View Full Version : Whirlwind Assasin Help.
I need a little bit of insight before making my Chaos Claw and Fury Claw. So what I needed to know was should I make my Chaos out of a Suwwayyah with base damage 39-52 and +1 to Dragon Flight and +1 to Mind Blast? Or another claw with 15% ED but the base damage is only 9-17? Which one shoud I make Chaos out of and which one do I make Fury out of?
wizAdept
12-07-2009, 02:01
I need a little bit of insight before making my Chaos Claw and Fury Claw. So what I needed to know was should I make my Chaos out of a Suwwayyah with base damage 39-52 and +1 to Dragon Flight and +1 to Mind Blast? Or another claw with 15% ED but the base damage is only 9-17? Which one shoud I make Chaos out of and which one do I make Fury out of?
read this guide it will explain wwsins to you: http://diablo.incgamers.com/forums/showthread.php?t=573390
A normal or exceptional claw will not produce good damage, use only elite claw types. You also want to pay attention to trap setting speed, this is a primary concern of a wwsin.
You can get easy trap bps by using wsm bug (check guide for info) and suwayyah chaos + runic or feral fury.
Without wsm bug using runic/runic or feral/runic is also common.
Use this link for base weapon speed info: http://classic.battle.net/diablo2exp/items/elite/katars.shtml
Use this link for ias bps for traps: http://diablo.incgamers.com/forums/showthread.php?t=229326
Most wwsins opt to make chaos/fury out of claws with +3 venom on them if possible. I would suggest holding off on using highrunes until you get ahold of a better claw than what you have, not worth using the runes on that claw you have, try to get something better.
I dont want a Ghost WW Sin though mine is purely a WW Sin and D Flight for the teleport. So what are some elite claw types I can make it out of?
wizAdept
12-07-2009, 03:24
I dont want a Ghost WW Sin though mine is purely a WW Sin and D Flight for the teleport. So what are some elite claw types I can make it out of?
Every assassin in pvp should make use of traps and mindblast.
not doing so is like saying build a pally without using charge, build a barb without using bo, build a sorc without teleport, and so on.
Unless you are playing in some weird ruleset where it's just ww dueling and no traps or other skills.. only reason why you could possibly not want to use stunlock.
In a "vs all" setting, any assassin not using stunlock is just bad.. but your char so do what you want.
Obviously elite claws with higher base damage are better if you just need to whirl. So Im sure you can answer the question of what claws are best for yourself: http://classic.battle.net/diablo2exp/items/elite/katars.shtml
As I said before, you may want to find better claws with better +skills than the ones you have before using hrs.
Ok thanks for your help. So all I do to stunlock is use Mind Blast?
Like when im dueling just hit them with Mind Blast to stun them, then in my case D Flight them and WW them? Or do I need Wake of Fire to help Mind Blast out?
SeCKSEgai
12-07-2009, 06:38
You need something to hit them continually hence the use for WoF - Tienje's Ghost guide really covers everything you need. My ghost was quite successful relying upon just that guide and my own experience.
Why continually? Cant I just stun them off the bat? Then WW? Why does it make a difference.
Why continually? Cant I just stun them off the bat? Then WW? Why does it make a difference.One bit of dmg (say one wave on Wake of fire) puts them into fhr. Well, if no more dmg is doing that (no more waves hitting) they're not stunned. Continuous damage means continuous stun, which is perfect for the tri-whirl finish.
the best way to stun someone is to send them an IM while you duel so it minimizes their d2
wizAdept
13-07-2009, 01:59
Ok thanks for your help. So all I do to stunlock is use Mind Blast? Mindblast has two parts to it, the damage it does at cast, and the stun duration. When you cast mindblast it will do a 1 time damage and stun, it also gives a stun duration (swirlies animation above the opponent's head) during this period while they are under the mindblast effect any damage done to them (even if its being sorbed fully and healing) will put players in hit recovery.
So what you do is lay down traps under your opponent, mindblast them, when the traps hit they will put your opponent in hit recovery, even if they do no damage. You can stun without traps by just mindblast -> teleport -> *tight* whirls around the opponent, every time you hit with whirl while the opponent is under mindblast, they will get stunned. However this is not always guaranteed because the opponent can slip out of your whirl or you may miss hits or get blocked.
With traps you can hardlock your opponent before you even teleport on them, or you can assist a whirls with 1-2x traps quickly put down before the tele. Or just pressure opponents with stun then catch them offguard with a telewhirl. Or they can be used defensively to lure opponents into stun, or defensively to keep an opponent from jumping on you unless they want to get punished. to Lots of ways to mix up the tactics and use stunlocks.
Learning how to use traps and mindblast is one of the steeper learning curves for new assassin players, but once you learn it you will have a lot more options on how to approach players and how to keep players in stun and not let them escape. Remember the mindblast duration does not last that long, you will have to periodically recast it, same as your traps do not last long, you will have to recast them. Mix up casting traps, mindblasting in the time that your traps are not attacking (so that there is as little window of escape for your opponent as possible) and knowing when to use whirl for the actual damage and pk.
Watch some of the vids in the strategy section of TienJe's guide to get a better idea of how trap stunlocking actually works in duels.
the best way to stun someone is to send them an IM while you duel so it minimizes their d2
Pros familiar with this tactic use IMs with tabbed windows. :yes:
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