wooginator
07-05-2009, 01:49
I've been looking into alternative forms of auradin for a while now, and it seems to me that the holy fire aura just isn't necessary. It adds only a small fraction of the damage that holy shock adds and really limits your potential. So I came up with an idea for this build and I'd like some criticisms, ideas, revisions etc.
The Teledreamer
The idea is to use dual dream, enigma, wizard spike or hoto, and arach. The rest of the gear is still up for debate. If you wanted to hit the 125% breakpoint you'd need two fcr rings, magefists, wizard spike, arach, and an amulet with at least 15% fcr. The amulet would be annoying to get so right now I'm thinking along the lines of 75%. The build would max zeal, holy shock synergies, 16 or so points into conviction (to hit lvl 25 and -150 enemy resists), and the rest either into blessed aim for the passive bonus of 5% ar per hard point, or maybe holy shield. I'd put one point into that anyway. Max block is so easy with a paladin there's almost no excuse for not getting it.
The strategy would be to teleport around the opponent, buzzing in their ear like an obnoxious mosquito that won't leave you alone, until their health gets low enough that you can tele right up to them and hit them with zeal (wizard spike works fine for auradin zeal because you have no reliance on physical damage and it has a fairly fast base attack speed. Even with no ias at all you get a 6 frame zeal.) The only real reason to use hoto not wizard spike would be that a flail has a range of 3 and bone knife only has a range of one. Now, the questions that immediately come to my mind are these:
Is the 125% breakpoint necessary?
What should I socket the wizard spike with?
What about switching to blessed aim right before zealing, thus giving you a much higher chance to land those finishing blows?
What about a widowmaker on switch using fanat aura to attack quickly with it? Even without the dream shield the dream helm still adds about 2.5k damage.
Any ideas are welcome, this is purely in the planning stage.
The Teledreamer
The idea is to use dual dream, enigma, wizard spike or hoto, and arach. The rest of the gear is still up for debate. If you wanted to hit the 125% breakpoint you'd need two fcr rings, magefists, wizard spike, arach, and an amulet with at least 15% fcr. The amulet would be annoying to get so right now I'm thinking along the lines of 75%. The build would max zeal, holy shock synergies, 16 or so points into conviction (to hit lvl 25 and -150 enemy resists), and the rest either into blessed aim for the passive bonus of 5% ar per hard point, or maybe holy shield. I'd put one point into that anyway. Max block is so easy with a paladin there's almost no excuse for not getting it.
The strategy would be to teleport around the opponent, buzzing in their ear like an obnoxious mosquito that won't leave you alone, until their health gets low enough that you can tele right up to them and hit them with zeal (wizard spike works fine for auradin zeal because you have no reliance on physical damage and it has a fairly fast base attack speed. Even with no ias at all you get a 6 frame zeal.) The only real reason to use hoto not wizard spike would be that a flail has a range of 3 and bone knife only has a range of one. Now, the questions that immediately come to my mind are these:
Is the 125% breakpoint necessary?
What should I socket the wizard spike with?
What about switching to blessed aim right before zealing, thus giving you a much higher chance to land those finishing blows?
What about a widowmaker on switch using fanat aura to attack quickly with it? Even without the dream shield the dream helm still adds about 2.5k damage.
Any ideas are welcome, this is purely in the planning stage.