OldFan
13-07-2009, 23:40
Ok, i may be a complete idiot for thinking this, but i would like to see a malee character that also utilizes magic. I've noticed a lot of people comment that they would like to see the paladin and the necro make a return... I doubt either of them will. And i think this might be a feasable (sp?) solution:
The character would be clerical in nature with one skill tree being light magic and one skill tree being dark magic. The third skill tree (assuming there will be 3), will be dedicated to melee attacks.
Should the player choose the light magic, the player would have auras that would heal team member, buffs, and other defensive attributes. Kinda like the paly. Also, the higher level light magic "cleric" may even emit light which would be visable by other players (increasing their light radius).
The dark magic tree would be more offensive in nature. He could have auras that would increase damage to enemies, and probably some kind of life leach attributes. Higher level dark magic "clerics" would have a darkness surrounding them, which would also be visable to the other players.
Basically, the character would specialze in smaller weapons, shields, and maybe have the option to duel wield (?), being less powerful physically, but slightly faster than the barbarian.
Finally, i think what would make it cool is if the light skill tree is chosen, the characters skills would be more powerful in the lighter areas of the game, such as outside, near fires, and and in well-lit cathedrals, etc. The darker "cleric" would be more powerful in the darker areas of the game such as dungeons, and shadows, etc.
When not in their element (i.e. a dark "cleric" in a brightly lit room) the player could cast darkness, which would veil the "cleric" in shadows temporarily, thus increasing his/her skill power.
I dont know if D3 will have daytime and nighttime (like on WoW), but depending on the time of day, you have to use different spells.
Anyway, I think it would be a good alternative to bringing back our beloved paladin or necro... if its worth discussing, let me know what you think... If not, well i guess thats cool too.
On a side note, i know clerics are only supposed to use blunt objects or whatever. i'm just generically using the term "cleric" to describe a character that has both melee and magical skills.
The character would be clerical in nature with one skill tree being light magic and one skill tree being dark magic. The third skill tree (assuming there will be 3), will be dedicated to melee attacks.
Should the player choose the light magic, the player would have auras that would heal team member, buffs, and other defensive attributes. Kinda like the paly. Also, the higher level light magic "cleric" may even emit light which would be visable by other players (increasing their light radius).
The dark magic tree would be more offensive in nature. He could have auras that would increase damage to enemies, and probably some kind of life leach attributes. Higher level dark magic "clerics" would have a darkness surrounding them, which would also be visable to the other players.
Basically, the character would specialze in smaller weapons, shields, and maybe have the option to duel wield (?), being less powerful physically, but slightly faster than the barbarian.
Finally, i think what would make it cool is if the light skill tree is chosen, the characters skills would be more powerful in the lighter areas of the game, such as outside, near fires, and and in well-lit cathedrals, etc. The darker "cleric" would be more powerful in the darker areas of the game such as dungeons, and shadows, etc.
When not in their element (i.e. a dark "cleric" in a brightly lit room) the player could cast darkness, which would veil the "cleric" in shadows temporarily, thus increasing his/her skill power.
I dont know if D3 will have daytime and nighttime (like on WoW), but depending on the time of day, you have to use different spells.
Anyway, I think it would be a good alternative to bringing back our beloved paladin or necro... if its worth discussing, let me know what you think... If not, well i guess thats cool too.
On a side note, i know clerics are only supposed to use blunt objects or whatever. i'm just generically using the term "cleric" to describe a character that has both melee and magical skills.