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bioelectricclam
30-06-2009, 09:11
So, just wondering if people have some spells that they'd love to see the Wizard get in DIII. Here are a few I'd like to see:

1. Freeze Beam: Disintegrate but with cold damage. I know I know, not very creative on my part, but it would be nice to see a pin-point accurate, long-range cold spell.

2. Gravity Wave: A wave of gravitons emanates from the Wizard, crushing your enemies under their own weight. The bigger the enemy is the harder they fall; the spell will deal lots of damage to creatures like the Siege Beast and Thousand Pounder, but little to Fallen and the other more impish creatures. Also outright destroys most skeletons and flying creatures, as their body structure and penchant for heights make them extra vulnerable to this spell.

3. Vortex: Opens a rift in space-time, which slowly grows larger as it sucks in loose debris. Deals little damage at first, but quickly becomes devastating as it grows. Think of this spell as a wizard's answer to the Sorc's Meteor spell; slow windup with a killer finisher.

Madmaxio
30-06-2009, 09:26
So, just wondering if people have some spells that they'd love to see the Wizard get in DIII. Here are a few I'd like to see:

1. Freeze Beam: Disintegrate but with cold damage. I know I know, not very creative on my part, but it would be nice to see a pin-point accurate, long-range cold spell.


3. Vortex: Opens a rift in space-time, which slowly grows larger as it sucks in loose debris. Deals little damage at first, but quickly becomes devastating as it grows. Think of this spell as a wizard's answer to the Sorc's Meteor spell; slow windup with a killer finisher.

Freeze Beam already in game lol. Its ray of frost - check storm tree

Number 3 - im 100% sure something like black hole will be tier 5 skill in arcane tree, also arcane orbs looks like mini black holes to me. So this makes me think there 100% will be black hole spell

bioelectricclam
30-06-2009, 09:55
Freeze Beam already in game lol. Its ray of frost - check storm tree


Whoops, I totally forgot about that one. Good call. Guess I'll go ahead and make up a spell for the Conjuring tree to make up for the mistake?

Acid Slime: Conjures an oozing, acidic slime that eats dead bodies to grow bigger and will actively hunt the Wizard's enemies. A spell like this should work a little better since (I am asuming) there won't be any Necromancers complaining about using up the bodies.

Also, though it is a bit off subject, the Witch Doctor totally needs a shrink spell. You know, shrinks the target so that they can be squished like one of those rats or beetles if you stomp on it.

Marahumm
07-07-2009, 18:39
Arcane Hamster Ball:
Creates an impenetrable sphere around the caster, damaging enemies and knocking them back as he/she runs. Very short duration.

Basically an escape for the wizard. Think of energy shield + molten boulder

LaZeR
07-07-2009, 22:47
I was thinking of this kind of spell to.
A Protecting Arcane Orb will be amazing.

Anyway, I actually like a lot the skills we've seen so far and I'm sure Blizz will introduce us to even better ones.

Telzen
14-07-2009, 06:32
Whoops, I totally forgot about that one. Good call. Guess I'll go ahead and make up a spell for the Conjuring tree to make up for the mistake?

Acid Slime: Conjures an oozing, acidic slime that eats dead bodies to grow bigger and will actively hunt the Wizard's enemies. A spell like this should work a little better since (I am asuming) there won't be any Necromancers complaining about using up the bodies.

Also, though it is a bit off subject, the Witch Doctor totally needs a shrink spell. You know, shrinks the target so that they can be squished like one of those rats or beetles if you stomp on it.

Bodies can't be used by players in D3.

LonelyAnon
17-07-2009, 09:28
I want a spectral spear.
I big magic line (think purple disintergrate but more narrow) that only hits once, no long hold down, that you wizard can impale his/her enemies upon.

LaZeR
17-07-2009, 12:55
I want a spectral spear.
I big magic line (think purple disintergrate but more narrow) that only hits once, no long hold down, that you wizard can impale his/her enemies upon.

An Arcane Bone Spear?

slex lord of hatred
18-07-2009, 19:30
i would like to see a spectral scythe , where she generates a purple scythe from her hand, but its sort of attached to her hand if that makes sense.
not a whole scythe. just part on her hand and then the hooked blade a bit further down.

i would like to see hurricane move where its knoc back this way the effects wold be cool. or something like sandstorm which rips away the enemies flesh.

erm.... also i would like something like and ice wall i think the wizard needs a wall and the ice would be cool. it would shard up out the floor towards the enemies.

LaZeR
19-07-2009, 21:24
Scythe sounds too Assa(ish).
Hurricane would be great, but they should just improve her already existing Wind spell.
Ice Wall sounds AMAZING!

Panserborne
19-07-2009, 23:24
I'm trying to figure out the difference between spectral scythe and spectral blade. But, agreed, the ice wall sounds great. No, not great, make that essential!

slex lord of hatred
20-07-2009, 01:59
im slightly annoyed that the tornado is basiclly the same as the druids. i mean you would think they could make it a bit more, big tornado like a real one instead of some small glowy thing that moves around, im talking like a tornado that looks fairly real. its really annoying actually.
i love tornados in real life and to see the wizard only be able to cast some small thing i find quite offensive, i mean she is meant to be uber. yano can do stuff that others wouldnt dream of and they give her that. and its a high tier spell.
i want some uber storm spell that does great damage, or not even that much damage but has a great visual. anyone agree.

i definateely think the wizard needs a wall spell but the doc has one so i doubt she will. and not tier 5 anyway wouldnt be good enough.
an arcane wall would be good but i dunno what animation it could be. same for conjuring spell wall.

a wall that had ice flying up from the floor in an arc would be good. like frozen rain but upwards.

i noticed something else aswell.
1. the rock armor looks awsome in the gameplay vid, and 2. someone comented that disintergrate looked like a fire spell.
and bashiok replied it isnt and the wizard had no fire.
then what does the hydra fire.

Panserborne
20-07-2009, 19:12
2. someone comented that disintergrate looked like a fire spell.
and bashiok replied it isnt and the wizard had no fire.
then what does the hydra fire.

Here's a quote from Bashiok when a fan was upset with the Wizard's lack of fire:

"If she were to use fire, she wouldn't do it in such a pedestrian way as to literally conjure it herself. She'd want to make it a bit more challenging."

So our wizard is never going to be conjuring fire balls out of her hands. But summoning a fire-breathing hydra is a bit more indirect, so that's why it's in there.

knightmawko
24-07-2009, 23:57
i would like to see a spectral scythe , where she generates a purple scythe from her hand, but its sort of attached to her hand if that makes sense.
not a whole scythe. just part on her hand and then the hooked blade a bit further down.

http://www.legendarypokemon.net/images/dp_artwork/141.png

I choose you!

slex lord of hatred
25-07-2009, 05:51
sort of like that but a longer shaft.

Panserborne
25-07-2009, 13:05
sort of like that but a longer shaft.

That's what she said.

Qwink
25-07-2009, 17:24
Instead of scythes on her hands make the wizard conjure scythes (or other weapons) that attack on their own. They will be summoned creatures for the wizard. They should do quite a bit of damage but not be very durable. A bit like the flying scimitars in D2.

Telzen
28-07-2009, 04:08
Big tornado would block too much of your view.

Lyrs
28-07-2009, 09:52
Swap
Swaps player's position with targeted Swappable item/unit. :wave: Why hello over there!

Getting beat by a monster? Swap yourself with the groups armored melee! That old crazy wd geezer is about to die from a huge monster? Swap the monster with yourself! A pesky boss hiding among his minions? Swap him out with yourself and level those minions, than it's One on One time!

Devilishly fun AND useful, but most of all, it's incredibly cocky.

LaZeR
29-07-2009, 12:56
I'd like to see an improvement of Mirror Image:

Instead of just summon a Wiz to your aid, why not create a replica of yourself for the last XX seconds. Meaning, that Mirror Image will do exactly what you did in that period of time. For example, if you cast Blizzard on a certain area and then Teleported twice North, she will do exactly the same.
This can be a very cool, original and most of all- FUN idea, but I guess it pretty hard to actually make.

jacobgold
07-08-2009, 20:21
Implode, becomes Vortex with a rune. Implode would be targeted, Vortex would be AOE. Basically a micro black hole.

Chorkstain
28-08-2009, 04:58
Teleport enemy!

lumpor
03-09-2009, 14:47
Inferno: Like firewall except it's a big (filled) circle of flame instead of a wall. Like immolation arrow without the arrow or explosion

WizardFan
03-09-2009, 16:09
How about something like Firestorm.

When you cast it, fire starts raging in a circular area, and it stands still, monsters who enter take X damage per second. It would make a very useful defensive as well as offensive spell.

ancalagon
03-09-2009, 19:19
I have nothing original or groundbreaking as such, but here goes anyway:

Bloodstars - Red fireballs / bolts shoot out in a tight spead, dealing 50% arcane and 50% physical damage. Max of 3 missiles per shoot, points increase crit chance and spell damage. Crits from bloodstars cast open wounds ala D2, and crit deaths cause monsters to explode dealing AOE physical damage. Skill runes could for example alter it like this: When bloodstars hit enemies, they further chain into 3 further bloodstars for up to 3 times. Kinda like chain bloodstar :)

LaZeR
05-09-2009, 19:28
Am I the only one who thinks that Impenetrable Defense should:
Monk------> Wizard?

ancalagon
05-09-2009, 20:03
Am I the only one who thinks that Impenetrable Defense should:
Monk------> Wizard?

Think so. She has Slow Time and Wave of force

Neltharion
05-09-2009, 22:27
Let me freeze and shatter my enemies with a graphically improved FROZEN ORB from D2 and I'll play D3 untill they rip the mouse from my COLD (pun intended) dead hands!

Seriously, they can do whatever they want with the game, if they reintroduce Frozen Orb 1:1, just with improved spell graphics and without elemental immunities from monsters I'm set on Wizard as my full time main.

Knight_Wolf
06-09-2009, 01:24
Here is a spell idea i came up with (i remember D1 had it but it wasn't really very useful)

-Telekinesis - Active 5 Ranks - Costs 4 MP per sec - rank 1/5

A long thin Arc of lightening or Arcane energy extends from the Wizards fingers and hits one enemy .. upon that the victim is suspended 1 meter high from the ground and can't move or attack for 6-8 seconds (channeling ability), and the wizard also gains the ability to toss the enemy in any direction they please or keep that enemy hanging in mid air while other players attack it with melee or ranged attacks.

It could also:-
-With Power Rune - Do damage over time to affected enemy, and tossing them does more damage.
-With Multi Rune - could make you hang up to 5 enemies in mid-air.
-With Efficiency Rune - could cost much less (down to 1MP per use not sec) and last a while longer.

It provides a new way to affect enemies and a new gameplay movements (like disintegrate), and is best used with Mirror Images or Hydra :coffee:

Ladyladan
06-09-2009, 09:38
Elemental storm:

Unleashes the power of the true element dealing massive damage to traget area and surroundings
....Pretty much a spell that's aimable but a has a large area effect

I wan't the elemental skills BACK :)

lumpor
09-09-2009, 20:08
Knight wolf I like your idea but I'm quite sure it can't be practically implemented into the game :/

ancalagon
09-09-2009, 22:46
Elemental storm:

Unleashes the power of the true element dealing massive damage to traget area and surroundings
....Pretty much a spell that's aimable but a has a large area effect

I wan't the elemental skills BACK :)

We do have elemental skills back, and I am trying to understand ....

Elemental storm? Do you mean like a Blizzard which adds all elemental damage (Fire, Cold, Lightning, maybe Arcane too?) or you want Thunder Storm from D2 back but bigger and badder?

Knight wolf I like your idea but I'm quite sure it can't be practically implemented into the game :/

I thought it was awesome too! Finally a real useful TK, not just for opening seals or chests!

I think it can be implemented rather easily actually. Diablo 3 is real 3D, unlike D1 and 2, and has an amazing physics system! Also, have you seen the monk skill videos where those lacuni just jump from cliff to cliff and then swoop down to attack him! That was amazing, adds real 3D effect to the game.

Unregister
12-09-2009, 07:46
I just hope that there wouldn't be an underutilized skill tree (lightning) just like in D2. Not to mention tons of monster immune to this and that as an excuse for putting in various skill trees.

ancalagon
12-09-2009, 12:56
I just hope that there wouldn't be an underutilized skill tree (lightning) just like in D2. Not to mention tons of monster immune to this and that as an excuse for putting in various skill trees.

Immunes in D2 were more common to fire and cold than to lightning, and even more unbreakable so. Also light is the most common sorc element in D2, followed by Cold, and I think the most utilized tree since it provides the highest damagers and support / miscellaneous skills. Lightning, Static, Teleport, TK, Energy Shield. Only else I could think of is Warmth in Fire tree or CA in Cold Tree, but Light tree has 4 support skills in total, 3 extra from each other tree. Definitely the most utilised.

I agree, however we don't want tons of immunes back, and if they do we have to have good challenging ways to go around them ourselves, not stick to a Merc or his Infinity weapon like in D2. And definitely single immunes, not double.

Pode
12-09-2009, 21:59
The telekenis spell soudnds really cool. Im really interested to see how the environments play into the game which is why i think a skill the changes based on where your at would be cool. Something like--
Surroundings (i know bad name) - The wizard uses her surroundings to her advantage.
In the desert- create a sand storm
In a cave- collapse the cave on your enemies
In a forest- make the trees fall on your enemies
etc.

they said that you can use the environment to your advantage being able to make things fall and whatnot, why not have a skill to utilize this??

Sonolegolas
21-09-2009, 16:03
A spell that works only on minor monsters with a low intelligence. Wizard goes 'in' the monster and lets it explode from the inside out, the wizard apearing from the exploded monster. Just my 2 cents :P

Chaosmage
11-10-2009, 04:36
I'd like to see some skill like frozen orb but as a charge up skill, where you start casting and the projectile appears in front of the wizard building up more duration.
With the release of the button it starts moving and halts at the nearest obstacle and decays after a time relevant to your casting time.

DragonChi
11-10-2009, 08:36
Here's a few of my ideas.

1. Bring the spell Apocalypse back from D1. you should ALL know what that is...(i know its not an original idea, but damnit..it should make a comeback)

2. A spell/ability that allows you to summon a large nightmarish ethereal monster from his/her mind in which its strength and longevity is dependent on will power (INT) and you can only see the static-y outlines of this beast.

3. a Spell/ability where multiple physical arcane floating shadows of yourself are sent out to enter the nearest mobs , and the shadows expand causing the body to explode or suck them dry of life. and then the shadows return to you giving you some sort of life regeneration bonus. how many shadows that come out is based on the spell rank.

4. a defensive spell where 5 purple orbs spit out, capture a soul from a mob, return to the wizard and rotate around her as a dmg shield. the amount of dmg that is absorbed is based on the lvl of mob that is captured as well as how long it lasts. it doesn't kill the mob but it does slightly deplete their life and armor.

Chaosmage
19-10-2009, 09:06
1. Bring the spell Apocalypse back from D1. you should ALL know what that is...(i know its not an original idea, but damnit..it should make a comeback)

agree... somewhat
As I remeber you kinda needed the spell to finish the game which sucked.


2. A spell/ability that allows you to summon a large nightmarish ethereal monster from his/her mind in which its strength and longevity is dependent on will power (INT) and you can only see the static-y outlines of this beast.

May be fine but would be some kind of must-have skill then. Like the valk of the zon..


3. a Spell/ability where multiple physical arcane floating shadows of yourself are sent out to enter the nearest mobs , and the shadows expand causing the body to explode or suck them dry of life. and then the shadows return to you giving you some sort of life regeneration bonus. how many shadows that come out is based on the spell rank.

4. a defensive spell where 5 purple orbs spit out, capture a soul from a mob, return to the wizard and rotate around her as a dmg shield. the amount of dmg that is absorbed is based on the lvl of mob that is captured as well as how long it lasts. it doesn't kill the mob but it does slightly deplete their life and armor.Nice Ideas, but these sound more like witchdoctor skills to me... not from the damage type but from the playstyle.

WraithCaller
20-10-2009, 01:12
Arcane Immolation
Targets a single creature which erupts into arcane fire, dealing X arcane damage over Y seconds.