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minamo
12-03-2009, 15:10
what do you guys think? will fury potions be in d3?

the thought is not to weird, since there are also mana potions.....

Killafornia
12-03-2009, 17:05
I don't think it's very likely, but it's a possible measure to attempt to balance PvP issues with fury.

Transistor EMF
12-03-2009, 19:47
My first reaction was that this was a really bad idea- but on reflection Fury potions could work.

Imagine that you need to clear an area of weak monsters in order to proceed (think den of evil).
These monsters are spaced out or run a lot (act3 jungles anyone?) so chasing them depletes your Fury. If you had Fury potions then you could use some skills from the start of the battle.

Transistor EMF
12-03-2009, 20:13
Update:
To balance the effect of the potions, the catch would be that the 'potion' would do massive damage to the barb in either 2 ways- normal hitpoints deduction or a percentage deduction.
This makes sense as the barb gains Fury while dealing damage and recieving the same. This can lead to interesting decisions- is it worth doing extra damage if you can leech back your HP?
Also I think that Health potions should not work with Fury potions.

Knight_Wolf
13-03-2009, 00:33
My first reaction was that this was a really bad idea- but on reflection Fury potions could work.

Imagine that you need to clear an area of weak monsters in order to proceed (think den of evil).
These monsters are spaced out or run a lot (act3 jungles anyone?) so chasing them depletes your Fury. If you had Fury potions then you could use some skills from the start of the battle.

There is no point to making Fury Potions at all ... there are already passive skills that make Fury build faster and other skills that makes Fury stay longer between fights ... not only that but there are active attack skills that actually generate fury not use it (only the most powerful attack skills require fury).

Fury is different from mana is that it's source is "attacking enemies" (weak or strong .. fury will generate in both cases) while mana source is "potions" and "slow regeneration".

It certainly doesn't need any sort of potions .. that's it's whole point .. being potion independent.

ElSmisko
18-03-2009, 14:45
Fury Potions could be Fury Boosters.
Drink one and you get a bad temper more quickly... BRING IN THE ALE !!!

sicilian
18-03-2009, 20:20
There is no point to making Fury Potions at all ... there are already passive skills that make Fury build faster and other skills that makes Fury stay longer between fights ... not only that but there are active attack skills that actually generate fury not use it (only the most powerful attack skills require fury).

Fury is different from mana is that it's source is "attacking enemies" (weak or strong .. fury will generate in both cases) while mana source is "potions" and "slow regeneration".

It certainly doesn't need any sort of potions .. that's it's whole point .. being potion independent.

You could make the same argument about mana and mana potions (if those were going to be in the game too, not sure).

There are skills to decrease mana cost and make spells more efficient. Mana regenerates on its own. The reason for a fury or mana potion would be as a supplement to a particularly tricky situation.

For the Barb, maybe you're about to battle a group of enemies that are really fast, and you're worried they're going to take you down before you can build enough fury to really fight back. You pop a fury potion (which would be on a cooldown like any potion), get a small amount of starting fury, like 10-20, and you're able to get yourself into the fight right away.

Or maybe they wouldn't even add fury, but simply prevent fury degeneration for 10 seconds or something. Again, something you wouldn't be able to use all the time, but for tough scenarios, it could be a big boost.

Knight_Wolf
18-03-2009, 21:05
You could make the same argument about mana and mana potions (if those were going to be in the game too, not sure).

Not sure about the mana potions .. maybe they ar still in .. either way that's not our point.

You still don't understand that's the whole point of introducing Fury is introduicng a new way to manage your resources .... if Fury potions are made it will only make fury another teal colored mana varation (which it shouldn't be).

Besides ... yes mana has skills the increase its regeneration and such .. but it is uncomparable to the regeneration rate of Fury and the large number of active barbarian skills that actually generate Fury upon use (there is no such mana skills except for the WD soul harvest).

-Want to keep fury longer between fights .. there are skills for that.
-Want to generate heaps of fury with every attack .. there are skills for that.
-Want to reduce fury skill cost .. there are skills for that.

And most importantly ... what's the point of having normal attacks and low level attack skills if you can just spam the most powerful attacks all the time (since once you build up enough fury you are almost unstoppable .. so if you use potion aid to build up fury .. it makes the whole thing pointless)

Mana Challenge --> managing mana pool to avoid total depletion
Fury Challenge --> building up Fury momentum

Adding mana potions (if they are even still in the game ) doesn't completely remove the challenge with mana management ... but adding Fury potions completely removes any challenge from Fury management ... since the biggest part of the challenge is building up your fury.

Hammergoesrawr
20-03-2009, 14:52
There is no point to making Fury Potions at all ... there are already passive skills that make Fury build faster and other skills that makes Fury stay longer between fights ... not only that but there are active attack skills that actually generate fury not use it (only the most powerful attack skills require fury).

Fury is different from mana is that it's source is "attacking enemies" (weak or strong .. fury will generate in both cases) while mana source is "potions" and "slow regeneration".

It certainly doesn't need any sort of potions .. that's it's whole point .. being potion independent.

Indeed, there is no need for such a potion, at least not if the potion just gives you a boost to fury, but maybe a potion that keeps fury from depleting, maybe saving you a cooldown or 2 against running foes, so you don't have to waste cooldowns on normal foes and then sit around waiting before the boss for them to come back up again, which would just add a boring-factor to the game...

Knight_Wolf
20-03-2009, 19:33
Indeed, there is no need for such a potion, at least not if the potion just gives you a boost to fury, but maybe a potion that keeps fury from depleting

Well, this could work ... even though it think it's not a bad idea i'd still prefer Fury to be potion-free ... but it's all up to blizz testing things up to see which fury version works better (with or without potions).

Boqu
21-05-2009, 07:35
to my understanding, barb build up fury only if he keep landing successful melee attacks. and barb started with 0 fury.

would be fun to see how this works in PVP, where he will be running around without fury, since most of the fight finish before 2-3 hits.

Knight_Wolf
21-05-2009, 21:48
to my understanding, barb build up fury only if he keep landing successful melee attacks. and barb started with 0 fury.

Yeah, you start with (o) fury assuming you didn't get involved in any fights few seconds ago from which you could carry fury over to the next fight.

You can also build fury using certain skills (not just normal attacks) and when you get hit too.

would be fun to see how this works in PVP, where he will be running around without fury, since most of the fight finish before 2-3 hits.

I don't think PvP will be that extremely fast based in D3 .. specially there is no easy access to potions .. i'm sure Blizz will balance things out so fights last a little longer and involve some tactics and skill.

konfeta
22-05-2009, 11:25
Fury Potions? Only if they are FILLED WITH MENERGY!

http://www.youtube.com/watch?v=qRuNxHqwazs

LaZeR
22-05-2009, 14:58
Yeah, I'm gonna agree on NO here.
Fury potion just conflicts the basic things the Fury system is trying to achive:

1. Fast Pacing- If you could lay back and just drink a potion before the fight, you wouldn't rush from fight to fight hoping to use your Fury while it lasts.

2. Fury Managment- As Knight_Wolf said, it's part of the point to face stratigic difficulties with having/not having Fury. Would you go into a fight with a half Fury bubble? Would you use a 1 bubble Fury skill or a 1/2 one? Can you build enough Fury with these monsters or come back to them later when you have more Fury? etc...

And I agree, I trust Blizzard to solve PvP Fury problems.

knightmawko
23-05-2009, 00:19
Fury Potions? Only if they are FILLED WITH MENERGY!

http://www.youtube.com/watch?v=qRuNxHqwazs

^win^:thumbup:

Akse
26-05-2009, 13:15
Yea no fury potions.. you need to fight for your fury.. and what comes for PVP maybe there will be some sort of skill that you can use to get a little boost from 0 fury so you can start using some basic skills immidiately.

Wanderlei
11-06-2009, 20:14
The ideas mentioned to gain fury in pvp are good so far. It might be nice if they implemented a mechanic or passive ability where the barbarian's fury would drain at a much slower rate if a hostile player came within a certain vicinity of the barbarian. Of course, I suppose this could be exploited if not done right.

peasant
11-06-2009, 22:28
I might be wrong, but doesn't the Barbarian rely on Stamina as his equivalent to Mana, while Fury is a secondary resource used mainly for the more powerful skills? In which case, it would be more likely that he gets Stamina potions rather than Fury potions.

Knight_Wolf
11-06-2009, 22:34
The ideas mentioned to gain fury in pvp are good so far. It might be nice if they implemented a mechanic or passive ability where the barbarian's fury would drain at a much slower rate if a hostile player came within a certain vicinity of the barbarian. Of course, I suppose this could be exploited if not done right.

There is already an ability that slows the depletion of fury after battle in general .. if you want yo make a character more focused on PVP you can focus on that ability and invest in it .... not to mention you can generate Fury when you get hit too or when you hit your enemy with any ability (even those which use fury)

I might be wrong, but doesn't the Barbarian rely on Stamina as his equivalent to Mana, while Fury is a secondary resource used mainly for the more powerful skills? In which case, it would be more likely that he gets Stamina potions rather than Fury potions.

Nope ... Fury is the barbarian's equivalent to mana.

peasant
11-06-2009, 23:49
Nope ... Fury is the barbarian's equivalent to mana.

Then what do you make of the skills listed in the Battlemaster tree (http://www.diablowiki.net/Battlemaster_Skill_Tree) that list a Stamina cost for its early active skills?

Knight_Wolf
12-06-2009, 00:47
Then what do you make of the skills listed in the Battlemaster tree (http://www.diablowiki.net/Battlemaster_Skill_Tree) that list a Stamina cost for its early active skills?

Huh ... i found no mention of Stamina at all in that link ... it's either Fury cost=none or Fury cost=<some value> ... besides ... it is confirmed Fury in the Barb's mana ... so it could have been a typo or non-updated part.

peasant
12-06-2009, 03:05
Huh ... i found no mention of Stamina at all in that link ... it's either Fury cost=none or Fury cost=<some value> ... besides ... it is confirmed Fury in the Barb's mana ... so it could have been a typo or non-updated part.

Says on the Battlemaster tree:

Hammer of the Ancients

Rank: 4/5
A massive attack that has increased chance to critically hit.
Stamina: 16
Deals 225% weapon damage plus an additional 14 physical damage.
25% chance to critical hit

Battle Cry

Rank: 5/10
Shouts out a warning, increasing defense of all nearby party members.
Radius: 15 feet.
Stamina: 35
Additional defense: 200%
Duration: 300 seconds.

Perhaps it's outdated info. However, it does make sense since those skills cost zero Fury. If they don't cost Stamina (or Mana, etc) as well, wouldn't that mean they can be spammed until the cows come home? Perhaps the Barbarian uses two resources instead of one? This is supported by the Barbarian article (http://diablo.wikia.com/wiki/Barbarian_(Diablo_III)) at the other Diablo Wiki.

Knight_Wolf
12-06-2009, 03:35
Perhaps it's outdated info.

That's pretty much the case.

------------------------------------------------

You can read Bashiok posts here for a detailed update on the matter.

http://www.blizzblues.com/us/barbarian-fury-17730163429.html

It is completely differernt from what's in the article .. but still Fury is the main and only source for the Barb.

peasant
12-06-2009, 04:08
I see. Thanks for clearing that up.

Dacar92
12-06-2009, 17:59
See the new(ish) info on the D3 front page here at Incgamers.

http://diablo.incgamers.com/blog/comments/bashiok-on-the-barbarians-fury/

Telzen
14-06-2009, 07:46
Stamina was what they were using for the Barb before fury. When they gameplay trailer was made they must of been in the process of switching over to it, since some skills said fury and some still said stamina.

Elly
17-06-2009, 17:27
Wouldn't Fury potions undermine the character behind the Barbarian that Blizzard are striving for? This change is meant to encourage the Barbarian to push straight into the fray and if he wants Fury immediately he can use Enrage (http://www.diablowiki.net/Berserker_Skill_Tree#Enrage) which gives a single orb of Fury to use immediately.

jolinuer
14-07-2009, 09:49
Thanks Thomas,

I dont guess I need hdmi but for future applications I may want it. What is the glitch with the Atlona?

If I get the fury I will need a different switch that their automatic 3way, one with a remote

Dacar92
21-07-2009, 00:12
Thanks Thomas,

I dont guess I need hdmi but for future applications I may want it. What is the glitch with the Atlona?

If I get the fury I will need a different switch that their automatic 3way, one with a remote

What?


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