udgard
04-04-2009, 11:20
Hello, I'm making a fana zealot, and I'm confused on what to gear him up with, especially the shield and charms, so you pally experts, please help me =D Oh yeah, he will mostly do only PvM, probably at /p8.
This is his skill distribution:
1 Prayer
1 Defiance
1 Cleansing (utility skill)
1 Vigor (for transport)
1 Redemption (to clean up bodies)
1 Might
1 Blessed Aim
1 Concentration
20 Fanaticism
20 Sacrifice, Zeal, and Holy Shield, and 1 in HS prerequsities
Total 93 points, finished at lv 82. Rest will probably be dumped to defiance for HS synergy, or concentrate if I'm lacking in AR. I'm trying to build a rather standard hack and slash character and get him as much damage and defense as possible.
Current planned gear :
Grief PB (azurewrath on switch)
Guillaume's Face
Guardian Angel
Goreriders
Ravenfrost
Dungos/string of ears
HIghlord's
crafted blood gloves/LoH, or draculs if I don't get exile
Now, what confuses me is, should I give him a HoZ or an exile? HoZ gives more + skills and resists (it can be Um'd for more resists), while exile gives more defense. However, the defiance from exile "only" adds 220% defense, and I already get 350% from unsynergized HS, and 15% more as I level defiance. On the other hand, the +skills from HoZ also doesn't do much as it only increases damage by 58% and defense by 30%, and I already have +700% damage from zeal+fana, and another 200%ish from might merc. Ebugged eth shield from exile would give more base defense than HoZ though.. Or should I up HoZ? And should I make any change to my other gears?
Also, what charms should I go with? Sharp GCs only add 10 damage, and with about 1000% Ed they only add 50 avg damage while I would already be doing 5kish avg damage, that's only 1% of my total damage output per GC. Combat GC and offense aura also gives the same output. Should I just forget about extra damage sources and get res/life charms instead?
Sorry for the long questions. Thank in advance! =)
This is his skill distribution:
1 Prayer
1 Defiance
1 Cleansing (utility skill)
1 Vigor (for transport)
1 Redemption (to clean up bodies)
1 Might
1 Blessed Aim
1 Concentration
20 Fanaticism
20 Sacrifice, Zeal, and Holy Shield, and 1 in HS prerequsities
Total 93 points, finished at lv 82. Rest will probably be dumped to defiance for HS synergy, or concentrate if I'm lacking in AR. I'm trying to build a rather standard hack and slash character and get him as much damage and defense as possible.
Current planned gear :
Grief PB (azurewrath on switch)
Guillaume's Face
Guardian Angel
Goreriders
Ravenfrost
Dungos/string of ears
HIghlord's
crafted blood gloves/LoH, or draculs if I don't get exile
Now, what confuses me is, should I give him a HoZ or an exile? HoZ gives more + skills and resists (it can be Um'd for more resists), while exile gives more defense. However, the defiance from exile "only" adds 220% defense, and I already get 350% from unsynergized HS, and 15% more as I level defiance. On the other hand, the +skills from HoZ also doesn't do much as it only increases damage by 58% and defense by 30%, and I already have +700% damage from zeal+fana, and another 200%ish from might merc. Ebugged eth shield from exile would give more base defense than HoZ though.. Or should I up HoZ? And should I make any change to my other gears?
Also, what charms should I go with? Sharp GCs only add 10 damage, and with about 1000% Ed they only add 50 avg damage while I would already be doing 5kish avg damage, that's only 1% of my total damage output per GC. Combat GC and offense aura also gives the same output. Should I just forget about extra damage sources and get res/life charms instead?
Sorry for the long questions. Thank in advance! =)