PDA

View Full Version : Anit zeal or smite?


RozenMaiden
21-04-2009, 04:37
Soo in pvp games ive noticed, if there’s ever a character to come in, jump every 1 in the room, then nk as they try to get their bodies....its a pally, and its a smiter or zeal. So my question is if I wanted to build a character specifically targeted to take them out...what should I build. Just taking them out is good, but a build that’s like the all time annoying anti pally build would be fun to make>.> if there is one lol

Uncle_Mike
21-04-2009, 06:24
A hammerdin will do the trick :)

mephiztophelez
21-04-2009, 07:08
but a build that’s like the all time annoying anti pally build would be fun to make>.> if there is one lol

a max-block bone necro can make most pally's lives miserable.

vknez
21-04-2009, 10:44
or max block druid with minnion stack

sweetalmonds
21-04-2009, 15:41
or max block druid with minnion stack

i like how ppl use the term "druid" but not windy/wind druid basically saying they believe there's only one kind of druid and all other druid builds are so inferior that "druid" automatically means windy. :dopey:

Uncle_Mike
21-04-2009, 15:53
i like how ppl use the term "druid" but not windy/wind druid basically saying they believe there's only one kind of druid and all other druid builds are so inferior that "druid" automatically means windy. :dopey:

I don't think anyone could suggest a shaper here given OP's question :)

The term is dudu btw :whistling:

sweetalmonds
21-04-2009, 16:58
nah but fire dudu ^^ can do aight. mb and walk in fissure/volcano seems like would kill smiter/charger but again, it's not played much.

vknez
21-04-2009, 17:47
i like how ppl use the term "druid" but not windy/wind druid basically saying they believe there's only one kind of druid and all other druid builds are so inferior that "druid" automatically means windy. :dopey:

hehe, my fault. i actually have 3 shapers vs 1 winder (wolfbarb included), but none of them can have upper hand vs smiter

KillaMike
23-04-2009, 12:28
like you said, zealers hammers smiter do nk, elemental attack is usless because they use abs, so either hammer vs smiters ( they are such a noobs ) or necros, but you ll have hard time vs hammers.

also, bugged auradin.

Barloc
26-04-2009, 16:39
Personally, I enjoy using my barb vs smiters. Greif/Beast ber-ber CoA etc.
BvC style. I get GG kills even when they Tap. However, if they use FoH I'm done for, since my stack/sorb isn't great. Zealers are EZ.

korialstraz
27-04-2009, 16:34
like you said, zealers hammers smiter do nk, elemental attack is usless because they use abs, so either hammer vs smiters ( they are such a noobs ) or necros, but you ll have hard time vs hammers.

also, bugged auradin.

You do know that bugged auradins are just as easily negated as normal auradins? :whistling:


I'll vouch the max block wind druid and bone necro :fire:

KillaMike
29-04-2009, 12:19
You do know that bugged auradins are just as easily negated as normal auradins? :whistling:


I'll vouch the max block wind druid and bone necro :fire:

depends on what auradin, if auradin is pure fire, then rising sun is only thing that gonna make them cry, if dragon / dream...... its harder but usless again, so you can go for hammer as best option, because when you are spinning, smiters just diy by coming thro hammers

and my friend is good windy, only thing to make him perfict pvp is change his gheeds for skiller and add last 3 skillers, mean while saying this, he does get pwned by smiters, not everytime, but 4:1 he losses. so go bonning

Mike

korialstraz
29-04-2009, 16:56
depends on what auradin, if auradin is pure fire, then rising sun is only thing that gonna make them cry, if dragon / dream...... its harder but usless again, so you can go for hammer as best option, because when you are spinning, smiters just diy by coming thro hammers

Mike

Nope. Not that much harder. rising sun, spurs, tgods, those rings with light res I never remember the name of and just make sure you got well stacked res. Throw on fade and the all res aura for good meassure just to rub it in.

Btw a good hammer doesn't charge through a hammerfield if you stand still spamming. Either they wait you out, or they teleport in on the blindspot and smite you.

Camden
01-05-2009, 13:59
depends on what auradin, if auradin is pure fire, then rising sun is only thing that gonna make them cry, if dragon / dream...... its harder but usless again, so you can go for hammer as best option, because when you are spinning, smiters just diy by coming thro hammers

and my friend is good windy, only thing to make him perfict pvp is change his gheeds for skiller and add last 3 skillers, mean while saying this, he does get pwned by smiters, not everytime, but 4:1 he losses. so go bonning

Mike

A druid that dies to smiters is not a 'good windy' :\

jel
01-05-2009, 14:28
depends on what auradin, if auradin is pure fire, then rising sun is only thing that gonna make them cry, if dragon / dream...... its harder but usless again, so you can go for hammer as best option, because when you are spinning, smiters just diy by coming thro hammers

and my friend is good windy, only thing to make him perfict pvp is change his gheeds for skiller and add last 3 skillers, mean while saying this, he does get pwned by smiters, not everytime, but 4:1 he losses. so go bonning

Mike

Just to be certain, you're aware there's a max cap on the damage an auradin can do right? It's around 87.000, and divide that with 600 (pvp penalty, 0.17~1/6, maximum resist, 95=1/20 and maximum absorb% 40=1/5) you get between 100-200 damage pr. pulse, that's without any integer absorb. With 1 pulse every 2 seconds you'll take up to a minute if not more to get most players down on health points, while you'll most likely have been caught long before that.

KillaMike
06-05-2009, 14:37
Just to be certain, you're aware there's a max cap on the damage an auradin can do right? It's around 87.000, and divide that with 600 (pvp penalty, 0.17~1/6, maximum resist, 95=1/20 and maximum absorb% 40=1/5) you get between 100-200 damage pr. pulse, that's without any integer absorb. With 1 pulse every 2 seconds you'll take up to a minute if not more to get most players down on health points, while you'll most likely have been caught long before that.

aparantly you never played with es builds :| dont forget, charged bolts killz everything with no ABZ

jel
06-05-2009, 14:43
aparantly you never played with es builds :| dont forget, charged bolts killz everything with no ABZ

I highly doubt that if the resist is stacked and you've 95%. Especially since Charged Bolts have a much harder time hitting multiple times in pvp than for example Charged Strike.

Beside with integer absorb together with stacked out resist and absorb% no sorc can do much.

KillaMike
06-05-2009, 14:56
I highly doubt that if the resist is stacked and you've 95%. Especially since Charged Bolts have a much harder time hitting multiple times in pvp than for example Charged Strike.

Beside with integer absorb together with stacked out resist and absorb% no sorc can do much.

agree... but if zon has no abz, and her res is 80 with t gods, 95% ill tank her long enought, for chraged bolts to kill.

any way, you dont spread them, they are not area spell... jump on top, everything diy in 2 casts TOPS