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Guercio
19-05-2009, 23:26
Natalya lowered herself gingerly into the chair. Her left hand toyed with the decorative skull carved into her chair's armrest as she cast an appraising glance over the Council of the Order of Mage Slayers. She ignored the pain in her back - That cursed swamp city of Kurast! she thought, and then hiking it all the way up into the bloody foothills of Arreat! But the trips were worthwhile enough... if I can convince the Council of the need for action!

"First Shadow?", a voice from the hooded figure to her left spoke up. "You have called this meeting of the council. I presume you have much to report from the Northlands?"

"Indeed I do, Fourth," Natalya replied, addressing the young woman known as Hester by her numbered designation in the Council's hierarchy, as custom dictated. "Rumours will no doubt have reached you that the Archangel Tyrael has destroyed the Worldstone." A number of barely-concealed laughs emerged from the hooded figures around her.

"Uneducated fools will happily create unbelievable stories to explain natural events, First," whispered a thin soprano from a hood to the right.

"Quite so." Natalya offered a tight-lipped grimace. "However, I can confirm that this rumour is true in every particular."

Natalya felt enveloped in noise as every hood started shouting at once. The First Shadow groped at a small dial at her waist and there was a sudden silence, as a mild Mind Blast reminded each of the subordinate Shadows of their place. "Yes, the Stone is destroyed, and with it the small measure of protection from the High Heavens and Burning Hells that we enjoyed here in Sanctuary. But more, more than this is at stake! I trust this is not lost upon us, of all people?"

Silence. She had their attention.

"As you will know, our order was founded to keep tight rein on magic users who had strayed from the path of the Light. For centuries we have neutralised corrupted sorcerers and sorceresses who would otherwise have threatened the world order. And, again, as you know, we do this through the cunning use of artifacts and our own martial prowess, to minimise the danger we shall ourselves become corrupted by the power entrusted to us.

"You will also know, although most on this world do not, that the Worldstone's purpose was, in part, to restrict the powers of the Nephalem. I wonder if you have added two and two and now realise the crisis that will face us in 20 years' time?"

Again, Natalya paused to create the effect she wanted. "A new generation of magic users will arise, stronger and more puissant than anything we have ever encountered. Without the Worldstone to limit their powers, one can only imagine the complete control of the elements these..." she paused, "these Wizards will have. They might be able to interfere directly with arcane forces, even stop time itself." She let these words sink in.

"Our path is clear. We in turn need to adapt to face this future menace. We must throw ourselves deep into the study of the Shadow, and further specialise in the use of traps, weapons and antimagical devices. To this end I have procured the services of a master enchanter and smith." All heads craned as the double doors at the end of the room creaked open.

"My name is Hratli. I am a sorcerer skilled in metal work. It'd be a pleasure to help you..."

Natalya leaned forward and adressed the muttering throng. "I sense some scepticism amongst us? I can assure you that together, this smith and I have already made huge strides in developing new weapons to defend against ranged arcane attack - mechanical bows, if you will, that propel a magical pellet at great speeds. Hratli, what do you call them again?"

"Pistols, my lady."

The reedy soprano spoke up again. "Forgive us our lack of confidence, First Shadow. But... he is just a man."

Natalya's lips again curved in half-smile. "Yes, Fifth, but if we are to truly win this war, we must learn to expand our order to include his number too. With greater power comes a greater requirement for balance, and the next generations of Assassins will be women... and men!"

----------

So, here we go, a new class, The Shadow, with some poorly thought out skill trees as follows:

1. Shadow engineering
Gun mastery - increased damage/critical strike rating with guns
Trap mastery - increased damage with traps/lower mana cost with traps
Trap of poison cloud - AOE poison damage
Trap of blazing fire - AOE fire, linear like Diablo's pink lightning
Trap of freezing - Slows enemies within a radius
Trap of Counterspell - interferes with an enemies ability to cast spells, possibly stopping every other cast?
Socket item - use up some kind of resource for a chance to socket an item - would need some thought
Spiked shield - fuse a claw class weapon and a shield to create a spiked shield with a thorns-type effect, i.e. damages attackers
Golem - skill learned from the Necromancers of old - create a minion from a metallic item

2. Shadow range
Crossbow mastery - increased damage/critical strike rating with crossbows
Thowing knife mastery - increased damage/critical strike rating with knives
Smoky bolt - enhances bolts from bows with shadow damage (could be physical? could be a new type like arcane)
Electrickery - enahnces your shadow bolt so it causes a number of charged bolts to emanate from the target
No smoke without fire - when cast upon an enemy the shadow damage done to them is amplified 500% if they have suffered fire damage in the last second.
Shadowy target - increased chances your bolts, bullets, etc, will pass through the target as if they were shadow

3. Shadowmelee
Claw mastery - of course!
Tendrils of shadow - send out shadow feelers pulling the targeted enemy into close melee range
Shadow roots - shadow tendrils come out of the ground at the enemy's feet, rooting him in place
Frozen claw - enhances your claw damage with cold (and a slowing effect)
Tesla claw - enhances your claw damage with lightning - if target already afflicted with frozen claw then the water+lightning = extra effect
Fire claw - enhances your claw damage with fire
Shield mastery - increased block chance, etc
Spiked shield mastery - increased damage by spiked shield (see above)
Kick - Knockback effect
Speed of the shadow - increased movement and attacking speed for x seconds
Smoking is bad for you - you are filled with smokin' power, your damage increased in melee is increased by 300% but all minions die and your health is drained by 3% per second

Sorry for the insane wall of text... but hey you didn't have to read it! :)

Your thoughts?

knightmawko
20-05-2009, 04:27
well my first thought is that the top half of this post belongs in a different forum but I can see people not having the patience to read them both in conjucture so I suppose nice choice doing it this way

my second thought is null the guns

my third thought is I hate assasins

fourth thought why are you still reading this?

Sass
20-05-2009, 05:40
Amazing read. I never thought about it like that with more and more spell casters.:thumbup:

I love the sin, and as much as I'd love her in it, I doubt it.

And, I'm all for shadow focus, but not on guns or bows, though this would free up the ranged archetype. Maybe keep the martial side and go with Shuriken, but a much better skill focus than Blade Fury.


Maybe more of a martial / shadow light melee, but I still don't know what to do with the traps, if any at all. Cold and poison piqued my curiosity :P

Chorkstain
20-05-2009, 07:51
So by New Class Idea - The Shadow, you mean 'Class rehash - the Assassin again'

You're devious!

I have to say the thing that I hated most about the Assassin in D2 was her traps. An area attack by a different name is still an area attack, and we have the Sorceress for that.

So, I don't really like the idea of the class itself, but the narrative was fun.

Guercio
20-05-2009, 23:21
my second thought is null the guns

Yeah well, they were always going to upset some people... maybe that's why I put them in!

my third thought is I hate assasins

Well, you're never going to like this cheap rehash then are you... er, I mean skilful reworking of a classic idea...!

And, I'm all for shadow focus, but not on guns or bows, though this would free up the ranged archetype. Maybe keep the martial side and go with Shuriken, but a much better skill focus than Blade Fury.

Maybe more of a martial / shadow light melee, but I still don't know what to do with the traps, if any at all. Cold and poison piqued my curiosity :P

Actually I think I might agree, it's a bit too "jack of all trades master of none"...

So by New Class Idea - The Shadow, you mean 'Class rehash - the Assassin again'

But... but... how dare you?! <reviews previous answers> Er, damn...

Thanks for the positive comments.

Barefoot Soldier
21-05-2009, 03:55
Call me crazy but I think a gun might work as a detriment to the stealth and shadows aspect of this class.

Sass
21-05-2009, 06:34
Yeah well, they were always going to upset some people... maybe that's why I put them in!AHA! An underdog. ;)

Well, you're never going to like this cheap rehash then are you... er, I mean skilful reworking of a classic idea...!LOL

Actually I think I might agree, it's a bit too "jack of all trades master of none"...
yeah. I think they could still master stealth and light melee. D2 never captured the stealth factor an assassin would need. CoS was neat, but not very good. The D3 environment might work out better, but we'd have to see how things play out. :P

Call me crazy but I think a gun might work as a detriment to the stealth and shadows aspect of this class.I only just now considered the consequence of a loud "BOOM" when sneaking around in a dungeon. :P His/her poor ear drums...

NASE
21-05-2009, 08:37
Blizzard said no guns. Don't you read what they say? It won't happen.

And it's a good thing it doesn't.


P.S. Your skill aren't really original and repeat themselves. your claw class forinstance has already 4 simply element damage adding skills. Each tree has their mastery, perhaps something more interesting can be done if more damage is needed.
And then we have some slow paced skills in the Shadow engineering
P.P.S. And with the skill you propose here, I don't think it can fill the role of the ranged character. I for one am not convinced.

Guercio
21-05-2009, 20:23
How about:

The two demons continued their vigil outside the double doors of the Catacomb Chapel.

"Bartukh?" said the ugliest. "What is that noise? I hear a strange scraping like someone is constructing a trap or other mechanical device?"

"Karagogh, you fool," replied the demon named Bartukh, "how could it be possible that you hear such a thing in this rarely-travelled catacomb? Your ears are playing you up again - all seven of them - we will have to take you to the demon doctor."

"No, seriously, Bartukh, now it sounds like someone is tipping small metal balls into a metal tube and padding them down with something. And wasn't that a sneeze?"

"Karagogh, may I remind you that I outrank you in the demon hierarchy and that you must do as I say - now shut up, I was reading my magazine."

Bartukh re-buried his head in his "Buxom Blunderbores and Saucy Stygian Furies" magazine, but was startled as he was almost, almost, convinced that he felt something whizz past his head, strike the wall with a "ping" and cause a small avalanche of stone-chips to land on his shoulder-plate. He even nearly thought he heard someone whisper "sh*t, missed" and sneeze again.

He could see Karagogh itching to say something, but sadly before the subordinate demon could be proved right in his earlier conjectures, they were both annihilated in a wall of flame.

You see, clumsiness and the inherent loudness of firearms are nothing if you can control minds.

I reckon the assa... I mean, Shadow, would have gotten away with it completely if she hadn't kept sneezing because of the gunpowder!

Sass
21-05-2009, 20:36
XD

just no traps (or the guns) and she'd be awesome.

knightmawko
23-05-2009, 00:25
P.P.S.

thank you for not saying P.S.S

NASE
23-05-2009, 07:23
thank you for not saying P.S.S

your welcome.

lunarleif
15-07-2009, 00:19
Guns are a :nono: in my opinion. A pistol is useless against magical armor that would send it strait back. Then when you apply physics, arrows are obsolete and then you have the problem of dealing with those who would just take a machine gun out and blast the fighters before they could even get close. Diablo gone commando? Hm, that does sound cool XD Still, it's not diablo if you do that.

lunarleif
15-07-2009, 00:20
Good background story except the guns.

peasant
15-07-2009, 07:08
Guns are a :nono: in my opinion. A pistol is useless against magical armor that would send it strait back.

Then, what about magical guns? :crazyeyes:

Then when you apply physics, arrows are obsolete and then you have the problem of dealing with those who would just take a machine gun out and blast the fighters before they could even get close. Diablo gone commando? Hm, that does sound cool XD Still, it's not diablo if you do that.

I'm pretty sure when people suggest guns, they're talking about old fashioned, medieval firearms and not modern ones. Hence, no machine guns. Also, for some time, there was competition over superiority and utility between longbows, crossbows and primitive guns.

Technomancer
16-07-2009, 09:13
I've gotta jump on the 'no guns in D3' bandwagon, but in general, I do kinda like the idea of magical guns. Guns in their classic form just don't make good medieval fantasy fare to me. Guns that shoot magic though give it a fantasy sci-fi flair enough to make it cool. Final Fantasy always tried to meld magic and technology into one world and I was put off at first, but it grew on me. The guns in the FF Tactics series seem to have a good vibe.

I think peasant's right, people bringing up guns are talking about Flintlocks, etc., not AK-47s. At least they better not be!! :)

lunarleif
16-07-2009, 09:25
Well, if the bullets are magical, they don't have AK-47s, they have anti-tank slow loading guns xD Furthermore, to add to the Wow wagon, don't dwarves have guns in wow?

Technomancer
16-07-2009, 11:13
Furthermore, to add to the Wow wagon, don't dwarves have guns in wow?
I wouldn't know, I stay as far away as possible.

I do love dwarves though... ;)

The AssAssassin
18-07-2009, 05:31
Bartukh re-buried his head in his "Buxom Blunderbores and Saucy Stygian Furies" magazine, but was startled as he was almost, almost, convinced that he felt something whizz past his head, strike the wall with a "ping" and cause a small avalanche of stone-chips to land on his shoulder-plate. He even nearly thought he heard someone whisper "sh*t, missed" and sneeze again.


Dying laughing... :grin:
It seems like you put a lot of thought into this whole thing and you can sure paint a picture. But I just don't see the Assassin making an appearance no matter how much you alter the skills or stats or any other things. It's been said just too many times that besides the Barb no other character will be coming. (Really, do we want Diablo 2.75?)

But I do want to say the writing you did was good. Have you ever thought about making some of it into a real story? There used to be Diablo paperback books, and I'm no expert but some of the fan fiction I've seen wasn't as good as what you posted. I imagine now that there is now marketability in D3 stuff...

Technomancer
18-07-2009, 11:15
It's easy to get lost in all the details, but like AssAssin (;)) said, the story was really well written and very atmospheric! Very well done!