
Light: 25
Poison: -25
FCR: 20%
FHR: 42%
IAS: 10%
MF: 134%
AR: 1491 without HoW, 2759 with HoW
DR: 1376
Mercenary stats:
Name: Zanarhi
Level: 77
Type: Might Mercenary
Life: 1524
Defense: 1984
FHR: 60%
Deadly Strike: 70%
Crushing Blow: 35%
MF: 0%
Might level: 22 (+250%)
Skills:
Fissure: 20 (27)
Volcano: 16 (23)
Raven: 1 (8)
Spirit Wolf: 5 (12)
Dire Wolf: 20 (27)
Grizzly: 14 (21)
Heart of Wolverine: 5 (12) / (+97% damage, +102% AR)
Carrion Vine: 1 (8)
Elemental skill points include a Hexfire (+3 fire) that I have on switch.
Equipment:
helm: Jalal's Mane Totemic Mask
body: ethereal Skullder's Ire Russet Armor socketed Ort
belt: Goldwrap Heavy Belt
gloves: Magefist Light Gauntlets
boots: Sander's Riprap Heavy Boots
amulet: Rare resist amulet 43/20/20/20 with +2 summoning skills
ring 1: Rare resist ring 33/5/26/5 with +13 energy
ring 2: Raven Frost Ring +15 dex / +168 AR
weapon: Skystrike Edge Bow (irrelevant at this point)
weapon on switch: Hexfire Shamshir
shield on switch: The Ward Gothic Shield
Mercenary helm: Guillaume's Face Winged Helm
Mercenary body: Duriel's Shell Cuirass
Mercenary weapon: Pierre Tombale Couant Partizan
Charms:
- 2 x plain Summoning skiller (Trainer's GC)
- +20% cold resist, +12% FHR GC
- +29% lightning resistances SCs
- +20% fire resistances SCs
- +33 to life SCs
- 7% MF SC
- +50 poison damage GC
Damage output:
Fissure: 1030-1076 fire
Volcano: 333-340 fire / 109-112 phys
Wolf life: 912
Wolf dmg: 393-425 / (after Might and HoW, if my calcs are correct) 803-869
Bear life: 5200
Bear dmg: 1040-1137 / (after Might and HoW) 2126-2325
Mercenary damage: 926-1719 after Might and HoW
Reflection:
Fissure ruled bigtime during Nightmare, one or two-hit killing many small enemies, and putting others into hit-recovery. The beginning of Hell however sees a massive increase in hitpoints and resistances, leading me to use more Volcano and less Fissure, against single enemies. I'm not sure Fissure will be as useful as it once was.
The wolves have a hard time killing even small enemies. Often, all three wolves plus the mercenary will engage an enemy, taking several seconds to bring it down.
The ravens have been extremely useful throughout Nightmare, but in Hell, the duration of the blind is often only a couple of seconds, severly limiting its usefulness.
Since this is such a diverse character, having damage from three sources (Fire spells, Summons, and Bow), it is difficult to optimize its damage output. Using the bow requires high dexterity and AR (ie. Ravenfrost), and the need to get resistances from someplace other than a shield (Vipermagi, ring). Using throwing axes (Gimmershred) requires dex/AR, as well as a shield that adds to its elemental damage (Tiamat's Rebuke). Optimizing fire spells requires Hexfire or a Spirit sword coupled with a Lidless Wall, as well as a +skills ring (Bul-Kathos), and also a better amulet (Mara's). Optimizing summons requires much of the same: Spirit sword + Lidless Wall + Bul-Kathos WB ring.
However, some of these things are too expensive for me (Mara's, BKWB, Arachnid Mesh).
I have long wanted to use a Harmony Shadow Bow (or alternatively a Kuko Shakaku Shadow Bow), but it seems a Gimmershred's + Tiamat's Rebuke seems the better choice, both in terms of damage output (40% better) and resists (25-35%)
Then there is the option of using the Lacerator (33% ctc Amplify Damage) but that would make me feel like a degenerated Necro. I mean, casting Amp for my minions and then sitting back to watch the slaughter.
The best bet seems to be Gimmershred + Tiamat's, and on switch Spirit/Hexfire + Lidless Wall.
And I'm planning to give my Merc "Obedience" and "Duress". That's a total of 90% CB!
Your Thoughts
So I'm wondering what your thoughts are on this. Did I miss out on some good equipment? Should I give my mercenary Vampire Gaze? Shoud I put my remaining points in Fire skills?
Hey all,
I would like to get some feedback on my Firehuntermentalist. He is beginning to venture into Hell Act I and the going is quite slow. Since this is my first character ever to make it into Hell, I'm not quite sure whether my character is not up to par, or whether Hell mode is supposed to be this way ;).
In any case, let me start with a blueprint of my character, Rider:
My character tries to balance Fire and Summons, having about equal points in both (although leaning more towards the summons), and complementing it with the use of a bow.
Stats:
Name: Champion Rider
Level: 78
Life: 595
Mana: 294
Strength: 63 (89)
Dexterity: 174 (199)
Vitality: 201 (201)
Energy: 27 (60)
Resists in Hell without Shield:
Fire: 46
Cold: -5
Light: 25
Poison: -25
FCR: 20%
FHR: 42%
IAS: 10%
MF: 134%
AR: 1491 without HoW, 2759 with HoW
DR: 1376
Mercenary stats:
Name: Zanarhi
Level: 77
Type: Might Mercenary
Life: 1524
Defense: 1984
FHR: 60%
Deadly Strike: 70%
Crushing Blow: 35%
MF: 0%
Might level: 22 (+250%)
Skills:
Fissure: 20 (27)
Volcano: 16 (23)
Raven: 1 (8)
Spirit Wolf: 5 (12)
Dire Wolf: 20 (27)
Grizzly: 14 (21)
Heart of Wolverine: 5 (12) / (+97% damage, +102% AR)
Carrion Vine: 1 (8)
Elemental skill points include a Hexfire (+3 fire) that I have on switch.
Equipment:
helm: Jalal's Mane Totemic Mask
body: ethereal Skullder's Ire Russet Armor socketed Ort
belt: Goldwrap Heavy Belt
gloves: Magefist Light Gauntlets
boots: Sander's Riprap Heavy Boots
amulet: Rare resist amulet 43/20/20/20 with +2 summoning skills
ring 1: Rare resist ring 33/5/26/5 with +13 energy
ring 2: Raven Frost Ring +15 dex / +168 AR
weapon: Skystrike Edge Bow (irrelevant at this point)
weapon on switch: Hexfire Shamshir
shield on switch: The Ward Gothic Shield
Mercenary helm: Guillaume's Face Winged Helm
Mercenary body: Duriel's Shell Cuirass
Mercenary weapon: Pierre Tombale Couant Partizan
Charms:
- 2 x plain Summoning skiller (Trainer's GC)
- +20% cold resist, +12% FHR GC
- +29% lightning resistances SCs
- +20% fire resistances SCs
- +33 to life SCs
- 7% MF SC
- +50 poison damage GC
Damage output:
Fissure: 1030-1076 fire
Volcano: 333-340 fire / 109-112 phys
Wolf life: 912
Wolf dmg: 393-425 / (after Might and HoW, if my calcs are correct) 803-869
Bear life: 5200
Bear dmg: 1040-1137 / (after Might and HoW) 2126-2325
Mercenary damage: 926-1719 after Might and HoW
Reflection:
Fissure ruled bigtime during Nightmare, one or two-hit killing many small enemies, and putting others into hit-recovery. The beginning of Hell however sees a massive increase in hitpoints and resistances, leading me to use more Volcano and less Fissure, against single enemies. I'm not sure Fissure will be as useful as it once was.
The wolves have a hard time killing even small enemies. Often, all three wolves plus the mercenary will engage an enemy, taking several seconds to bring it down.
The ravens have been extremely useful throughout Nightmare, but in Hell, the duration of the blind is often only a couple of seconds, severly limiting its usefulness.
Since this is such a diverse character, having damage from three sources (Fire spells, Summons, and Bow), it is difficult to optimize its damage output. Using the bow requires high dexterity and AR (ie. Ravenfrost), and the need to get resistances from someplace other than a shield (Vipermagi, ring). Using throwing axes (Gimmershred) requires dex/AR, as well as a shield that adds to its elemental damage (Tiamat's Rebuke). Optimizing fire spells requires Hexfire or a Spirit sword coupled with a Lidless Wall, as well as a +skills ring (Bul-Kathos), and also a better amulet (Mara's). Optimizing summons requires much of the same: Spirit sword + Lidless Wall + Bul-Kathos WB ring.
However, some of these things are too expensive for me (Mara's, BKWB, Arachnid Mesh).
I have long wanted to use a Harmony Shadow Bow (or alternatively a Kuko Shakaku Shadow Bow), but it seems a Gimmershred's + Tiamat's Rebuke seems the better choice, both in terms of damage output (40% better) and resists (25-35%)
Then there is the option of using the Lacerator (33% ctc Amplify Damage) but that would make me feel like a degenerated Necro. I mean, casting Amp for my minions and then sitting back to watch the slaughter.
The best bet seems to be Gimmershred + Tiamat's, and on switch Spirit/Hexfire + Lidless Wall.
And I'm planning to give my Merc "Obedience" and "Duress". That's a total of 90% CB!
Your Thoughts
So I'm wondering what your thoughts are on this. Did I miss out on some good equipment? Should I give my mercenary Vampire Gaze? Shoud I put my remaining points in Fire skills?