neno
11-04-2009, 14:11
Hello,
What are your opinions of this one?
I play single player and got frenzier at lvl 96 geared with:
Dual Grief phaseblades (40% IAS primary)
Fortitude AP
Arreats with 40% ed jewel
Ravenfrost, rare ring with str/dex, min dmg, some resists and mana leech
Gore riders
string of ears 7%ll/15% dr
Laying of hands
Ok, I played alot with grief/lawbringer combo until today, as I found Lo and made another Grief. I must say this is awesome, but after some testing I simply can't decide what amulet to use. When I go with highlords and merc that carries reaper's for Decrepify, I feel like doing better dmg (when Decrep is still not cast on enemy... is it due to higher deadly strike? I thought that wouldn't be issue as I have good % without highlords aswell), but when I go with atma and tomby on merc for example, and when I land Amp a player8 game turns into player1. Dmg is simply devastating, but 5% doesn't make it "permacast".
What are your opinions on these combos? And what my final set up should be? (p1 testing and advices aren't an option 'cos everything goes insta down on those settings with any combo)
Also, I am reading around CoH is better than Fortitude in general play, but is it really so? It does add some DR and more resists, but Fort gives ALOT more defense (shivering armor), life and +5 to max light resist...
Thx in advance.
What are your opinions of this one?
I play single player and got frenzier at lvl 96 geared with:
Dual Grief phaseblades (40% IAS primary)
Fortitude AP
Arreats with 40% ed jewel
Ravenfrost, rare ring with str/dex, min dmg, some resists and mana leech
Gore riders
string of ears 7%ll/15% dr
Laying of hands
Ok, I played alot with grief/lawbringer combo until today, as I found Lo and made another Grief. I must say this is awesome, but after some testing I simply can't decide what amulet to use. When I go with highlords and merc that carries reaper's for Decrepify, I feel like doing better dmg (when Decrep is still not cast on enemy... is it due to higher deadly strike? I thought that wouldn't be issue as I have good % without highlords aswell), but when I go with atma and tomby on merc for example, and when I land Amp a player8 game turns into player1. Dmg is simply devastating, but 5% doesn't make it "permacast".
What are your opinions on these combos? And what my final set up should be? (p1 testing and advices aren't an option 'cos everything goes insta down on those settings with any combo)
Also, I am reading around CoH is better than Fortitude in general play, but is it really so? It does add some DR and more resists, but Fort gives ALOT more defense (shivering armor), life and +5 to max light resist...
Thx in advance.