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Risingred
02-07-2009, 20:46
One pay-for idea that specifically relates to Diablo that I thought was kind of interesting was the chance to resurrect a fallen hardcore character.

I think this was mentioned by a fan, as far as I know we're not even thinking about these types of pay-for options yet. But, I think it's kind of interesting. I'm not sure if I like the idea or not, which is probably why I like thinking about it. There are some obvious pros and some obvious cons, but I'm not sure there's a clear cut answer as to whether it would work well or not.

Well then what's the point of HC? :weep:

sreda
02-07-2009, 20:48
Agree. Hardcore should be: Dead = dead. Period.

I never saw the point of hardcore, I compare it much to a drug. You get a thrill out of it until you die, then you feel like **** knowing you're wasting your life away.

At least with non-HC you don't lose everything you worked so hard for over something really stupid like one slip-up or a well-timed lag spike.

Risingred
02-07-2009, 20:49
Someone in that thread on bnet suggested converting the char to softcore which isn't a bad idea. What about just paying for a transfer of the items of the ghost to another char?

I can't believe they'd even consider that. :(

Starving_Poet
02-07-2009, 20:50
I never saw the point of hardcore, I compare it much to a drug. You get a thrill out of it until you die, then you feel like **** knowing you're wasting your time.

Aye, because playing SC is not wasting your time :yes:

But I do agree, In hardcore dead = dead.

Edairu
02-07-2009, 22:17
But I do agree, In hardcore dead = dead.

Agree completely.

paperkut
02-07-2009, 23:03
Losing everything when you die is what makes hardcore what it is. And that is where hardcore players get their respect. They put it all on the line every time they play.

sreda
02-07-2009, 23:10
Aye, because playing SC is not wasting your time :yes:

But I do agree, In hardcore dead = dead.

If you find playing Diablo fun then it isn't a waste of time. Hardcore more can be fun too, until you die. Then it becomes a true waste of time because you have nothing to show for it.

emopanda
02-07-2009, 23:17
Hardcore gave me heart thumping sessions whenever I m about to die in which no other game so far can give me this same thrill. Converting a Hc char to Sc char after it died will destroy that thrill :(

Maybe they could just implement a message "No for the faint hearted" when creating a hc character, I m should that will do...

Risingred
02-07-2009, 23:27
Well the point for blizzard is to implement a way to make extra income to support b.net with optional charges. I thought they'd be mostly cosmetic like in WoW but I guess they're looking to really change things.

I have no problem with rezzing an HC character to SC. Would I do it? Maybe. I don't know.
I also have no problem with someone wanting to rez their own HC character. I'm not playing it, I don't care. It's none of my business. But I just don't want that option, personally. That's a temptation I wouldn't want to deal with. It would completely break HC.

emopanda
02-07-2009, 23:38
They could prolly come up with their own sale of items online website and make more money out of it. I dont think it will spoilt the game, it might only ruin the economy of trading for people who dont ebay. But to be serious, a lot of games nowadays sell their own items, its like people who pay to play enjoy more right? Just like you paying for forum subscribition to enjoy forum bonuses, I don't have such bonuses and I do not qq about it because I m not paying.

Risingred
02-07-2009, 23:43
I see what you mean but for the record, I paid to support the site because I've been reading it since around 1998-9. The bonuses don't really apply to me much at all. :)

I can't see blizzard implementing sales of items since they don't do it in any other game and it would change...well, a lot of things, including development. They have also stated that they don't plan on having anybody able to have a leg up over another player simply because they bought something where another player didn't/can't.

hubb
03-07-2009, 00:40
Even though I don't and never will play hardcore, this seems like a silly idea. I'd welcome the resurrecting in SC change, but I can see why most HC players would hate that.

He does say they're not even thinking about these things yet, so I don't think people should put too much energy into moaning about it just yet. This is the internet though so...

Risingred
03-07-2009, 00:41
hubb, it's simply the fact that something like this was even discussed in a serious fashion that is a little unsettling, is all.

I am interested in what pay services they plan to offer, though, and I'm not opposed to them. Could be something cool in there, who knows?

Master Zap
03-07-2009, 00:53
I'm going to have to give resurrecting hc chars a big fat thumbs down.

Starving_Poet
03-07-2009, 01:08
If you find playing Diablo fun then it isn't a waste of time. Hardcore more can be fun too, until you die. Then it becomes a true waste of time because you have nothing to show for it.
Except fun?

You contradict yourself.

Keighvin
03-07-2009, 01:21
hubb, it's simply the fact that something like this was even discussed in a serious fashion that is a little unsettling, is all.

But it wasn't discussed in a serious fashion. People on the official forums were complaining about if content would be restricted based on pay, which Bashiok confirmed would NOT be the case. They continued whining, so Bash mentioned something he had read a poster come up with. And, as I hope people noticed, he said he wasn't even sure it was a good idea, it was just something he liked to think about.

Kokolums
03-07-2009, 03:09
The actual appeal of hardcore to me is that you are more likely to have quality players on that side of things because death is permanent.

Bad Ash
03-07-2009, 03:14
well it was all speculation on what would be an interesting way to have people pay to support their games.

I say 100% no. I love hardcore and that would just not be cool

Risingred
03-07-2009, 04:10
But it wasn't discussed in a serious fashion. People on the official forums were complaining about if content would be restricted based on pay, which Bashiok confirmed would NOT be the case. They continued whining, so Bash mentioned something he had read a poster come up with.


Yes, but

And, as I hope people noticed, he said he wasn't even sure it was a good idea, it was just something he liked to think about.

He represents the design team. If he "isn't sure" that it's a good or bad idea, then that's trouble imo.
I have full faith in the team, and I love what they're doing, but that's a very strange decision to not be completely against, do you know what I mean? Or maybe that's just Drysc popping back up, stirring the pot. :p

edit: if anything it also gives us something to talk about which was my intention with the thread. I am also curious as to what people would actually want to see, as far as bnet charged "content" goes.

Dehrex
03-07-2009, 04:59
I could learn to accept the idea of player moving from hardcore to softcore once they die, but paying for it ?

I just dont like the idea of a situation where it actually could become possible to make profit by having slightly laggy servers etc. Even if the company is Blizzard.

Ultimately I think it would hurt Blizzards reputation aswell. Its easy to brush off ridiculous claims like that they would actually support the online dupe sites, but claiming that something like what I was mentioning above was going on has more merit since one can see how this could lead to a situation like that. More fuel for conspiracy theories.

Keighvin
03-07-2009, 05:28
Risingred, he's doesn't represent the design team, he provides the voice for the team, but not always. Often he is simply voicing his own opinion as Bashiok, as in this case.

AFS
03-07-2009, 08:44
Pay to resurrect HCs as SCs?

LOL

No.

Risingred
03-07-2009, 14:07
Risingred, he's doesn't represent the design team, he provides the voice for the team, but not always. Often he is simply voicing his own opinion as Bashiok, as in this case.

Well...okay. I'm not going to sit here and argue such a petty concept. :p

AFS, what do you have against the idea?

AFS
03-07-2009, 20:45
AFS, what do you have against the idea?

Honestly, it seems like a cheap and gimmicky way to hustle more money out of the consumer, similar to those extra suits or colour palettes that you can buy on xbox live.

Others have already argued that having this defeats the purpose of HC. Also, think of the implications this can have on the D3 economy. You have the same item on the same realm, but it used to be HC so it should be worth more? You pay to resurrect your character, but it loses a lot of its true value. This option would be reduced to a sentimentality.

sreda
03-07-2009, 22:49
Except fun?

You contradict yourself.

How am I contradicting myself? It's fun until you die. Then it's not fun. And if it's not fun then it's a waste of time.

Risingred
03-07-2009, 22:56
How am I contradicting myself? It's fun until you die. Then it's not fun. And if it's not fun then it's a waste of time.

You had fun while you are playing. Same with SC. It doesn't matter if you die because you had fun while you were alive.

phool
03-07-2009, 23:40
I think converting to SC on death for a fee is acceptable, resurrecting as HC is absolutely absolutely not. A high leveled char is harder to get in HC, items are more valuable... your prize HC char would be a mediocre SC char and your occy type items would go from elite to fodder. HC players wouldn't play their chars in SC even if you could do this for free, I know I would treat my char's death as equally significant as if there was no opportunity to revive. If I didn't care what mode I played in what kind of an idiot would I be to start in HC in the first place?

Risk would be hacked items on HC leaking into SC if items are retained on death and related.

stephan
04-07-2009, 00:04
If you find playing Diablo fun then it isn't a waste of time. Hardcore more can be fun too, until you die. Then it becomes a true waste of time because you have nothing to show for it.
Getting level 99 in SC D2 is not exactly something you can put on your resumé.

The whole fun of HC is in dying.

sreda
04-07-2009, 04:27
You had fun while you are playing. Same with SC. It doesn't matter if you die because you had fun while you were alive.

My bad, I didn't realize having no characters to play after 1 stupid mistake was fun.

Risingred
04-07-2009, 04:45
My bad, I didn't realize having no characters to play after 1 stupid mistake was fun.

You're not really getting the point here.

HC is fun because you could die (permanently) at any second. Once you're dead, that's okay because you had fun.
It's like saying a game is pointless because you're going to stop playing it at some point.

emopanda
04-07-2009, 07:38
Correct, If you had the mentality your char would be changed to sc after it died, You wont be able to feel the fear of dying in hc. The Fear is the main thrill in hc.

phool
04-07-2009, 12:49
My bad, I didn't realize having no characters to play after 1 stupid mistake was fun.

I'm not wasting time on someone who can't wrap their head around so much as the old adage 'different strokes for different folks'. But I know a lot of SC players don't get this.

Losing chars in HC isn't directly fun in the immediate term. It's the threat of losing chars that makes the game potentially more enjoyable and your achievements more rewarding. Quite aside from the direct way this affects your playstyle and mentality, there's a ton of sidebenefits like the culling most of Diablo's incompetent players and a less oversaturated economy.

Correct, If you had the mentality your char would be changed to sc after it died, You wont be able to feel the fear of dying in hc. The Fear is the main thrill in hc.

Also speak for yourself. A HC char in SC is as good as dead to me and I play both modes.


Something similar to firmcore is attained through a survivor title track on SC chars (char specific achievement for reaching a certain level without ever having died).

GuardianHadriel
04-07-2009, 16:42
i wo´nt be playing HC anyway:P

CaptainDingo
06-07-2009, 16:04
As someone else said, I wouldn't see the harm in suddenly deciding you like your hardcore character enough to want to keep them permanently and then convert them to a regular character. And I don't mean after they die. If they die, they die. But if while they're alive you want to convert, you should be able to.

They can even keep stats on how long you played that character hardcore before you chickened out! (I've never played hardcore in my life so don't jump on my ***, softcorians.)

MrKaxe
06-07-2009, 17:12
I haven't played SC for 5-6 now, maybe more, and the chance to buy a character back seems tempting, if it was some script kiddy TPPK or lag related death but even then i'm not sure I would do it...

Galtrovan
06-07-2009, 17:57
Well the point for blizzard is to implement a way to make extra income to support b.net with optional charges. I thought they'd be mostly cosmetic like in WoW but I guess they're looking to really change things.

I have no problem with rezzing an HC character to SC. Would I do it? Maybe. I don't know.
I also have no problem with someone wanting to rez their own HC character. I'm not playing it, I don't care. It's none of my business. But I just don't want that option, personally. That's a temptation I wouldn't want to deal with. It would completely break HC.

If I played hardcore I'd have a problem with someone rezz'ing their dead character, especially if there is a ladder season or some other type of bragging rights. Can you imagine being beat to the top of the ladder and then finding out the person or persons that beat you all died one or more times and paid for resurrections. What a slap in the face that would be.

accelerator
06-07-2009, 17:59
The paid for part would need to be a lot funkier than this but I had an idea that could be sweet:

You could resurrect the HC char but as a new toon (all levels/gear are lost) but this system allows you to keep your name. Added on to this you would get to keep a history of how far the previous incarnations of the char made it in terms of levels. Possibly through some info box as well as toggleable titles for reaching certain milestones (Lvl.90+ death, 100 previous incarnations [at Lvl.20+ to prevent exploiting], etc). I'm sure someone more creative could come up with some other ideas as well as different ways to implement the milestones (visual only auras, scars, trophies on the char). Just allows you to have some history follow you everywhere.