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Which build do you recommend for that?
I don't have much experience with barbarians except for an IK whirlwind barb I made (and broke) years ago.
I'm thinking about a barb using frenzy because it's quite speedy, but it doesn't offer the crowdkilling abilities of whirlwind.
Also, I'm not sure what to do with weapon mastery since it's impossible to know where I'll end up.
Which build do you recommend for that?
I don't have much experience with barbarians except for an IK whirlwind barb I made (and broke) years ago.
I'm thinking about a barb using frenzy because it's quite speedy, but it doesn't offer the crowdkilling abilities of whirlwind.
Also, I'm not sure what to do with weapon mastery since it's impossible to know where I'll end up.
It depends on the gear you'll find on the way, but I can tell what I usually do. Usually I place 1 point in every barbarian combat skill and use it as my utility tool, finding out on the way what I use the most, which again depends on the items I find, together with taunt, and a few points in warcry, battlecry and howl, it'll often be pretty achievable. For mastery I usually invest 1 points in all the masteries I figure it'll be likely I'll use, which many times means every mastery except spear, and otherwise I often invest 1-6 points in Natural resist and 1-5 in increased speed. The rest usually goes to battle order, and if it doesn't require too many hot keys (again depends on how lucky I'm with items) 1 point in battle command.
If I decide to mf along the way, I often invest 1-7 points in find item, as that's a great increase to your drops, as mana potions can be bought easy with the extra gold you'll get likewise from selling armors, and staff mod items.
sup onett,
i'm actually playing untwinked single player also using a barb. i'm currently lvl 45 in nightmare act 2. i went frenzy. so far i've put a point in every warcry, a point in every mastery except polearm and throwing, and a point in every combat skill except ww. i have a few pts in nat resist, a few in BO and max frenzy atm. i primarily used war hammers bought in act 4 or gambled through normal and got a really good durance 3 spawn, so i kept running meph til i got some more decent items. with a bit of mf i'm currently quipped with:
cleglaw's pinchers
dual cleglaws swords
sigon's armor
sigon's boots
magic 4 slot 10% fhr/30% l/r belt
mahim-oak ammy
magic AR, res ring
cathan's
rare +1 barb, +52 life, etc helm
few res charms
currently doing 20-316 dmg on both with 50% deadly strike chance on each.
for special situations i had a tower shield of deflecting on switch, and sometimes used this jade ta lin do or w/e it's called wep as it offered max psn res and cbf (useful in certain situations). along the way i found a venom ward so i'ma start to run nm andy with that on for some more goodies. in terms of mf i have x2 12% mf rings in stash, a ptopaz/flawless topaz'ed circlet, 18% mf ammy and sigon's gloves to give me 3 pieces and thus 50% mf.
frenzy is just pure craziness at higher levels, and for crowd control i usually howl at first, and then made extensive use of grim ward and battle cry later. for experience, wsk 2-3 + minions on 8 players is the bomb. it takes a hella long time to kill the bosses at first (esp minions of destruction and baal) but with decents weps and higher lvl frenzy it gets a lot better. but in gen, meph is a huge way to get better items very easily.
SO at least for norm frenzy has been good, and with decent gear nm act 1 wasn't too tough. and yeah, for crowd control just play smart, keep your merc alive, battle cry and grim ward.
Frenzy was my choice too. It is fast , but it is dangerous too . The lack of shield can create many problems .
I finish hell with frenzy going untwinked . Check this. (http://diablo.incgamers.com/forums/showthread.php?t=721718)
I'm currently playing untweaked single play, picking the game back up after 2 years. In act3 nightmare level 45 at the moment, and noticed the difficulty is far greater in 1.12 to 1.09.
Main problem is getting guaranteed mana returns on my whirlwinds. I've got 3% on my ammy, 3% on gloves, and 5% on my sword, but my sword is a crappy 80% ED espadon, so it doesn't seem to pump out enough damage to always leech me back. Keep this in mind if you're an untweaked WWer.
Other thing you've got to bear in mind is not relying on +skill bonuses from gear. For this reason, it's probably worth putting more than 1 point in Natural Resistance.
Fwing, your gear sure beats mine for untweaked single. I haven't considered ding boss runs though until I hit nightmare meph (normal drop class just doesn't sound rewarding enough).
I hit about 100mf on ****ty gear bought in town, and will dump it on for the last boss hit.
Must say that a good merc is a MUST have if you're an untweaked single player char. I've had the same bow merc from act 1, and she deals more damage than me (lol). Will make the switch to an Act 2 might merc once I get a better weapon and can beef up my WW dmg and leech.
I'm currently playing untweaked single play, picking the game back up after 2 years. In act3 nightmare level 45 at the moment, and noticed the difficulty is far greater in 1.12 to 1.09.
Main problem is getting guaranteed mana returns on my whirlwinds. I've got 3% on my ammy, 3% on gloves, and 5% on my sword, but my sword is a crappy 80% ED espadon, so it doesn't seem to pump out enough damage to always leech me back. Keep this in mind if you're an untweaked WWer.
Other thing you've got to bear in mind is not relying on +skill bonuses from gear. For this reason, it's probably worth putting more than 1 point in Natural Resistance.
Fwing, your gear sure beats mine for untweaked single. I haven't considered ding boss runs though until I hit nightmare meph (normal drop class just doesn't sound rewarding enough).
I hit about 100mf on ****ty gear bought in town, and will dump it on for the last boss hit.
Must say that a good merc is a MUST have if you're an untweaked single player char. I've had the same bow merc from act 1, and she deals more damage than me (lol). Will make the switch to an Act 2 might merc once I get a better weapon and can beef up my WW dmg and leech.
nice nice. yeah i'm currently at lvl 52, and i think the last 3-4 lvls were purely off running nm andy. she's given me a lot of stuff, and currently i'm using diff combos of these 4 weps:
hexfire
heart carver
aldur's wep
cleglaws (with gloves)
i really really want an angelics ammy (actually that's what i hope for each time) so i can wear my ring and make my AR ok. the reason i'm keep cleglaws around is because of that huge AR bonus the gloves give.
other gear:
rare +1 barb/52 life/+2 iron skill rare helm
rare AR/dmg/f/p/r ring
cathan's ring
mahim oak
cleglaws pinchers
sigons or sander's boots
rare res/life, etc armor
that 10% fhr/30% l/r belt
for MFing I have the 44% socketed helm, 14% rare boots, 18% ammy and x2 12% rings. kind of wish i didnt throw out my sigon's gloves b/c 3 items give 50% mf, but i'm trying TOTAL untweaked play (no muling, etc) so i had to conserve some room. i use venom ward for andy runs and set players to 8 when she is below half health with a total of 100% mf. no gear switches; i'm aight to just fight to lvl 4 and then andy with the mf gear on. i can't wait for an angelic ammy to drop! i'm doing around 400 damage on each weapon with good deadly strike chances on the cleglaws and heart carver.
in any case, i'd recommend andy runs. keep resetting the maps until you get a quick path to lvl 4. a bonesnap just dropped which would be great for a ww barb, but i sold it b/c i'm frenzy. still.. lots to gain there my friend
True! I never considered doing NM andy for runs as I never backed her for magic run drops in the past. I definitely need some good gear upgrades before I can do NM Meph runs easily (which should provide a good gear upgrade), so perhaps I'll do some Andy runs, and then finish off act 3.
Does the players number improve the drop chances on bosses? Didn't know that if so.
Is the hellforge rune drop character level dependent? Am I better off doing that quest on NM when I'm a higher level, or should I just do it as it comes?
True! I never considered doing NM andy for runs as I never backed her for magic run drops in the past. I definitely need some good gear upgrades before I can do NM Meph runs easily (which should provide a good gear upgrade), so perhaps I'll do some Andy runs, and then finish off act 3.
Does the players number improve the drop chances on bosses? Didn't know that if so.
Is the hellforge rune drop character level dependent? Am I better off doing that quest on NM when I'm a higher level, or should I just do it as it comes?
yeah i starting questing again at lvl 53 (mostly so i could throw away my hawkmail after killing duriel) and i'm at travical act 3 and it's pretty easy. only have to actually use tactics against cold enchanted and mana burn monsters. same gear as above except i switched hexfire for coldsteel. a bloodletter dropped also which ain't bad but i tossed it. i crafted a few rings and ammy's, and came out with a decent 25% mf ammy. not bad. but yeah.. with the gear i got from andy it's pretty breezy.
number of players only affects how many drops there are and not mf. but more drops = more items to have your mf apply to. so in the end it helps.
clvl doesn't affect hellforge at all. all runes that the given forge could drop have an equal chance of dropping (all 1/12 or 1/13 i believe)
Yeah. Did an hour of Andy runs over the weekend and pretty much upgraded all my gear which is sweet.
Only prob is I've already invested in sword mastery and haven't found a decent sword. Resorted to using a mace which gives me far more damage - lol.
Yeah. Did an hour of Andy runs over the weekend and pretty much upgraded all my gear which is sweet.
Only prob is I've already invested in sword mastery and haven't found a decent sword. Resorted to using a mace which gives me far more damage - lol.
yeah man it's great stuff. i got to lvl 72 before going to hell and now it's kinda tough. using Fleshrender and Coldsteel Eye at the moment. still not angelic wings has dropped! ahh well have to move on sometime. i maxed BO and put a bunch of points into taunt, but holding off on the wep mastery (like you i'm kind of afraid to commit b/c i could find a good wep in another class). however i think i'ma have to choose soon as i'ma need that dmg + ar + crit strike bonus soon. hell is... hella tough aha
True. Wouldn't nightmare Meph give you enough gear to get to Act 2 Hell, and from there you could do Hell Andy runs to get the gear to get you through Hell (hopefully).
Is definitely waaaay tougher now than the 1.09 days when I last played, although I'm far more appreciative of the difficulty and challenge.
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