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visom
21-03-2009, 06:45
say there is a body sized boulder on the ground and you hit it with an attack that causes it to fly (seismic slam), if it flys towards the monster and hits it does it damage the monster?

Srikandi
21-03-2009, 07:11
it should... that's the whole point of a destructible environment... you can use it to your advantage in combat.

Grug
21-03-2009, 17:41
Not at all, actually. The rubble and stuff doesn't affect the game at all. It's just eye candy. You can actually see in the gameplay vid that the Barb walks trough some rubble without being slowed.

And before you ask, no, the collapsing wall isn't physics based. When the player breaks the support, the game "attacks" any monster within a certain area. The rubble is just to indicate what that area is.

Bad Ash
22-03-2009, 16:50
Not at all, actually. The rubble and stuff doesn't affect the game at all. It's just eye candy. You can actually see in the gameplay vid that the Barb walks trough some rubble without being slowed.

And before you ask, no, the collapsing wall isn't physics based. When the player breaks the support, the game "attacks" any monster within a certain area. The rubble is just to indicate what that area is.

I think there is a difference between rubble and a huge boulder though.

I would say yes, the wall is an example, you are also able to knock down chandelier things that not only stun the player, but kill enemies. I would say its a safe bet there will be boulders that you can let fly around to wreck some havoc

Grug
22-03-2009, 18:27
Again, the chandelier is a specific "trap" object. Like the wall, you flip the switch and the game "attacks" any enemy in an area. The chandelier does nothing after the attack. For boulders to hurt enemies, again, the game would have to specifically make them Trap objects.