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Turkis
08-04-2009, 20:07
I was wondering if anyone had information on wether poisen dmg and open wounds continued to damage a monster after he is converted. Any info on this would be appreciated.

Master Zap
08-04-2009, 20:45
I'm not sure if those things work, but I can tell you that it actually doesnt matter. Anything you convert will die in 1 hit after the convert ends. So if your pally comes up to a pack of phy immunes he cant "really" do anything about, convert it and as long as you have any elemental damage (ravenfrost ring will do it) it will die on the next hit.

Turkis
08-04-2009, 22:08
It's been awhile since I've played diablo 2 (about 5 years), but im toying with the idea of building a poison based paladin. Definitly not an ideal setup, but I think that it could prove to be fun.

I was looking at the possibility of conversion dealing damage after a monster is converted as a form of cc while still pushing out damage, since my less than ideal build probobly wont be killing quickly. If it does work, it would allow me to focus on total poison damage and not worry as much about keeping the duration down. I'd also plan on using items with venom charges, such as andarials visage or arachnid mesh, with zeal to deal with bosses.

There would be quite a bit of freedom in skills given that all I really need is maxed conversion since less time missing converts is more time using zeal/spreading poison. A few points invested in zeal will help out the attack rating, but not when using convert so I think fanat for the bonus to speed and AR beats out all other offensive araus. I don't see it being necessary to max since the damage bonus won't be helping me significantly. A large investment in thorns may prove beneficial, but taper at higher difficulties. I can't see any reason not to max holy sheild since I will definitley not be using a two hander.

I've also been trying to find out if trang oul's gloves work with poisen dmg on gear or just skills and have been finding mixed results in the forums.

Open wounds and crushing blow both seem valuable for the setup since neither are based on physical dmg amounts, the open wounds even more so if it will continue to damage monsters that have been converted.

If I've made any innaccurate assumptions let me know.

Master Zap
09-04-2009, 01:11
well , welcome back to d2 and to the diii forums :girly:


Here's some of the info you were looking for along with some opinions and pointers.

Convert as a skill is generally best served with 1 point or perhaps a few points in it as the skill @ lvl 16 pretty much hits the diminishing returns point.(40%) So with some plus gear depending on how well off you are you shouldnt need many hard points at all. (I actually use convert a fair bit on some of my underdog pallies). This should free up some skill points you can use to pick up some other attack or defensive ability.

If you really want to beef up your chance to hit, then nothing beats conviction. This will strip enemies of their defense. Its effectively like multiplying your AR by 9 or 10. Much better chance to hit over a fanat user. 1-3K Ar and your set.

trang gloves (bramble or facets) will increase all sources of your poison damage. Many of the poison dagger necro's swear by adding the Monster flee on hit mod. Monsters would then be poisoned, and proceed to run away keeping you safe and having their life drained. Convert makes the poison and OW duration damages moot because regardless, they die in 1 hit after the 16 second convert duration ends.

Instead of having a gold suck for venom charges, I suggest you take a peak at these two items


Treachery - Adds an almost always on level 15 venom ctc

Grief Pb - beyond its gi-normus damage, it has lower - poison res on it and carries both ITD (solves your ar concerns) And -def (bosses) plus a chance to cast Venom (again almost always on when your playing)

Overall
I'd have to suggest skipping on a poison damage pally unless your very patient and will be pvp'ing a bit. ( A poison stacked pally with say widowmaker fares quite well in sc pubs). Your going to have a fraction of the poison damage a Zon or Necro would have, and on those other two builds Hell play is frustratingly slow and tedious.


Might I suggest you look at a poison dagger necro instead?

In any event, good luck :coffee:

Turkis
09-04-2009, 19:07
Thanks,

Just some follow up thoughts. If I do go all out on poison, having venom on should actually reduce my damage per hit since the duration is dropped to .4 seconds. Since I'll be using zeal as my primary attack this is less of a concern in smaller packs of high hp mobs or bosses where I will be reapplying my poison quick enough that the .4 seconds isn't a problem, but could become an issue in large packs. While the stats on grief are nice, I think that I would be hard pressed to gather those runes up considering I did just reload d2 10 days ago. Treachery is pretty obtainable, although a little inconvenient to switch armor when I don't want venom on. This does leave my weapon switch free for a poison immune killing weapon though. I suppose I'm not very concerned about giving this a shot since really there are very few skill points that are unique to this build. The only 'wasted' points if it doesn't work are the ones I pump into conversion, wich after your comments I think that I would put in the range of 5-10 points in.

I'd consider a poison amazon, although I like the versatility of pallys. A gear switch on such a pally would allow me to move completely away from poison damage if I chose to.

onderduiker
09-04-2009, 19:15
Poison damage and Open Wounds will continue to damage a convert if they were applied before conversion. Conversion doesn't require a hit-check to convert, but if you want to apply poison damage and OW then you'll need a hit and thus a successful hit-check.



Anything you convert will die in 1 hit after the convert ends.

This only applies when character level < monster level: monster life is reduced to a couple of points, making them easy to kill.



I've also been trying to find out if trang oul's gloves work with poisen dmg on gear or just skills and have been finding mixed results in the forums.

+% to Poison Skill Damage is applied to Venom when it's cast and again if its poison damage (and that of items) is added to a mêlée attack: +% PSD is not applied to the poison damage from Venom and items when they're added to a ranged attack (despite what the character screen displays).

Turkis
09-04-2009, 23:54
Thanks onder,

Nice to know trangs doubles up on venom damage. As for the convert mechanics, my understanding was that the this effect/bug of having practically 1 hp after reverting lasted for a short period of time.

If this is correct once this period is over does the monster revert to having the correct amount of hp ie. total health-poisen/wounds-damage dealt to it from other monsters?

onderduiker
10-04-2009, 02:01
As for the convert mechanics, my understanding was that the this effect/bug of having practically 1 hp after reverting lasted for a short period of time.

If this is correct once this period is over does the monster revert to having the correct amount of hp ie. total health-poisen/wounds-damage dealt to it from other monsters?
This hasn't been my experience if 'a short period of time' is measured in seconds or even minutes.

Since Open Wounds applies for 7.98 seconds and Conversion lasts for 16 seconds, monsters could only be killed by poison damage if they aren't attacked again after Conversion expires.