sicilian
05-03-2009, 19:26
So, Bashiok hinted at a new system that will be used to enhance items, such as sockets did in D2. I wanted to start up this thread to talk about any speculation, suggestions, or wishes for how this new system would function.
I've heard two things discussed recently:
1) a rune/socket like system where you place items into your equipment to gain bonuses.
2) an enchanting system (like the augmentrix in Hellgate london) where you used gold to buy mods.
I would propose a combination of the two:
Each major town would have an NPC, like an enchanter or the like, who could augment your items for you. The art would be sporadic though, so the results would not always be 100% predictable.
You would have two options. One, pay a high amount of gold for a random mod... and I mean, this mod could be ANYTHING. You might end up paying a ton for +1 to light radius. Even negative mods could be thrown in on occasion. Either way, if the mod is undesireable or you want to replace it, you have to pay more gold to have it removed.
Two, you bring the enchanter a particular item drop which, combined with less money, creates a more controlled result. The higher quality the item, the more predictable the result. For this example, I'll use rubies:
- Chipped ruby = Something related to fire. Could be fire resistance, could be fire damage, could be a chance to cast a low level fire skill on striking, etc. Point is, you still wouldn't know what you were getting, but at least you know it was fire related.
- Flawed ruby = You can choose Offensive of Defensive fire, but it would still be random within that category.
By the time you got up to Perfect, you would have a list of mods to choose from in that fire category.
It's not perfect, would need to be tweaked, but what do you think as the basis of an enhancement system? Thoughts on other potential systems?
I've heard two things discussed recently:
1) a rune/socket like system where you place items into your equipment to gain bonuses.
2) an enchanting system (like the augmentrix in Hellgate london) where you used gold to buy mods.
I would propose a combination of the two:
Each major town would have an NPC, like an enchanter or the like, who could augment your items for you. The art would be sporadic though, so the results would not always be 100% predictable.
You would have two options. One, pay a high amount of gold for a random mod... and I mean, this mod could be ANYTHING. You might end up paying a ton for +1 to light radius. Even negative mods could be thrown in on occasion. Either way, if the mod is undesireable or you want to replace it, you have to pay more gold to have it removed.
Two, you bring the enchanter a particular item drop which, combined with less money, creates a more controlled result. The higher quality the item, the more predictable the result. For this example, I'll use rubies:
- Chipped ruby = Something related to fire. Could be fire resistance, could be fire damage, could be a chance to cast a low level fire skill on striking, etc. Point is, you still wouldn't know what you were getting, but at least you know it was fire related.
- Flawed ruby = You can choose Offensive of Defensive fire, but it would still be random within that category.
By the time you got up to Perfect, you would have a list of mods to choose from in that fire category.
It's not perfect, would need to be tweaked, but what do you think as the basis of an enhancement system? Thoughts on other potential systems?