View Full Version : witch doctor d3's most original charactor so far?
fromtheshadow
15-07-2009, 23:30
i do think that the witch doctors the most original class in d3 so far. i recently watched the first trailer for the game and i was really impressed with how good the class's feel and presentation is, even the sounds they chosen for the charactor with his summoning is awesome. no doubt it's the first class i ll try out of the three known so far.
CCCenturion
16-07-2009, 03:13
True, but that's not really saying a whole lot. Look at the other two classes: the Barbarian, who even according to the backstory is the same character from D2, and the Wizard, a.k.a. Sorc 2.0.
Better post would be to say the witch doctor is d3's only original character so far.
That being said, I do love the new look of the Barb and the Sorc (I mean Wizard) as well, and even though the characters themselves aren't totally new, this game looks like it's going to be awesome.
maybe the only 'relatively' original char so far. skills just sound like more or less a rehash of d2's necromancer. shoulda gone with voodoo potion making skill tree or something more original like that since potions are going to be out in d3. exploding potions, buffing potions, debuffing potions, healing potions, etc. i think that woulda made the WD a lot more "WD".
raveharu
30-08-2009, 07:33
maybe the only 'relatively' original char so far. skills just sound like more or less a rehash of d2's necromancer. shoulda gone with voodoo potion making skill tree or something more original like that since potions are going to be out in d3. exploding potions, buffing potions, debuffing potions, healing potions, etc. i think that woulda made the WD a lot more "WD".
I totally disagree with this. This is Voodoo, not alchemist. I don't find the idea of making potions attractive, in fact it sounds boring :whistling:
I agree with raveharu. Blizz idea of witch doctor is a master of dark arts and they wanted to him have a more 'dark' feeling that explains the change from totem spiders to corpse spiders.
I totally disagree with this. This is Voodoo, not alchemist. I don't find the idea of making potions attractive, in fact it sounds boring :whistling:
the alchemy was just an example and IMO it's something that can be easily incorporated into the voodoo I mean 'cmon you haven't seen or heard of cinematics/references of voodoo shamans brewing potions to heal some curse or something of that nature, it totally fits into the voodoo scheme. sure it sounds boring without any idea of HOW to implement it in the game but that's not my job, I was just throwing out examples of out to gap the whole necromancer and WD link.
I agree with raveharu. Blizz idea of witch doctor is a master of dark arts and they wanted to him have a more 'dark' feeling that explains the change from totem spiders to corpse spiders.
it's dark enough granted that, I'm just saying that the WD (like in many other threads) just seems like necromancer 2.0 for better or worse. Since the OP is talking about originality, I didn't really see that as being "too" original. The WD does have the dark vibe though I'll give you that.
it's dark enough granted that, I'm just saying that the WD (like in many other threads) just seems like necromancer 2.0 for better or worse. Since the OP is talking about originality, I didn't really see that as being "too" original. The WD does have the dark vibe though I'll give you that.
It makes some sense that the WD is (arguably) like the necro at this point in development. Since a dark-themed, minion-and-curse-wielding character already exists in the world of Diablo, it makes sense for devs to use that character as a jumping-off point for the WD.
Kind of in the way that writers will imitate their favorite authors to help them find their own style, the devs are taking cues from the necro to help mold the WD in these early stages. Maybe they're having trouble finding exactly what makes the WD his own class, but given time I think they'll be able to work him out into a unique class.
I guess someone could argue that the WD should already be a fully realized class this late in development. My guess is that the devs are just having a tougher time than they expected in developing the WD, and even though we have his full skill tree I'm sure it's not beyond Blizzard to overhaul him if they need to. They're most definitely aware of people comparing the WD to the necro. I would imagine they're not particularly keen on these comparisons, and they'll do what they have to to end them (creeping death-squads that come get you in the night, if that's what it takes :wink:).
HAVE FAITH YE WHO ARE IN DOUBT!! A FINISHED GAME IS NOT YET DELIVERED UNTO US!!
I must say the Wizard looks pretty cools so far as does the WD. I actually can't wait to see what else is new. It's going to be a long wait for 2011 when they *think* the game *might* be going to be released.
theeliminator
11-09-2009, 17:02
As it stands the WD is not the most original character. More and more he is looking like a necro, this might change later. For me, the Monk is the most original, at least in play style. Never before (in any Diablo game at least) has there been a character where if you press the same skill more than once do you get a different outcome. All the other classes play just like any other character in D2. Where they have to activate another skill to get a different effect, the Monk only has to press the same button to get something different.
sunkenfaith
11-09-2009, 17:51
I do not think so. Whilst certain aspects may be unique, but at the end of the day, it looks to me just like another Necro.
Seriously? I think the Witch Doctor is the most creative and bold thing ever presented in a ARPG. In fact, he's so original that I can't even clearly think of his archetype.
If the Barbarian is brute force, Wizard is magic, and Monk is holy speed. Then what is "Witch Doctor"? I see people say "necro" "voodoo guy" "dark magic" "alchemist" "summoner" "fire/poison magic" etc. It's confusing even thinking about his gameplay. Playing this guy is like playing a puzzle game @_@
WD original concept? In warcraft universe you have plenty of them, whole troll's tribes are designed around it.
Blizzard didn't even tried to be original, they just copy/paste theme from their other universe.
By looking at WD playstyle i cannot stop thinking about druid from d2, there is lots similarieties between this two. Short range spells with pets for meatshield and support, gargantua will be probably like bear.
For the guy saying that the "Monk" is the most original character I have to disagree with you. The "Monk", while very interesting, is simply the generic "Monk" class from other games (d&d, everquest, nethack, etc. etc. etc.) with a combo point system similar to the rogue from WoW.
Interesting, yes. Original, far from it.
The Witch Doctor, on the other hand, I have never seen in a game before and is definitely the most unique class. It is more of a Druid + Necromancer all in one class, than a "revamped Necro" like everybody else says. The Necro didn't have half the cool abilities the WD has. The Necro had curses, the WD does not (though he does have some similar crowd control skills). Similar, but different.
I'm fine with the "unoriginality" in the class design, though - just about every fantasy rpg just re-uses every other fantasy rpg's classes and (most of the time) races. Look at WoW, for instance - millions of people pay monthly (in ADDITION to the expansions + game cost) and none of the classes are original at all.. some original races, but seriously race in WoW matters not. It is quite rare these days when a company puts forth an interesting concept like the "Witch Doctor". Not only that, but the classes in d3 are all unique in their own way - they all have an interesting play style that is unmatched by even the characters in diablo 2 (at least from what I've seen in vids).
I base originality on 1) the lore, and 2) how the gameplay of the class ties into said lore. The Witch Doctor is quite unique in that aspect at least :)
Ed from Russia
24-10-2009, 23:31
The WD is most original (so far) no doubt. The Barb and Wizzard are pretty much standard (in concept, hopefully not in execution). The Monk is pretty interesting because it combines protective skills with MA.
Ignoring the 5th character, my first build will probably be a WD, though I may go for a Druid also.
Halfsoul
12-11-2009, 05:41
"theeliminator" the monk isnīt the most original character, because he was a playable class in the d1 hellfire expansion. I agree with "fromtheshadow", that the witch doctor is the most original class with the plagues, fear spell and zombie wall et cetera. Itīs quite brilliant and actually reminded me of of some of the shaman monsters from the jungle-like kurast.
WD original concept? In warcraft universe you have plenty of them, whole troll's tribes are designed around it.
Blizzard didn't even tried to be original, they just copy/paste theme from their other universe.
Let's change it to a nice class from D2:
Paladins an original concept? In warcraft universe (warcraft II which came like 4 years before D2) you have plenty of them, and two of the main characters are designed around it.
Blizzard didn't even tried to be original, they just copy/paste theme from their other universe.
Paladins an original concept? In warcraft universe you have plenty of them, and two of the main characters are designed around it.
Blizzard didn't even tried to be original, they just copy/paste theme from their other universe.
True. But why reinvent the wheel everytime? Even JRR Tolkien "copy/pasted" stuff from mythology. And it was good.
I enjoy "staple-classes", even if they aren't very original. The just fit the fantasy setting so well you can't ommit them.
It's almost impossible to make something 100% original, up to some point we'll most likely just be copying real life itself...
Detheroc
25-11-2009, 18:03
"theeliminator" the monk isnīt the most original character, because he was a playable class in the d1 hellfire expansion. I agree with "fromtheshadow", that the witch doctor is the most original class with the plagues, fear spell and zombie wall et cetera. Itīs quite brilliant and actually reminded me of of some of the shaman monsters from the jungle-like kurast.
With all due respect, the Monk class in D1 Hellfire didn't have a combo skill system as far as I know. You're right that the concept of the Monk isn't original, but his playstyle is a little out of what I'm used to.
But feel free to correct me and use examples, as I've never played WoW (I also didn't play Hellfire, basing my observations merely on what I've read on the wiki and on forum comments).
Other than this, I'm not going to contest the claim that the Witch Doctor is the most original class, because frankly, I don't give a damn and I don't know enough to effectively discuss it in full.
I just look at the gameplay of each class and their looks to determine whether or not I like them; originality is just a small bonus if the gameplay happens to be ace.
The Witch Doctor works for me in terms of gameplay, so no complaints there (yet).
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