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View Full Version : Viable PVP Combat Medic?


wooginator
18-06-2009, 18:31
I've always wanted to make a combat medic (paladin that maxes holy bolt and prayer and uses cleansing as their primary aura, for those of you who don't know), but I was always bothered by the fact that they're kind of useless without other people around to benefit from their healing and do damage for them. But maxing prayer and holy bolt is just 40 skill points (41 including the point in cleansing), which leaves you with a lot left over. So I thought hey, what about a tele-smite combat medic? His primary purpose would be team dueling, of course, but he could function decently on his own (though I imagine people would yell at me for "potting"). It'd work something like this:

Enigma
Spirit
Hoto
Seraph's Hymn
Arach
Magefists
2x FCR Rings for 125% breakpoint without 35% spirit
Shako
Treks

Switch:

Malice PB
Upped Hoz

Why Malice, you might ask? Well, without fanaticism we just don't do that much pure damage with smite. Malice gives 100% chance of open wounds, allowing us to function similarly to a whirlwind assassin relying heavily on open wounds (though we lack venom, but it's alright). Malice also has an unfortunate -5 life drain, but that's taken care of easily by...tada, prayer synergy! The main aura should be meditation, by the way, to take advantage of the prayer synergy and allow you to teleport endlessly. Anyway, I want input. Preferably no major put downs, just opinions on how effective you think it would be. Keep in mind, it's primarily a team dueler.

RogueJuggalo
18-06-2009, 20:16
It would be cool. Me and my friends in real life sometimes get together on LAN and use a hero editor to create level 99 characters with perfect gear to try out ideas for builds and gear combinations. We've actually tried to do a build similar to yours that focused on team dueling with a paladin to heal. We couldn't really figure out a way to make his holy bolt/prayer heal enough to make it worth it. Then again, that was a long time ago so maybe with the new runewords there is a way to pull it off.

From my past attempts/experience I'd say it's more beneficial to just make a normal PvP character. Another source of damage/buffs for the party provides a lot more utility than a slow, situational heal and low-damage output team member.

If you figure a way out to do it though, let me know! I'm curious if facets or griffs would increase the heal of holy bolt... Probably not but I'm gunna hafta check to be sure anyways when I get out of work, haha.

wooginator
18-06-2009, 20:30
They wouldn't, they only affect lightning or elemental damage. And prayer and holy bolt may seem slow, but with the proper gear you can get a holy bolt that heals as much as a super healing potion (except instantly) and with 9x defensive aura grand charms you can get a prayer aura that heals 98 health every two seconds.

RogueJuggalo
18-06-2009, 23:43
I think it's still to slow and too low of a heal. Considering competitive PvP characters will have a minimum of ~3k hp. The heal from holy bolt is only ~500 (assuming maxed prayer and +15 combat skills [data was obtained from a skill planner]) and the 125% fcr breakpoint allows for 2.78 casts per second. In order to heal 2,000 hp you'd both have to stand still for about 2-3 seconds. If your team is losing and you retreat to do this you would most likely be chased down and killed before getting the opportunity. If you're winning and the losing team is retreating I guess you could heal then as opposed to chasing them down for the kills, but that gives them a chance to regroup and hit you guys again and you'd already be winning so why not end it?

Sorry for the block of text. I still don't see it being a viable/equal replacement to a cookie-cutter PvP build.

wooginator
18-06-2009, 23:56
Who cares? Cookie-cutter pvp builds are boring as all hell. And you should know if you're so pvp experienced that you don't need to heal someone to full health, all you need to do is keep them alive. But I was talking more about the offensive part of this than the defensive.

wooginator
19-06-2009, 17:28
Well, I'm an idiot. I just realized you can't have an aura on and teleport at the same time.

Mortent
19-06-2009, 18:07
Unless the aura comes from gear of course. And you wouldn't have to keep it off for very long to tele somewhere.

Timmy
19-06-2009, 18:42
1 smite
20 holy shield
20 fana ( helps party too )
20 Holy Bolt
20 cleansing
20 prayer
1 point meditation ( nice for mana regen for party and yourself )

Then just use standard smite gear.

or maybe

20 foh
20 holyshock
20 holy bolt
6 points in conviction ( or more to reach level 25 )
20 prayer
1 point meditation
rest Cleaning

Then just use a Foh setup.

wooginator
19-06-2009, 19:32
This is my skill setup:

20 holy bolt
20 prayer
1 cleansing
1 meditation
1 vigor
1 in resist auras and salvation
20 smite
20 holy shield

And I have a theory that the prayer synergy will work with the meditation from insight, which would allow me to have like 160 healing per two seconds

Timmy
19-06-2009, 19:52
This is my skill setup:

20 holy bolt
20 prayer
1 cleansing
1 meditation
1 vigor
1 in resist auras and salvation
20 smite
20 holy shield

And I have a theory that the prayer synergy will work with the meditation from insight, which would allow me to have like 160 healing per two seconds

I believe this is true :P

wooginator
19-06-2009, 20:24
I'm kinda confused though, because it seems like when I put on meditation it doesn't have the healing effect that cleansing and prayer do. Like, the actual aura, not insight.

RogueJuggalo
19-06-2009, 22:35
Anyway, I want input. Preferably no major put downs, just opinions on how effective you think it would be.

I gave you my input and was respectful about it so a response such as this (below) is kinda disappointing.

Who cares? Cookie-cutter pvp builds are boring as all hell. And you should know if you're so pvp experienced that you don't need to heal someone to full health, all you need to do is keep them alive.

Making such a huge sacrifice in damage output in order to have a situational heal is not worth it. I predict that the character will turn out to be more frustrating than fun because the opportunity for it to work as you'd ideally want it to will be infrequent. In the meantime you have to deal with trying to kill people with ridiculously low damage and survivability.

Again, I think the build would be cool, but I don't think it would be viable beyond theory. Also, I'm just providing my input once again; I'm not telling you that I'm 100% right because I'm a PvP god and that you're completely wrong because you're just some pub - so please don't respond to my comments as if I had.

Timmy
20-06-2009, 02:13
I'm kinda confused though, because it seems like when I put on meditation it doesn't have the healing effect that cleansing and prayer do. Like, the actual aura, not insight.

With my PvP hammerdin, when I put on meditation I get healed over time actually. It's not much though.

But use prayer or cleansing then and then support party with meditation if they need mana. It's only 1 point skill :)

Timmy
20-06-2009, 02:15
Btw, you're going to need Fanatism aura, else you're smite speed is too slow. I noticed you didn't put points there. I think 1 point is enough with +skills to reach the last pb with a Grief Pb.

kavlor
20-06-2009, 14:45
Medics work crazy in LLD around level 30 as Insight doubles the effect of Prayer and you end up with some extremely fast healing of course 2Vs 2 the medic really just charge dodges while healing his teammate with holy bolt.