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LiftedUp
19-03-2009, 18:46
Please view later posts for the most up-to-date information regarding this max dmg test. You may, however, find some interesting information along the way should you decide to read through.

This one goes out to all the max dmg and game mechanics junkies here on the forum.

Right now, I've got a 200FCR vita light sorc putting out 45k dmg with the following gear:

20/-25 Griffs (i.e., faceted p griffs)
Vipermagi w/ 5/5 facet
3 Light Eschutas 25/-5 thanks to facet
35fcr Spirit
Magefist
2x FCR rings
+3 light skills ammy w/ 10fcr
Arachnid's
Treks
9x Light Skillers
Torch
Anni
Switch=CTA/Spirit

So, my question, then, is: how are there sorcs claiming 50k+ in light damage at the 200FCR BP? If the gear above is lacking somewhere, please let me know, but otherwise, would I be correct in saying that 50k @ 200fcr is a myth?

sweetalmonds
19-03-2009, 19:20
seems to lack in resist. imo use a hoto or trade some facets for life/res jewels the %ed on chuta and facets don't do too mcu.h

that 3/10 ammy could be much better with rare 2sorc/10fcr str/life/res one gg

LiftedUp
19-03-2009, 19:50
Resists are fine actually with SCs...not maxed, but ~55 for CFL and max for poison. The aim here is max damage; max res would just be nice.

Scudstorm
19-03-2009, 20:38
Powered Circlet of the Magus + 2 sorc / 15+ fcr ammy would yield more displayed damage. Don't assume people are lying.

But that would be stupid.

PvP sorc without max res = huh???

LiftedUp
19-03-2009, 20:40
Thanks for the reply. Just testing max dmg, not duelling with her.

tcpgeest
20-03-2009, 00:37
Griffon actually gives crap damage since the +%dmg adds to your mastery..
A circlet with +3 would be better..

LiftedUp
20-03-2009, 02:57
Ok. I subbed out the 3/10 ammy for a 2/17 ammy, and then replaced the P Griffs with a Powered Circlet of the Magus, as Scudstorm had recommended above.

New Light Dmg=47k @ 200fcr.

Would a faceted +3 Light Ormus Robe boost it any higher? If I dropped the Vipermagi though, I'd have to use a wizzy to hit 200, I think...

Any advice for hitting max dmg @ 200fcr would be welcome.

SeCKSEgai
20-03-2009, 03:21
Does that 200fcr or 5k extra damage really make that much of a difference? Griffons is more for FCR (not to mention -res after breaking immunes), couldn't justify using anything else.

The reason I find it kind of odd to be going for 200 fcr is that it's primarily affecting JUST your tele speed as your lightning is at the 117 bp and you really won't be using anything else. Also, max damage only goes so far if you don't have the -res after breaking immunity - 50k is reduced to 8500 or less when breaking immune without additional -res.

Scudstorm
20-03-2009, 03:36
I think he's doing that just for the sake of seeing the biggest number possible and ignoring whether it's practical or not :)

200 fcr is awesome. You gotta try it to love it. Tele fcr bps are the most important ones unless you're sitting around spamming your attack (which is what ppl do against bosses). 200 also applies for charged bolts, our boss killer, btw.

As for Ormus + Wizzy vs Viper + Chuta, Viper/Chuta wins for raw dmg.

Did you socket 2 facets into that circlet? It may get the dmg up a little bit.

Another option would be Griffon's + 2 sorc 20 fcr ammy + chuta's + Ormus. I think this set up would be the biggest number around.

LiftedUp
20-03-2009, 03:41
The Powered Circlet has 2 facets in it...but yeah, though your last suggestion sounds hardest hitting, someone just tested and it's only reaching a little over 47k.

I think we can say with some certainty that 50k @ 200fcr is impossible.

EDIT: This, of course, is excluding shrines or hacked items like Wizardspike gloves.

SeCKSEgai
20-03-2009, 03:48
That's right I do forget about cb - but mainly because lightning kills them faster than I can remember my cb hotkey.

I'm sure I'd like it, but dropping my sojs for fcr rings isn't happening so I'd never be willing =)

Scudstorm
20-03-2009, 04:07
The Powered Circlet has 2 facets in it...but yeah, though your last suggestion sounds hardest hitting, someone just tested and it's only reaching a little over 47k.

I think we can say with some certainty that 50k @ 200fcr is impossible.

EDIT: This, of course, is excluding shrines or hacked items like Wizardspike gloves.

Tested on single player. The last set up I listed would do 7-49393, BC included.

I can see how bnet people could round it up to 50k. But I doubt these people are running with this kind of gear. Not a lot of resists, no place for picking up stuff. Not a practical setup either pvp or pvm.

So yea, unless they counted in skills shrines, we can assume they are bull****ting ^^

Btw, wizzy gloves/occy rings are not "hacked", but "bugged". They were "legit" glitched drops from the game which got massively duped.

LiftedUp
20-03-2009, 04:23
Very interesting, Scud. What are your resists listing? This might be viable given proper charms.

Also, regarding Wizardspike gloves, apparently, and this is only gleaned from another internet source...there was a month long stretch in 1.08 in which open bnet items could be brought into closed, thus, our current non-ladder wizarspike gloves, etc. Not sure of the validity there, just reporting what I've read.

Scudstorm
20-03-2009, 04:44
Only sources of resists are Spirit Monarch (35 C/L/P), amulet (20 all with 40 F), boots (40 F/C/L), FCR rings (11 all with 40 F/L, these last ones either on same ring or spread between the 2), Trang gloves (40 C), Anni + Torch (40 all), and resist scs.

Assuming godly perfect rolls and all (which are listed in the parentheses), without resist scs, this would yield 71/86/86/46 after Hell penalty but before Anya quests.

I didn't include more stacked resists on ammy/ring spots as it is too unlikely to make any sense. Of course, there is no way in the world you can find all these perfect stuff (40 tri res boots... 2/20/20/40 ammy... mmmm), so it won't be that high. But yeah, with Anya quests and a few resist scs, max res is attainable.

I still don't think it's quite practical. Only 35% -ELR isn't a lot for a sorc who wants to do a lot of dmg (although it's about the highest a 200fcr sorc can get), it is likely you won't be able to stack resists, no DR, no block, no ES, no pick-up space... Doesn't sound appealing to me. And it requires too good gear :P

sirpoopsalot
20-03-2009, 06:58
Nitpick for Scudstorm: Trang's Gloves have 30 cold resists, not 40.

moneymango
20-03-2009, 07:12
I've seen a crazy orb that supposably did way more damage than eschutas.

Something like

+2light skils
+3lightning
+3 light mastery
2os -filled with facets

Also, I read that those bugged items occured from when the game would try to drop one item and some server lag occured and attempted to drop a different item. So the first base item would be given the second items stats. Wasn't there such things as occy rings?

LiftedUp
20-03-2009, 12:50
@moneymango

The orb you've brought up there would, without a doubt, provide more damage than a Schutas; however, using an orb like that would also mean dropping below 200fcr. The aim of this thread is to establish the maximum lightning dmg possible for a sorc working at the fastest cast rate possible.

tcpgeest
20-03-2009, 13:21
FCR Frames
0% 19
7% 18
15% 17
23% 16
35% 15
52% 14
78% 13
117% 12
194% 11

200 FCR doesn't only increase the telespeed..
As you see ur light will be above the 117bp.. :)

LiftedUp
20-03-2009, 14:16
FCR Frames
0% 19
7% 18
15% 17
23% 16
35% 15
52% 14
78% 13
117% 12
194% 11

200 FCR doesn't only increase the telespeed..
As you see ur light will be above the 117bp.. :)

Right. I'm not sure what you're getting at here. 200fcr puts every spell at its fastest cast rate, whereas 194fcr puts Lightning and Chain Lightning at 11 frames (which is their fastest) but keeps all other spells at 8 frames (fastest for other spells is 7). See below:

FCR Frames -- For spells OTHER THAN lightning and chain lightning (i.e., tele, charged bolt, etc.)
105% 8
200% 7

SeCKSEgai
20-03-2009, 15:05
II didn't realize there was another drop past the 117, but when you consider things run at 25 fps and you divide that by bp...

For example, 105 vs 117 lightning - 105 will have a slight gap, where at 117 no gap. (2 casts = 26 frames vs 24 frames. I don't see how 2 attacks in 22 frames is enough to justify the equipment limitations. Same thing goes for teleport, as that's 24 vs 21. I'd rather rock the CoH and sojs for additional plus skills, res and mana.

Now if you're just doing the math just to know the maximums possible, I can understand that, but as for actual use, In order to obtain that extra fcr, other gaps are left open that need to be filled.

Scudstorm
20-03-2009, 15:16
Nitpick for Scudstorm: Trang's Gloves have 30 cold resists, not 40.

Oops... Guess I gotta use those more often :D

@SeCKSEgai: effectively, for most pvm sorcs, 105/117 is the way to go. 200 fcr is for speed junkies and chars which would benefit from speed. Some friends on bnet get a kick out of pking baal bots, and 200 fcr makes it possible to hostile the bot and tele all the way to throne and all the way back 3 times before the bot opens its tp.

And while it's true getting to 200fcr means sacrificing gear, it also is much more meaningful than the other breakpoints since the cast time ratio would be more significant. After going from 75 fcr to 125 fcr, few hammerdins would go back even if it means no HoZ. It's the same case here, only more extreme.

SeCKSEgai
20-03-2009, 15:38
@Scudstorm - I like speed, that I can understand, if it tele's at more than 9 frames I'm annoyed. Heck even 9 frames is slow to me. But maybe its more of a latency issue for me. Beyond 8 frames I picture game losing sync frequently.

LiftedUp
20-03-2009, 15:46
EDIT: The gear posted below is flawed. See post 27.

Alright. 50k@200fcr has been broken...and you'll never guess how. Before I begin, I'd like to credit Chock D over at the d2jsp strategy forums with figuring this out and testing it. Gear follows:

Perf ormus facet
Perf spirit mon
2soso/15fcr amu
2x fcr rings
arach
random boots
Mages
powered circ of magus( 2xfacet)
SUICIDE BRANCH facet
cta
9 light sks
anni
torch
Skill+synenergies maxed
Battle Command on.

50k @ 200fcr...the key was a necro wand.
Screenshot: http://img10.imageshack.us/img10/1197/screenshot001fdc.jpg

Thanks to everyone who contributed to this max dmg test!!!

SeCKSEgai
20-03-2009, 16:26
LOL didn't think the suicide would help with only a +1. Good to know =)

Cppo-The-Wild
21-03-2009, 19:01
hehe suicide branch was a brilliant pick :p gotta love that little wand

-Cppo

mysteryshopper
22-03-2009, 04:45
i can't help but notice the 333 strength :crazyeyes:

LiftedUp
22-03-2009, 21:11
Alright. 50k@200fcr has been broken...and you'll never guess how. Before I begin, I'd like to credit Chock D over at the d2jsp strategy forums with figuring this out and testing it. Gear follows:

Perf ormus facet
Perf spirit mon
2soso/15fcr amu
2x fcr rings
arach
random boots
Mages
powered circ of magus( 2xfacet)
SUICIDE BRANCH facet
cta
9 light sks
anni
torch
Skill+synenergies maxed
Battle Command on.

50k @ 200fcr...the key was a necro wand.
Screenshot: http://img10.imageshack.us/img10/1197/screenshot001fdc.jpg

Thanks to everyone who contributed to this max dmg test!!!


After a test of my own, it turns out that the set up above only provides 44k, lower than any previously posited. Chock D's gear had one slight change from that listed above: the circlet had 2 sorc skills/+3 light/2soc...

As it stands, Scud's 49k setup is still max.