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wooginator
07-05-2009, 01:49
I've been looking into alternative forms of auradin for a while now, and it seems to me that the holy fire aura just isn't necessary. It adds only a small fraction of the damage that holy shock adds and really limits your potential. So I came up with an idea for this build and I'd like some criticisms, ideas, revisions etc.

The Teledreamer

The idea is to use dual dream, enigma, wizard spike or hoto, and arach. The rest of the gear is still up for debate. If you wanted to hit the 125% breakpoint you'd need two fcr rings, magefists, wizard spike, arach, and an amulet with at least 15% fcr. The amulet would be annoying to get so right now I'm thinking along the lines of 75%. The build would max zeal, holy shock synergies, 16 or so points into conviction (to hit lvl 25 and -150 enemy resists), and the rest either into blessed aim for the passive bonus of 5% ar per hard point, or maybe holy shield. I'd put one point into that anyway. Max block is so easy with a paladin there's almost no excuse for not getting it.
The strategy would be to teleport around the opponent, buzzing in their ear like an obnoxious mosquito that won't leave you alone, until their health gets low enough that you can tele right up to them and hit them with zeal (wizard spike works fine for auradin zeal because you have no reliance on physical damage and it has a fairly fast base attack speed. Even with no ias at all you get a 6 frame zeal.) The only real reason to use hoto not wizard spike would be that a flail has a range of 3 and bone knife only has a range of one. Now, the questions that immediately come to my mind are these:

Is the 125% breakpoint necessary?
What should I socket the wizard spike with?
What about switching to blessed aim right before zealing, thus giving you a much higher chance to land those finishing blows?
What about a widowmaker on switch using fanat aura to attack quickly with it? Even without the dream shield the dream helm still adds about 2.5k damage.

Any ideas are welcome, this is purely in the planning stage.

Narc
07-05-2009, 14:02
Erm.. Zealing with Wiz or HOTO? I wouldn't suggest this.
I'm not pro, but, my understanding is that the + skills don't affect Holy Shock. Eg. the points are wasted. I'd suggest leaning towards more of the physical damange part of things.
The strangest thing I've done is use an ebugged Beast, btal's, lots of combat charms, and made a dreamer/foh'er. :/ (talk about jack of all trades, got molested by v/t's though)

wooginator
07-05-2009, 16:07
Uh...What is an ebugged beast? I was under the impression you could only bug socket armor, or people would be bug socketing weapons and making incredibly lethal ebotd weapons. And the wiz is for teleporting speed. Also, any physical damage just won't equal your elemental damage. You do 7k elemental damage using a synergized dual dream setup. It doesn't matter that you're using a wizzy. Also, what is a btal's?

Narc
08-05-2009, 00:18
Uh...What is an ebugged beast? I was under the impression you could only bug socket armor, or people would be bug socketing weapons and making incredibly lethal ebotd weapons. And the wiz is for teleporting speed. Also, any physical damage just won't equal your elemental damage. You do 7k elemental damage using a synergized dual dream setup. It doesn't matter that you're using a wizzy. Also, what is a btal's?

It's just a fantasical scenario nearly impossible on realms.

Okay, how about this, this "7k" regardless if it's the max damage listed, or your 1-14k averaged out is 7k/6/4 damage if your opponent has 75% resist (very likely if they're a serious pvp'er). This leaves you with ~292 damage. Zeal. Factor in the possibility of sorb, >75 light res, block rates and attack rating. You aren't doing so hot. Especially considering the likely pitiful swing rate.

What I'd suggest is diversifying your build so that you include more physical damage so that you become a little more versatile. Physical damage (next to magical damage) is the second best damage in the game because you can't surpass 50% "res". With that said, I'd suggest dropping a bit on the FCR front and making it up in the physical damage front, namely your weapon. (Also, daggers have garbage range, might as well swing a toothpick). There are better people to ask about weapons than me, but you're looking for something with decent speed as you wont' have an IAS aura. Off the top of my head, I'd suggest:
- Beast
- BOTD
- Death Cleaver *shrug*
- Grief
- Oath

*edit*
I'm not super good with d2 nomenclature. I consider an ebugged beast an ethereal beast that magically has indestructible mod. btals = bugged tals armor.

wooginator
08-05-2009, 01:47
I don't know how you would create either of those things except through some kind of hack. Cause you can't make runewords in magical items and you can't bug anything that's not plain eth. Anyway, I've decided this build probably isn't viable due to pulse damage just not being enough unless you stack. However, what it would work great for if you have another computer and another cd key would be a mfing auradin. Stack yourself to high heavens and rip through everything in the game. You can pulse hell baal to death in about 6 pulses. Or, if you don't have another computer and cd key it'd work great for rushing. Be a hell of a lot of fun to play.

AxlStrife
08-05-2009, 05:29
BTals has different stats from norm Tal's which make it overpowered (though not Cracked Sash OP), and that's all I'm going into as far as that goes.

wooginator
08-05-2009, 12:42
uh...I don't think any of these items are in the game anymore. At least, not on closed bnet.

Uncle_Mike
08-05-2009, 14:19
uh...I don't think any of these items are in the game anymore. At least, not on closed bnet.

Some do, in NL, i don't think that bugged items should be the new topic of this thread :whistling:

wooginator
08-05-2009, 19:29
On a similar note, if you had dual dream on with maxed synergies, and then you also maxed holy shock and had, let's say, +10 to all skills, would you have two level 30 auras running at the same time giving you 14k damage to your attack and a pulse of 2.2k damage? Would one cancel the other out?

Spinns
09-05-2009, 01:42
You can't use the same aura from items and your own skills at the same time

wooginator
09-05-2009, 02:46
But if you were to, say, wear dragon, hand of justice and a dragon shield and have an act 3 mercenary with the same setup you'd have two level 44 holy fires going at the same time? Just one without synergies?

vknez
10-05-2009, 19:59
But if you were to, say, wear dragon, hand of justice and a dragon shield and have an act 3 mercenary with the same setup you'd have two level 44 holy fires going at the same time? Just one without synergies?

how much seconds will merc leave in duel?
i think major problem with that char is that you will have crap ar to use zeal, also if you tele around. there is no aura active on opponent and you do crapy damage (thats why all auradins charge around).